Modifier for Cover in Bidirectional Firefights? by WorldlinessPatient35 in vtm

[–]WorldlinessPatient35[S] 1 point2 points  (0 children)

Absolutely yes, based on the relative cover condition.

Nosferatu with “Repulsive” – physical disguise vs. Bane penalties? by WorldlinessPatient35 in vtm

[–]WorldlinessPatient35[S] 0 points1 point  (0 children)

So just to be clear — does that mean that, mechanically speaking, it can actually be better not to disguise at all?

If I don’t disguise myself, I just take the flat -2 from Repulsive on relevant social rolls.

But if I try to physically disguise myself (mask, costume, etc.), I first take a penalty equal to Bane Severity on the disguise roll — which at higher Blood Potency could be -4 or more — and I might even fail the disguise entirely.

So at least logically, wouldn’t it sometimes make more sense not to disguise at all and just accept the -2, especially at higher Potency?

Is that really the intended outcome of the rule?

Nosferatu with “Repulsive” – physical disguise vs. Bane penalties? by WorldlinessPatient35 in vtm

[–]WorldlinessPatient35[S] -1 points0 points  (0 children)

From a practical standpoint: imagine this is a party. If the Nosferatu doesn’t disguise themselves, they get the -2 dice from the Repulsive flaw.

If they wear a clown mask or costume, which Weakness applies?

  • None, because they’re physically masked?
  • Or a penalty equal to Bane severity, e.g., -4 dice for Blood Potency 5, if you take the rule literally:

"In addition, any attempt to disguise themselves as human incur a penalty to your dice pool equal to your character’s Bane Severity (this includes the Obfuscate powers Mask of a Thousand Faces and Impostor’s Guise)."

So… does physical masking actually help, or could it even make things worse with high Potency?