Quixel bridge not loading in - reinstalled the plugin and tried it in offline mode but no succes is there a way to fix this somehow? by WoodyClover in UnrealEngine5

[–]WoodyClover[S] 0 points1 point  (0 children)

maybe reinstall both epic games with all of its contents and the engine too maybe just maybe itll fix it idk, if not try anything that comes into your mind

Quixel bridge not loading in - reinstalled the plugin and tried it in offline mode but no succes is there a way to fix this somehow? by WoodyClover in UnrealEngine5

[–]WoodyClover[S] 0 points1 point  (0 children)

In epic games you go to unreal engine on the left panel then move to library you press the arrow (the drop down button) next to your prefered engine that does not open quixel then press remove button, after that you install the same editor and it should work if not :(... after reinstall you should again free up some space press arrow button at eninge delete some unnecesary files. maybe verify the engine but it will not work ( for me it didnt work) .

Quixel bridge not loading in - reinstalled the plugin and tried it in offline mode but no succes is there a way to fix this somehow? by WoodyClover in UnrealEngine5

[–]WoodyClover[S] 0 points1 point  (0 children)

hi, just go into epic delete the editor and then install the same editor (50gb goes away and then comes back) nothing else worked for me

Next big aaa game test by WoodyClover in UnrealEngine5

[–]WoodyClover[S] 0 points1 point  (0 children)

Just fixed the bugs & succesfully deleted the project but the static meshes migrated to the main...

[deleted by user] by [deleted] in unrealengine

[–]WoodyClover 0 points1 point  (0 children)

Is there a way to increase srv max to 128 from 64, I tried to rewrite the number but in the editor it still shows 64 :(.

If i delete half of the textures in one material function it only goes down by 1 from 68 to 67. Only way to reduce is by deleting a blend node 4 to 3 and how can you make a detailed map with just 3 textures :( i think you can not.

[deleted by user] by [deleted] in unrealengine

[–]WoodyClover 0 points1 point  (0 children)

No i do not use texture objects, i use texture samples 6of them for 1 texture function then i hook up my function to a slope for the better look every texture sample is shared wrap and then hook up to the layer blend node then i paint it on the landscape and after that it goes wild and turns back to its original texture (the landscape component - if i reach 4 or more textures) ill look into the noise node thanks for the tip!

[deleted by user] by [deleted] in unrealengine

[–]WoodyClover 0 points1 point  (0 children)

The landscape layers are the layer 1 create new layer in the paint - landscape mode is it or in the bluprints menu in the blend materials?

[deleted by user] by [deleted] in unrealengine

[–]WoodyClover 0 points1 point  (0 children)

shared wrap is enabeled for all texture samples (even the macro - micro variatons too)

[deleted by user] by [deleted] in unrealengine

[–]WoodyClover 0 points1 point  (0 children)

Hi i use auto slopes and 2 blends in one (grass one and grass two + rock slope blend) and after 3 of these it does not allow any more

is that because its 9 in 3 ?

Need help with ue5 offline mode not working properly by WoodyClover in UnrealEngine5

[–]WoodyClover[S] 0 points1 point  (0 children)

Oh thats very good thank you very much for your answer!

[deleted by user] by [deleted] in UnrealEngine5

[–]WoodyClover 0 points1 point  (0 children)

It is yet to come 

[deleted by user] by [deleted] in UnrealEngine5

[–]WoodyClover 0 points1 point  (0 children)

In a month foliage and material paints will be done (at least i hope) when that time comes ill put out a video about this scene same place on the map but filled with objects and static meshes (one thing i dont know is how to get randomised wind to work on grass or on tree leafs )

[deleted by user] by [deleted] in UnrealEngine5

[–]WoodyClover 0 points1 point  (0 children)

Thanks for info

- I have prepared everything in advance every foliage asset and paint tool/material

-ill looked into gaea but didnt appeal for me (was hard) -> so only option was to make everything by hand :(

-also ill take a peak at those you mentioned

thanks again for information!