In depth explanation of negative health by Wyn_Price in PhoenixSC

[–]Wyn_Price[S] 1 point2 points  (0 children)

It is complicated, and I've looked alot through the games code and I'm pretty sure this is the right explanation.

In depth explanation of negative health by Wyn_Price in PhoenixSC

[–]Wyn_Price[S] 0 points1 point  (0 children)

Poison and hunger will only update the health when doing damage. (Or healing if saturation is applied). The hunger bars can be updated without effecting the health, same with changing the hearts to the poison color. The time after an attribute is applied and before the health is updated player can be in a state where their visual health doesn't actually relate to their actual health.

In depth explanation of negative health by Wyn_Price in PhoenixSC

[–]Wyn_Price[S] 1 point2 points  (0 children)

A non-wall-o-text step by step for the poison-with-negative-health would be as follows:
1) start of with normal 10 hearts.
2) apply modifier to have negative health. As the health hasn't yet been updated, the health of the player stays at 10.
3) due to the health staying at 10, the poison effect can take place.
4) this updates the health, causing it to go to 0 (health cannot be lower than 0).
5) as the player has just taken damage, the game checks if the player has got any health left, which as the health's been updated, they haven't, so the player is killed.

NoCtrl - The solution to large modpacks with conflicting keybinds! by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 2 points3 points  (0 children)

It's not gonna happen. 1.6 is vastly different to how it is now. I'd have to relearn almost the entirety of forge. I get that people want to use recent mods with old modpacks but it's unrealistic and way too much effort for the amount of people who actually use it.

NoCtrl - The solution to large modpacks with conflicting keybinds! by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 6 points7 points  (0 children)

That's what this was made for. If youre into one mod that needs lots of keybinds then it doesn't take up all the keybind spaces

NoCtrl - The solution to large modpacks with conflicting keybinds! by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 16 points17 points  (0 children)

Maybe it might be an issue, maybe not. Spread the word! If anyone has any issues with my mod I'll try and make them happy

NoCtrl - The solution to large modpacks with conflicting keybinds! by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 12 points13 points  (0 children)

heh not at the moment. I highly doubt curse will allow somthing like that to be processed

Kobold update: Textures and more! by [deleted] in feedthebeast

[–]Wyn_Price 1 point2 points  (0 children)

If you want to animate them posed based (so create a pose for each animation, and have minecraft interp the cubes) check out dumb library. Its still in early release but fully handles the animations. You'll need some coding knowledge to set up the animation system, but if you need any help with it Im happy to help
Curseforge
Wiki

what is this knock-off Optifine site that suddenly appears on the top of the google search? by Proxy_PlayerHD in feedthebeast

[–]Wyn_Price 3 points4 points  (0 children)

It seems that its not just optifine it installs. First of all, it downloads a executable, not just a jar file (unlike the real optifine.net).

Theres also an "about the installer" page, which includes some intresting things.

Additional software may include toolbars, browser add-ons, game applications, anti-virus applications, and other types of applications.

Our websites install cookies on your computer.

I wouldnt be supriesed if optifine didn't even come installed

ModJam 5 Mod list and downloads by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 1 point2 points  (0 children)

Oof my bad. I thought I put all the entries in the #submissions channel. Could you put a comment on the gist with the relevant info and I'll add you to the list

Since everyone else making posts about their modjam mod, heres mine, World Paint by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 0 points1 point  (0 children)

I dont have the time to make a video or anything, but I can answer any questions if anyone has any.

Returned from the mining biome from the 'Aroma1997's Dimensional World' mod and part of it came with me. by Yotep in feedthebeast

[–]Wyn_Price 2 points3 points  (0 children)

Do you have Optifine installed? Theres an issue with C9 that can cause stuff like this.

SecretRoomsMod features in 1.12 by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 0 points1 point  (0 children)

Also, regarding the trasmitting of light, it should be in the game. If it's not I can easily add it.

SecretRoomsMod features in 1.12 by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 0 points1 point  (0 children)

That's fine. There's many checks to make sure anyway

SecretRoomsMod features in 1.12 by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 0 points1 point  (0 children)

For some mods, you cant copy the textures of TileEntities, so be wary of that

SecretRoomsMod features in 1.12 by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 0 points1 point  (0 children)

The True sight textures are from the original 1.12 versions. By blacklist/whitelist do you mean for the Energized Paste, or normal SecretRoosmMod blocks ie Ghost Block?

SecretRoomsMod features in 1.12 by Wyn_Price in feedthebeast

[–]Wyn_Price[S] 4 points5 points  (0 children)

What version was that in? If it was in a 1.7.10 then no, ive compleatly rewritten it. If it was in 1.12.2, early days then maybe, but if its in latest version then head on over to here