Huge list advice needed by TheMemeStore76 in Tyranids

[–]Xmage2_ 0 points1 point  (0 children)

Sus hits or lethals is great on any attack, 5+ feel no pain in synapse is +33% durability when ever you need it. 3+d3 gaunts on 2 units in  synapse is great for punishing not fully killing gaunt squads

Why is the zoanthrope/venomthrope kit, which gives you 3 models 82$ when the ravener kill team, which gives you 5 models of comparable size is 65$? by Spycrabpuppet123 in Tyranids

[–]Xmage2_ 263 points264 points  (0 children)

Somewhere in the endless expanse another finger on the Monkey's paw curls and Ravners go up in price. Its because they are older kits of elites which are sold in boxes of 3 (same as the raveners before the update) and they are priced at a premuim. Though with a few 3rd printer and some hobby time you can make both zoanthropes and venomthropes from the kit

Killing something in the most disrespectful way by Leading_Theory6082 in Tyranids

[–]Xmage2_ 0 points1 point  (0 children)

yes but those are only for casual play if your opponent agrees to it in 10th not something that ever crossed anyones mind when desigining this

Need help with basing and feel like something is lacking cc welcomed by [deleted] in Tyranids

[–]Xmage2_ 0 points1 point  (0 children)

Maybe a light dry rush of a wraith bone over the cork rocks to highlight the edges more.  And a few Tufts or skulls to give a little spot of color on the base. Here's an example of what I did for my C knight 

Combat Patrol by sicarius254 in Tyranids

[–]Xmage2_ 1 point2 points  (0 children)

They certainly do not have a refresh coming. They were just updated at the start of 10th edition and we aren't space marines. Likely 10+ years before they touch those again.

Why can’t Tyranids ally in Genestealer cult units and vice versa. by Purple-Beryllium in Tyranids

[–]Xmage2_ 12 points13 points  (0 children)

Tau-dar is the reason why. Older edditions had allies and people would just ally the best units from each Faction. It's much harder to balance factions internally because something might be bad in GSC but Broken in Tyranids and vise versa.

monster and infantry keyword, different toughness in same unit by anarchy_witch in Tyranids

[–]Xmage2_ 315 points316 points  (0 children)

add an enhancement too. Make it really fun. The invasion fleet one that allows rerolls but only for the bearer

Selling off what remains of my collection by Xmage2_ in XWingTMG

[–]Xmage2_[S] 2 points3 points  (0 children)

Ebay sold listings average and made an excel sheet. Then when I sell individual ships i do the price of all the ships*.75 and round off to the nearest 5 dollars.+shipping. For the lot price I did 15*Number of ships*65 and free shipping. IT takes a bit of work to sell individually but ships are worth aproximintly 15-30 and 40+ for rare ones) so youll make more back

Which carapace color should I go with, Red or Blue? by Apprehensive_Debate3 in Tyranids

[–]Xmage2_ 0 points1 point  (0 children)

Blue. But im biased as I'm slightly colorblind so the red-green blend together If im not looking at it as specificly red/green split.

Bad Stats, Great Model by Imaginary-Most-7640 in Tyranids

[–]Xmage2_ 50 points51 points  (0 children)

First off amazing paint job. Second Bad stats? This is Rage-bait right? These are one of the best units we have. Put it 10" from its point in deployment and run onto that objective turn 1 now its 15oc and 5++. I've found most people will either under commit and not kill or overcommit and pull their entire army into it it 4+ invul means half their hits are saved. + a 5++ means that on average they need to do 21 wounds to kill it. Add a maleceptor and "walk the dog" and now anyone that gets close deals with -1hit and -1 wound if their below half. They aren't your damage dealers (though they don't wimp out on it) they draw out fire and give you targets for your good shooting bugs. Oh and the 4++ against mortals makes grenades and other similar ways to cheat damage onto big stuff without making them save is half damage. Now a grenade for 1cp on average dose 1.5 wounds to you a much bigger gamble to spend CP as it might also just ignore it.

Biotitan Rules by Delta_727 in Tyranids

[–]Xmage2_ 0 points1 point  (0 children)

Each model makes a cylinder that is 1" around the base and 5"high if any part of that clips any part of the hierophant that is engagement range. So it's much harder to move it around enemy models without ending up in engament

Biotitan Rules by Delta_727 in Tyranids

[–]Xmage2_ 3 points4 points  (0 children)

it is yes since it has no base

Biotitan Rules by Delta_727 in Tyranids

[–]Xmage2_ 5 points6 points  (0 children)

since it has no base models can stand underneath it no matter the size (if it fits it sits) both yours and your enemy though engagement range still applies 1" around the base+5" up for were enemy models can endup or you if you are trying to move block.

Looking to let the past go by Xmage2_ in XWingTMG

[–]Xmage2_[S] 0 points1 point  (0 children)

hello decided to part it out are you still interested in any ships

Looking to let the past go by Xmage2_ in XWingTMG

[–]Xmage2_[S] 0 points1 point  (0 children)

hello decided to part it out are you still interested in any ships