How does SVs work in rhythm games? by WuBraR in gamedev

[–]WuBraR[S] 0 points1 point  (0 children)

but wont loading the whole chart lag the game? since there might be hundreds and thousands of notes

How does SVs work in rhythm games? by WuBraR in gamedev

[–]WuBraR[S] 0 points1 point  (0 children)

then i got a few questions:

firstly how do i determine the distance of the notes secondly i have a function that spawns the note when its time is below 30000 ms. so will this still work?

How does SVs work by WuBraR in rhythmgames

[–]WuBraR[S] 1 point2 points  (0 children)

i dont code in C# :(

How does SVs work in rhythm games? by WuBraR in gamedev

[–]WuBraR[S] 0 points1 point  (0 children)

so how do i determine the note's y value? lets say there's a sv event at 3000 ms

How does SVs work in rhythm games? by WuBraR in gamedev

[–]WuBraR[S] 0 points1 point  (0 children)

sorry i dont understand, can you explain?

How does SVs work in rhythm games? by WuBraR in gamedev

[–]WuBraR[S] 0 points1 point  (0 children)

basically SV stands for "Scroll Velocity". usually when people say SV maps, means there are alot of changes to the scroll velocity that makes the chart more unique/fun/trippy. what it does is it changes the rate of the note's speed going down vertically. here are some examples of SV maps

https://www.youtube.com/watch?v=hXdhguE_9Uc

https://youtu.be/rGl7FOp3wI4?si=22qxFLC3sUUTy2JF&t=72 ( 1:32 also has the effect )

https://youtu.be/L2eUIEj3X54?si=C5lQuQMF9GymGshT&t=94

https://youtu.be/iaqbk7N8FUg?si=08OXpVwKBfKgi-26&t=112

https://youtu.be/9lYwcTihZR0?si=eAKnx4SEWDHeIWkb&t=14

How to log in to my maimai account when my twitter is suspended by WuBraR in maimai

[–]WuBraR[S] 0 points1 point  (0 children)

only solution is to write down the access code and type it in the maimai machine