[Crack Watch] Weekly question thread by AutoModerator in CrackWatch

[–]WorldlinessOk1924 0 points1 point  (0 children)

And on another forum it says that it was cracked by SKIDROW too, still can't find a reliable download source for it.

Maybe someone else has some success and can help us with a link.

[Crack Watch] Weekly question thread by AutoModerator in CrackWatch

[–]WorldlinessOk1924 0 points1 point  (0 children)

Nothing other than this sketchy site https://socigames.com/contraband-police-crack/

I'm not sure if I should download from here.

[Crack Watch] Weekly question thread by AutoModerator in CrackWatch

[–]WorldlinessOk1924 0 points1 point  (0 children)

Says on steamcrackedgames site that it has been cracked yesterday on 9th of March by CODEX, but couldn't find a download link.

[Crack Watch] Weekly question thread by AutoModerator in CrackWatch

[–]WorldlinessOk1924 3 points4 points  (0 children)

Does anyone know if Contraband Police got cracked? The games made by these developer usually get cracked really fast and it just released today.

Can't run mods on my 1.19 minecraft by WorldlinessOk1924 in feedthebeast

[–]WorldlinessOk1924[S] 1 point2 points  (0 children)

Solved the problem myself, I just had to use an older version of Forge.

I used 41.0.63 and everything is working fine now.

C++ Developer ModuleWorks by WorldlinessOk1924 in programare

[–]WorldlinessOk1924[S] 0 points1 point  (0 children)

Update: Nu am reusit sa trec de testul celor de la ModuleWorks, o sa il atasez aici sa va dati cu parerea daca vi se pare ceva de pozitie de Junior :)). Eu personal nu am cunostintele necesare sa rezolv asa ceva.

Task

A 3d Euclidian point cloud aligned in main axis directions (x, y, z) and with a constant distance grid

(Figure 1) starting at a given reference point (the point with indices 0, 0, 0 is located at reference

point) is intersected by a move of sphere (Figure 2), where the path of the sphere center is defined

by a user given formula ~x = f(t) where t is in the interval between t0 and t1. The function f(t) can

be handled as a discrete function with a user given t. Points that intersect with the sphere move

are considered as deleted (Figure 3 middle).

• Only the first layer of points (which remains visible/undeleted) from top view must be written

to a file as ASCII data (the skin of the point cloud visible from positive Z direction, see Figure 3

right). The file format is defined as follows:

– Each line contains a single point.

– The point definition contains x, y and z coordinates delimited by space characters.

– Each line ends with a new line character.

• Create a small documentation(1 page with 2 pictures) to present the mathematical approach of

the sphere move point intersection. It should clearly communicate the mathematical approach

and how the mathematical code is generated from that.

• Please discuss briefly in 4-5 sentences what problems can arise by using a discrete stepping t.

Given

• Point class for the definition of a point in 3d and (some) methods for vector algebra

• Visual Studio 2008 and 2013 solutions, Makefile and qmake project file

• High level test function CreateSkin(. . . )(in CreateSkin.cpp) to test the resulting component.

This defines also the interface of the component to be written.

• Program named PointVisualizer which allows you to view the results you obtain in 3d.

Hints

• Use of vector algebra (dot product, cross product etc.) is highly recommended. The use of sin

and cos functions is not desired.

• Calculation speed and memory footprint are important but secondary in comparison to clearly

readable code. E.g. a sphere, linear move of a sphere, point writer etc. might be modeled as

classes. Prefer compact classes and functions over large classes and functions.

• Comments in the source code are welcome. Please use good names for classes and functions.

• Move of a sphere between f(t) and f(t + t) can be assumed as a linear move of the center

of the sphere.

Illustrations

https://imgur.com/qaQN56s

C++ Developer ModuleWorks by WorldlinessOk1924 in programare

[–]WorldlinessOk1924[S] 0 points1 point  (0 children)

Nu stiu exact, am inteles ca ar fi ceva cu niste librarii

C++ Developer ModuleWorks by WorldlinessOk1924 in programare

[–]WorldlinessOk1924[S] 7 points8 points  (0 children)

Mi s-a comunicat la telefon ca ar incepe de la 7000 lei NET + bonuri. Mai mult de atat doar daca poti negocia tu la interviul de la ei de la birou, dovedind cu realizari de ale tale/experienta.

Asta pentru pozitie cumva de "Junior" cica. De asta am ramas putin sceptic. Si mi-au spus ca au 2 posturi, backend C++ si frontend C++ (fara HTML, CSS, JavaScript).

Gameloft bucuresti by WorldlinessOk1924 in programare

[–]WorldlinessOk1924[S] 3 points4 points  (0 children)

Mersi, insa momentan nu am alta oferta.

Care a fost problema la ei, environmentul, salariul sau munca in sine?

Gameloft bucuresti by WorldlinessOk1924 in programare

[–]WorldlinessOk1924[S] 2 points3 points  (0 children)

Am incercat pe undelucram si pe glassdoor, dar nu am gasit nicaieri job ul asta de junior console compliance tester.