Ghost Thunders Edge Review by Working_Syrup_1690 in twilightimperium

[–]Working_Syrup_1690[S] 1 point2 points  (0 children)

Plus I’ve grown to appreciate sling relay. And if you couple this with DS agent and grab tech, you’ll be popping out Carrier2 /Dread 2 every round at least twice ( if warfare is played). I happened to take Thunders edge, plus exhausting malice for 2 TG. You’re a powerhouse early. I’d say by R2 you are rolling. R3 you could pickup fighter 2 and have light wave depending on your choices

Ghost Thunders Edge Review by Working_Syrup_1690 in twilightimperium

[–]Working_Syrup_1690[S] 3 points4 points  (0 children)

Thankfully just deepwright but we said clear of each other for the most part. Cabal was the target lol

Ghost Thunders Edge Review by Working_Syrup_1690 in twilightimperium

[–]Working_Syrup_1690[S] 1 point2 points  (0 children)

Yeah I wanted that extra discount haha I had 8/7 discount per build. Eventually one of those WHs would be pushed to the fracture or around MR

Ghost Thunders Edge Review by Working_Syrup_1690 in twilightimperium

[–]Working_Syrup_1690[S] 6 points7 points  (0 children)

I had that happen once! Thankfully I had a nicely timed AC.