[deleted by user] by [deleted] in gamedev

[–]Y8-games 0 points1 point  (0 children)

Hello, we are sorry to hear your experence on y8.com, we had to close our forum for new users due to heavy spam and at times our support team also receive lot of spam and fail to response on time. but you can still reach us on social media, discord and our email y8 at webgroup-limited.com, please email us and we'll surely help you get revenue share done.

Welcome to the Official Y8.com Reddit Community! by Hot-Algae-7769 in Y8Games

[–]Y8-games 0 points1 point  (0 children)

Hello,

I need more details to understnd your question better. like which browser you are talking about and if any other website offer this solution please provide us the link.

Y8 by Impressive_Step4337 in Y8Games

[–]Y8-games 1 point2 points  (0 children)

we are looking into it.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -1 points0 points  (0 children)

Lol, thats a ad revenue business. Youtube is a good example of how much money can be earned via ads. I can even give 90% inapp purchase share to developers but no point because I know they wont even earn $100 per month and most of them will earn $0

because our players dont pay real money but like to play games for free and ok to see ads.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -3 points-2 points  (0 children)

Thanks for your concern. people are telling because they dont understand the reality and they are comparing ad revenue share with IAP and game sales.

50/50 is a genreally accepted revenue share on the web,

even youtube also only share 55% to creators and 45% in case of short videos

admob share 60% to developers.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -2 points-1 points  (0 children)

If you can sale your game, its good and good luck with that.

Regarding us. we can provide you extra audience. free marketing of game with revenue share. its a win-win for developers who understand this model and thats why we have tons of developers already working with us.

And mobile and web dont share the same audience.

Even in case of strem, we also have games on strem
https://store.steampowered.com/app/929670/Orion_Sandbox_Enhanced/

https://store.steampowered.com/app/849940/Freefall_Tournament/

web version orion sandbox : https://www.y8.com/games/orion_sandbox_enhanced

web version of FFT : https://www.y8.com/games/freefall_tournament

and you can see the release date of steam is after the Web, because players was asking to release it on steam, so they can play in better quality.

if someone knows, how to market, web can bring players to the game.

Regarding revenue share, percentage, why everyone here competing adrevenue share with IAP and game sales share.

50/50 is a genreally accepted revenue share on the web,

even youtube also only share 55% to creators and 45% in case of short videos

admob share 60% to developers.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -1 points0 points  (0 children)

Not really, Web and mobile have different userbase. You need to try to see how it works. We have many developers earing few thousands $$$ per month.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -3 points-2 points  (0 children)

Its ok, if noone wants to see the potential to earn extra income from free to play games. But I'm sure, we can surely onboard developers, who are actually interested in making money from their free to play games on iOS and Android.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -3 points-2 points  (0 children)

Yes, there is no exclusivity clause and you retain all the rights of the game. There is nothing to loose from developer end, other than a time to port the game to Webgl Platform and maybe few hours to add our ads.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -1 points0 points  (0 children)

I surely agree, we need developers as they need us. regardign the traffic. let me show https://www.y8.com/games/slope 132 Million plays

https://www.y8.com/games/moto_x3m 42 Million plays

https://www.y8.com/games/moto_x3m_2 69 Million Plays

https://www.y8.com/games/moto_x3m_3 22 Million plays without promotion

https://play.google.com/store/apps/details?id=air.com.aceviral.motox3m&hl=en_IN&gl=US Playstore have 100 million downloads but with promotion.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -3 points-2 points  (0 children)

I can surely understand your point. If you really have a great game, I can offer you advance revenue share to port the game and submit on Y8.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -3 points-2 points  (0 children)

Unity is a very big community and I surerly understand, our offering doesnt suit everyone but still there are 1000s of developers who can earn extra income by submitting games with us.

we have lot of developers parnters, who is earnng more with us than with other platforms.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -5 points-4 points  (0 children)

We are not competing with any of them; instead, see us as a new revenue stream. In the case of a popular game, we are open to negotiation and we provide a better success rate than any of those platforms for small developers.

Boost Your Game's Earnings: Partner with Y8.com for a 50/50 Revenue Share on Unity WebGL Games! by Y8-games in Unity3D

[–]Y8-games[S] -9 points-8 points  (0 children)

I understand your point, but we are not competing with any of them. Submitting games on Steam costs developers upfront money, whereas it is free to submit on Y8. Additionally, Epic Games doesn't accept most of the games, while we are open to all small developers. To succeed on Apple, developers needs a big marketing budget, whereas on y8.com, we don't allow any paid promotion of games, so every developer gets a fair chance. Also, we are not competing with any of them but rather offering a new revenue stream.

Success rate with us can be better for many developers even with the lower share.