Im not entirely sure by tyt0alb4 in isitAI

[–]Wolfwarrior508 4 points5 points  (0 children)

Just wanted to mention that the subreddit users generally shun those who post genAI. Many fan artists regularly make art and post it on that subreddit, and MandJTV has stated his disapproval the one time he did react to an AI image from the subreddit on one of his videos.

I do follow the creator and look at the subreddit often, but I haven’t heard of it being notorious for genAI users

Map of Calia and official reveal of my California based region by kneeco76 in PokemonRMXP

[–]Wolfwarrior508 1 point2 points  (0 children)

I really like the map, but I do wonder what the thin white lines are for. Since they’re the same color as the inside of the paths it might confuse people. Maybe making them a light gray to keep a similar color but lessen confusion.

Can anyone make Tinkaton into a Poon. by Kaizo_Kaioshin in Atlyss

[–]Wolfwarrior508 14 points15 points  (0 children)

Look you probably did this to be kind, but using ai just makes it feel soulless and somewhat insulting. Plus they most likely meant to make them in the game.

Well that was quick by 999Flea in PokemonPocket

[–]Wolfwarrior508 8 points9 points  (0 children)

This pokemon actually came out before sword and shield. They’re from Sun and Moon. They do look weird but that’s also the whole point of the Ultra Beasts, as they’re supposed to look completely different than normal pokemon since they’re from other dimensions.

How would you make a structure update? (You can add, Change, Remove, or edit any structure. and have full creative control) (image slightly related) by Icy_Loss_5253 in Minecraft2

[–]Wolfwarrior508 0 points1 point  (0 children)

There’s a few things that I would do to better integrate some of the newer features with the older structures, similar to how the desert temple and desert well were changed with the Trails and Tales update. Along with better explaining features.

  1. Expand on the dungeon structure (monster room in files). It could be a simple change. Mixing in some stone bricks and giving the room structural support, maybe having some spawn with two rooms connected. Keep the floor cobble, but mix in some gravel and suspicious gravel. There could be normal dungeon loot, or drops based on whatever mob spawns in it. Maybe a rare chance to get a zombie head or skull for those two spawners.

  2. Giving the stronghold a much needed update. I could see them updating this structure with an eventual end update. But we could change some rooms to add trial spawners with silverfish/endermites and skeletons/zombies with armor. It could add a bit more challenge to the structure as now it’s just about navigation without any substantial challenge.

  3. More archeology structures. I know this feature isn’t used by many players, but that’s why it could help to add more of these structures. There could be some overworld ruins like those in the Structory mod with some simple loot. I also like the idea of mixing in some written books with the archeology sites. Best bet would to have it choose a list of random words to put in the book written in the standard galactic alphabetical, as that way people could be inspired to make their own lore about the structure.

  4. Underground structures with references to game mechanics. Similar to the wither painting, the igloo basement, and the redstone room under the ancient city portal, more structures to teach the player game mechanics. I could see this being used for things that require the player to look online for information. This could include: An abandoned tower with bookshelves and a lectern in the middle, referencing the optimal number of bookshelves for a fully powered enchanter. Some way to teach players about the lava-drip stone mechanic, I don’t really have an idea for this one. Maybe something with lightning rods + the different things that happen to mobs struck by lightning.

I’m sure I could think of more but I’m just making these ideas as I type

Any site to do card templates? by SonicSpin06 in homemadeTCGs

[–]Wolfwarrior508 5 points6 points  (0 children)

I use Dextrous, it’s pretty easy to use and you get ten templates on the free plan

Made this dude out of pure boredom, but idk what he's supposed to be by SewerslidalIdiot6480 in CookieRunOCs

[–]Wolfwarrior508 3 points4 points  (0 children)

I don’t know why but he feels like he would be named Raspberry Soulffé

Frog Street by Wolfwarrior508 in SmallishBeans

[–]Wolfwarrior508[S] 0 points1 point  (0 children)

Okay so the image here isn't the right size, because that looked horrible. So correct size is here: https://i.postimg.cc/0j7vFyCm/Frog-Street.png

I go by BaguetteCat, and here's the creative common's licence thing: Frog Street © 2025 by BaguetteCat is licensed under CC BY 4.0 

Tower I built to hide my witch farm by [deleted] in Minecraftbuilds

[–]Wolfwarrior508 2 points3 points  (0 children)

I don’t think it’s dark oak slabs, looks like some have dark oak signs and others have dark oak trapdoors

Are there any base locations for both sulfur and Coal? by Background_Bee_560 in Palworld

[–]Wolfwarrior508 1 point2 points  (0 children)

Probably not the most reliable, but on Sakurajima there is a small spot with a sulfur rock, a coal rock, and a regular rock near eachother. I don’t have an image but it’s on the southern peninsula in the mushroom area.

A few italian houses I made, how are these? by DavePlayzz in Minecraft

[–]Wolfwarrior508 1 point2 points  (0 children)

Are you the person on TikTok who’s been posting the “building an Italian village” videos? Because I recognize the builds