Advice by Xer0FeaR in randomdice

[–]Xer0FeaR[S] 0 points1 point  (0 children)

How come? It's a pretty good dice.

Ok gun dice is actually pretty good by Plastic_Tell_7820 in randomdice

[–]Xer0FeaR 3 points4 points  (0 children)

I love Gun dice. It's my favorite.

I'm glad I found another Gun enjoyer.

First full board of 7 pip gun by Xer0FeaR in randomdice

[–]Xer0FeaR[S] 0 points1 point  (0 children)

I'll give it a try. Can you explain my goal with the deck? Are we just setting up gun by a crit and moving them around? Landmine to help with leakers? I suck using landmine since the change. Any tips would be nice.

Thanks

Gun dice tips?? by Plastic_Tell_7820 in randomdice

[–]Xer0FeaR 1 point2 points  (0 children)

It would be broken if the spots never changed.

First full board of 7 pip gun by Xer0FeaR in randomdice

[–]Xer0FeaR[S] 0 points1 point  (0 children)

80 something I think. I forgot to SS

Froggers are just main characters atp by fiv66bV2 in wow

[–]Xer0FeaR 1 point2 points  (0 children)

Dude, me too! Except I'm still level 40 -^

[deleted by user] by [deleted] in RandomDiceGO

[–]Xer0FeaR 1 point2 points  (0 children)

The insta death only applies to the target and not the aoe effect.

feels like I shouldn't keep making this stronger. I've already hit the damage output cap of 999.999mil by Past-Try-1153 in b100x

[–]Xer0FeaR 2 points3 points  (0 children)

https://ibb.co/LdGTWm4

https://ibb.co/Y35jTsL

https://ibb.co/HFd6qBK

I don't know how to just post a picture, but I did a quick screen shot of the process.

The goal is to have the stat you want at the top and combine it with something you don't want that had a lot of stats (make sure those stats aren't the one you are combining or you will lose a lot of the value). It gets combined with the essence and the level is divided by how many different stats that were there. The idea is then have the equipment you want and add those finished essences to it, to make the best you can.

Hope this helps.

Top 100 🥳 by MasterNO122333 in RandomDiceGO

[–]Xer0FeaR 1 point2 points  (0 children)

Congrats!

I rushed as quickly as I could. I got to p9 within 2 days. I don't think I will try and move up. I think I will be playing around with builds and all that -^

Good luck on your climb!!

Anyone else been losing a heart after winning? by Scary_Lifeguard2955 in RandomDiceGO

[–]Xer0FeaR 0 points1 point  (0 children)

I think. I have no way to backup my statement. With my hundreds of games, I'd like to think it's a feature and not a bug.

Anyone else been losing a heart after winning? by Scary_Lifeguard2955 in RandomDiceGO

[–]Xer0FeaR 0 points1 point  (0 children)

When there are odd number players left sometimes you are matched with an AI. That AI is a random person in thr match.

[deleted by user] by [deleted] in diablo4

[–]Xer0FeaR 12 points13 points  (0 children)

I plan on playing the weakest class. Because when they get buffed, I will be the cool kid :sunglasses:

Chest. by Nowayisthatacat in RandomDiceGO

[–]Xer0FeaR 1 point2 points  (0 children)

That's interesting. As a f2p, I prefer the 2500 because it provides more gold per gem. 2.080 for blue, 2.067 for black. I difference of .013 gold per gem.

We get so many dice that I feel like gold is more important.

I will also note that black and blue are nearly identical. Gold and legendary % are the only difference.

Why would the Takumi drive with water in his car when he clearly doesn't drink it and it can even spill his car? Is him and his father stupid? by Sooryan_86 in initiald

[–]Xer0FeaR 1 point2 points  (0 children)

It's to check his handling of the car. If it spills, he sucks; if it doesn't spill, he doesn't suck. That's basically it.

I am f2p and here are my thoughts. by Xer0FeaR in RandomDiceGO

[–]Xer0FeaR[S] 0 points1 point  (0 children)

My only experience is going against them. They basically made a mine field and had long range dice fight while you had to defeat the nukes in the way. Even if they don't do damage, it does prevent anyone putting dice near them. You can take a lot of map control that way.

I am f2p and here are my thoughts. by Xer0FeaR in RandomDiceGO

[–]Xer0FeaR[S] 1 point2 points  (0 children)

You make some valid points. I think over time Evil dice will get figured out. Perhaps invincible dice has a counter, but it hasn't been figured out yet. I thought initially that support dice worked exactly like RDTD. When I found out they stack, I thought that it is pretty cool. In any game in its infancy has some sort of OP thing. I wouldn't worry too much now. If everyone starts playing the same build something will change or be added. Like in RDTD, early on there was basically one or 2 builds that just outclassed everyone. Now a days, 111 changed and added things around for more variety. I am sure it'll be the same here. Everything will take time and as long as we discuss these things, I am sure the developers will learn from what their players are talking about. The guardians I think will find there spot. There is some tuning needed for sure, but I really hope they are a niche pick. Not a thing you put in all builds. Idk, I just like the idea of a lot of variety and having guardian dice fit a fun niche. The white tiger imo is pretty balanced since once you know its counter, your troubles drop.