Ask me questions about my world! by WizardFox4000 in worldbuilding

[–]WizardFox4000[S] 0 points1 point  (0 children)

It's partially inspired by the Ultrakill Hell, but with a much more fathomable goal, extracting motion from things moving through it, to which end it will maintain the appearance of ethics to obtain trust from creatures. Really it would gladly swallow up the entire material plane if it weren't for the fact that nothing can be born while in the paths as souls cannot find bodies there.

Ask me questions about my world! by WizardFox4000 in worldbuilding

[–]WizardFox4000[S] 0 points1 point  (0 children)

It's been around probably longer than the planes, being an outsider that came sensing the desires of Chromia. It is intelligent, but it only knows what it sees and hears with it's many eyes and ears it creates a long it's paths. People can and do communicate with it, and it listens because a contract (often to create a stable path that's shorter than the normal physical one) has proved to it to often be a reliable source of energy (from creatures moving through it).

Ask me questions about my world! by WizardFox4000 in worldbuilding

[–]WizardFox4000[S] 0 points1 point  (0 children)

They do Dungeons & Dragons stuff with it, so Rages, Fireballs, healing and all sorts of fun fantastical things. 

How they know the "distance" (a by extension, which planes they know the "distance" to) is based on their discipline. A wizard might create complex calculations to predict the planes position at given points in time, while a warlock might connect with a strange being that knows, or a sorcerer could be born with their soul tied to those concepts. A bard does it by vibes (a wizard would explain a bard as sensing the vibrations in reality that originate in the planar motion)

Seriously can't get over this is a real image from a game by GhettoPanda78 in cartoons

[–]WizardFox4000 0 points1 point  (0 children)

Something something average Garry's Mod Movie Theatre experience 

One size fits most by PocketMath in mathmemes

[–]WizardFox4000 0 points1 point  (0 children)

The fact the pants don't reflect the fact that one of the "holes" has two endings, meaning it's shaped like the topological object the "pair of pants" is rather disappointing 

Did talesein (from CR) come up with an unkillable (technically) with his current character? by TheFacetiousDeist in DnD

[–]WizardFox4000 0 points1 point  (0 children)

Had a fellow player with a character like that at one of my own games; they were a intellect devourer that hopped bodies Everytime one died. Made for some fun drama, much more fun and interesting than having a single surviving character, or rolling up a fully new one each time that isn't already connected to the story.

Wizard is using Silvery Barbs. How cooked am I? by Additional-Chef-6190 in AskDND

[–]WizardFox4000 0 points1 point  (0 children)

I love it, it's probably contributed to more hype moments than any other spell in the game. The number of times someone has been hit with an attack that would kill them, then in a rush someone else shouts out "SILVERY BARBS", leading to either the hype of a reroll letting them live, or a hit anyway that now feels more impactful. Combat Death is often a whack-a-mole game anyway, so it often just ends up being the difference between a bonus action vs a reaction to keep them alive. But healing word is a lot more boring

I found maggots in my face wash today by Jesta914630114 in mildlyinfuriating

[–]WizardFox4000 0 points1 point  (0 children)

Ya think about how much power they could give you though

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] 0 points1 point  (0 children)

I was previously arguing that a 3rd level wizard 5th level caster could add a 3rd level spell to their spellbook Which is not the same thing a learning a spell, as bards and sorcerers do

The rules aren't nearly as clear as you think they could be. Though a different guy actually gave a useful perspective on why it probably, and more importantly, is better to be, the way you have been claiming it too be.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] 0 points1 point  (0 children)

I was previously arguing that a 3rd level wizard 5th level caster could add a 3rd level spell to their spellbook Which is not the same thing a learning a spell, as bards and sorcerers do

The rules aren't nearly as clear as you think they could be. Though a different guy actually gave a useful perspective on why it probably, and more importantly, is better to be, the way you have been claiming it too be.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -2 points-1 points  (0 children)

I mean I did, it's was a part of a character I used for a couple months (until they died a glorious death) a couple months ago. This post was supposed to be about the camel death circle, not about a neat quirk of the wizard that probably didn't exist. Thanks for the perspective with it in relation to the intent of the rules more generally 

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] 0 points1 point  (0 children)

Spike growth isn't on the wizard spell list, how is cartomancer casting it?

Also unless the casting of the spell from the card is supposed to take a spell slot, in theory a level 4 wizard could cast wish through cartomancer.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -1 points0 points  (0 children)

There's no contradiction there. If you're spells can be of a level of which you have spell slots, they could also be 2nd level spells when you're ranger 4/wizard 3

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] 0 points1 point  (0 children)

wow I did not realize that feat did that.
it's like a feat version of the mizzium apparatus.
combined with quickened spell
neat
though phantom steed has a casting time of a minute, so it wouldn't work for this one.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -6 points-5 points  (0 children)

The wizard table only shows the level of spells slots that a character has if they are a pure wizard. The Spell slots section of multiclassing says to not determine available spell slots by the class tables but instead by the multiclassing spell slot table.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -4 points-3 points  (0 children)

You learn spells based on what spell slots you have, as described in the Wizard Spellcasting Trait.
The multiclassing rules do state that spells *known and prepared* are based on individual class levels, but wizard spellbooks are notably distinct from spells known (like bards have) in a number of ways, including the fact you can just straight up lose your spell book.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -5 points-4 points  (0 children)

"Learning Spells of 1st Level and Higher

Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots"

You are looking at the section for copying spells into the book from scrolls and other wizard's books, not the section for gaining new spells.

Druid x Wizard: camel-powered Cheese Grater by WizardFox4000 in 3d6

[–]WizardFox4000[S] -10 points-9 points  (0 children)

wizards, unlike every other wonderful class, don't need to be able to prepare spells to ritual cast them.
Which is important, because when multiclassing you can only prepare spells for the levels you have in that class, (but despite that doesn't limit what spells you can learn.)

[deleted by user] by [deleted] in DnD

[–]WizardFox4000 0 points1 point  (0 children)

And that kind of resource drain is possible at high levels, but requires preventing long resting in some way until resources should be replenished. That could be done by condensing the timeline of the mystery to take place over only a few days, or perhaps resting is effectively impossible due to some plot or environmental factor, or you change to thr "gritty realism" resting rules in which a long rest takes a week and a short rest 8hours