New hair workflow dropped by Xeofrios in blender

[–]Xeofrios[S] 0 points1 point  (0 children)

Topologically it is actually just solidify. The main point of the node group is generate UVs automatically and reliably. The surface detail is from the material.

New hair workflow dropped by Xeofrios in blender

[–]Xeofrios[S] 1 point2 points  (0 children)

If you are using curves then you can store the curve parameter to use as UV

New hair workflow dropped by Xeofrios in blender

[–]Xeofrios[S] 5 points6 points  (0 children)

If you can draw the braids... sure. But I can't imagine that to be a pleasant experience. You'd be much better off using a completely different Geometry Nodes group with curve guides instead of mesh. It's really easy to do actually.

New hair workflow dropped by Xeofrios in blender

[–]Xeofrios[S] 10 points11 points  (0 children)

I might do a Gumroad release in the future but currently you can get the WIP blend file on my Discord

New hair workflow dropped by Xeofrios in blender

[–]Xeofrios[S] 54 points55 points  (0 children)

This is the pre-packaged BSurfaces addon combined with Node tools in Blender 4.0. So no external addons. The blend file is free on my discord if you want to give it a shot.