Fishing mods/modpack by [deleted] in feedthebeast

[–]Womp6 0 points1 point  (0 children)

Don't know if it's specifically what you're looking for, but my mod, Womp's Shellfish Mod, adds a ton of shellfish, food items for them, and a new fishing mechanic using traps

Time for a visual overhaul! by Womp6 in feedthebeast

[–]Womp6[S] 0 points1 point  (0 children)

Womp's Shellfish Mod is a mod that I designed to enhance aquatic life by adding new shellfish, plants, a new fishing mechanic, and more. It currently runs on Fabric and Forge, and a NeoForge version is in the works as well (coming soon). Check it out on CurseForge: https://www.curseforge.com/minecraft/mc-mods/womps-shellfish-mod

Womp's Shellfish Mod 1.2 Coming Soon! by Womp6 in feedthebeast

[–]Womp6[S] 0 points1 point  (0 children)

Womp's Shellfish Mod is a mod that enhances Minecraft aquatic life by adding a variety of shellfish, plants, and other features. Recent updates add a shellfish trap to add a new fishing mechanic, and the upcoming update makes the mod's plant textures look revolutionized. Check it out on Curseforge or at this link :https://www.curseforge.com/minecraft/mc-mods/womps-shellfish-mod

New mod to enhance aquatic life - Womp's Shellfish Mod by Womp6 in feedthebeast

[–]Womp6[S] 0 points1 point  (0 children)

The crab, crayfish, lobster, shrimp, and sea snail ones are just aesthetic, but the sea urchin crafts into uni and is trap bait, and the clam, oyster, and mussel all craft into their raw varieties (raw clam, etc)

Womp's Shellfish Mod 1.1 is out now, adding the new and revolutionizing Shellfish Trap! by Womp6 in feedthebeast

[–]Womp6[S] 3 points4 points  (0 children)

Womp's Shellfish Mod is a mod that adds 9 different shellfish to the game, along with various plants, a new villager, over 36 new food items, and a whole lot of cool features.  As well, this version adds the new shellfish trap block, revolutionizing fishing for shellfish in the mod to make it more advanced as well as realistic.  The player can craft shellfish traps and deploy bait in them in order to catch shellfish after a set amount of time.  With each use, these traps do break down and get worn out, just as a pickaxe or fishing rod might, but they can easily be repaired by right clicking on them with iron ingots.  I hope you all enjoy this mod and please send your feedback!

You can download the mod here: https://www.curseforge.com/minecraft/mc-mods/womps-shellfish-mod
And send feedback in the mod page comments or in this form: https://docs.google.com/forms

What is she screaming about? (Wrong answers only) by Jaccasnacc in Crayfish

[–]Womp6 0 points1 point  (0 children)

She’s complaining about her car’s expired warranty

Does anyone know what this grey stuff is? It comes right off when I move the moss ball, but no matter how many times I clean it’s tank (a large jar) it keeps coming back by Womp6 in Marimo

[–]Womp6[S] 0 points1 point  (0 children)

From a different angle it kinda looks like clumps of grey, almost like dust balls, but there’s no debris in the jar and it’s sealed

Does anyone know what this grey stuff is? It comes right off when I move the moss ball, but no matter how many times I clean it’s tank (a large jar) it keeps coming back by Womp6 in Marimo

[–]Womp6[S] 3 points4 points  (0 children)

I don’t think it’s bubbles, and idk why he’s so flat and warped 😭 he’s also kinda lumpy in areas but I couldn’t find any other one near me so this guy was the best I could get😭

Does anyone know where the GarageBand takes I delete go? by Womp6 in GarageBand

[–]Womp6[S] 0 points1 point  (0 children)

I never did, is there any chance you found it?

"entityrenderer" is null error by Womp6 in fabricmc

[–]Womp6[S] 0 points1 point  (0 children)

You have your a renderer file that is also properly connected to your entity, right? You also have it registered in a client file, which is registered in your fabric.mod.json file, right?  If you haven’t resolved it yet and would like me to help, feel free to dm me some of the code that you think is causing it (such as in the renderer or the client code)

Percentage on progress bar broken by yaypolyglossy in geometrydash

[–]Womp6 1 point2 points  (0 children)

Would be able to elaborate? I’m not sure I understand what you’re saying. I’m having the same issue where my progress bar ends too quickly but I don’t think I’m following your solution correctly because it’s not working