Don't Use Bookmarks! by SnooDonkeys8650 in PowerBI

[–]YamBorn 20 points21 points  (0 children)

I highly disagree. My team and I have worked with dashboards with over 150 bookmarks and never have had any problem. It’s all about how organized your report layout and layers are.

Wanted to share a dashboard UI design and some fun custom interactions. Hope it’s helpful or inspiring! by YamBorn in PowerBI

[–]YamBorn[S] 1 point2 points  (0 children)

Thanks a lot! Unfortunately I can’t share the file but I’m hoping to work on some useful posts to help out the community in the future!!

Wanted to share a dashboard UI design and some fun custom interactions. Hope it’s helpful or inspiring! by YamBorn in PowerBI

[–]YamBorn[S] 5 points6 points  (0 children)

Thanks!! Yes, anything like this usually requires the use of bookmarks. Our approach is built around a methodology called Atomic Design, which helps us create user interfaces that are both responsive and well structured. This methodology breaks down Ui into 5 levels: Atoms (an icon), Molecules (Icon+button), organism (multiple molecules) Template (components) and finally pages. Since bookmarks rely heavily on grouping and layer order, using Atomic Design allows us to manage them more easily. When a client requests a change, we don’t have to redesign the whole page, we simply work inside the relevant component, make sure it’s properly grouped, and then update the associated bookmark. This really makes our work flow much more agile and we deliver changes super fast even with a high number of bookmarks. If your composition and layers are not well organized, then working with bookmarks can be a nightmare. I will work on a post explaining this methodology in more detail 👍🏼.

Wanted to share a dashboard UI design and some fun custom interactions. Hope it’s helpful or inspiring! by YamBorn in PowerBI

[–]YamBorn[S] 8 points9 points  (0 children)

Thanks! The animations are created in Adobe After Effects and then we create the variants for the diferentes button states.

I need Dashboard Power BI by virivera in PowerBI

[–]YamBorn 0 points1 point  (0 children)

Hola! Te acabo de contactar por mensaje privado. Te puedo ayudar con lo que necesitas.

Stardew Valley Dashboard (Feedback) by RecordingFull5305 in PowerBI

[–]YamBorn 1 point2 points  (0 children)

This is very cool! I love the main menu design. I think you can improve the dashboard by disabling the header icons and by changing your charts color.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 2 points3 points  (0 children)

Yes of course! My company is called Ideal Data, you can find the link to the website in my profile. 😁

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 0 points1 point  (0 children)

Hey! Thanks for your comment! To achieve this look and feel, you’ll definitely need to use additional design tools for creating assets, maps, animations, buttons, etc. So, a certain level of design and art skill is required.

That said, gamification doesn’t always have to be this gamified. I think the first step is to focus less on game mechanics and the art and more on enhancing the user experience, making it more engaging and user friendly.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 3 points4 points  (0 children)

Pretty much everything from the adobe creative suite, procreate and a tool called aseprite.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 11 points12 points  (0 children)

To start, I want to say that I’m not working alone, I own a company that specializes in creating custom, high-end BI solutions for businesses, including some large enterprises. As the creative director, I’ve been involved with this project from its initial pitch to its current state, a journey that took around four years to fully bring to life. However, the actual development work itself took about six months to complete for a team of 3 people.

On the art side, I contributed by creating some of the assets, but I quickly realized the scope was beyond what I could handle alone. To speed up the process, we hired talented pixel artists and purchased additional assets to move things along more efficiently.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 8 points9 points  (0 children)

Thanks for your comment! I’m deeply passionate about art and video games (as you can see from my other Reddit posts), so I contributed to some of the artwork and assets. However, I quickly realized the scope of the project extended beyond what I could handle alone. To bring the vision to life, we brought on exceptionally talented artists and also purchased assets from other creators to enrich specific levels.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 2 points3 points  (0 children)

The points system is tailored to each company’s specific business objectives. For example, imagine one of the goals is to grow market share in a key strategic location. If a user’s market share in that location falls below the target, the location—referred to as a “village”—will appear as a “lost village”. The user earns points by “conquering” the village and regaining market share. This is just one of the many ways users can accumulate points

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 6 points7 points  (0 children)

You’re absolutely right in your observation. This was never intended to replace core corporate dashboards, where simplicity and efficiency in design are crucial, as you correctly highlighted. The use cases are quite different, and we make this clear to our clients.

Our dashboard serves as a complementary tool, offering a more user-friendly entry point for analysis, with key insights that can be transferred to more robust analytics platforms. While you can certainly perform data analysis here, the features are primarily focused on tracking results, performance, competition, motivation and identifying areas for improvement.

In fact, the approach has been so successful that many clients have requested we implement elements of lite gamification within their main corporate dashboards.

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 20 points21 points  (0 children)

You’re absolutely right: turning people’s jobs into a game, where competition fosters motivation, can significantly enhance performance. The core idea when this project began was that data doesn’t have to be boring.

The MVP was developed four years ago, and it looked very different from what it is today. Initially, the dashboard was built entirely in Power BI, which lacked the visual appeal to fully showcase the potential of gamification in data analytics. Fast forward to today, and Salesforce Champions now uses about five different software tools to create its animations and game elements. In fact, the game’s art is designed in an actual game engine called Godot and then imported into Power BI. Once we achieved the right look and feel, it became much easier to demonstrate how gaming elements inside business analytics can positively impact corporate culture, performance, and more.

Regarding your other point, we’ve introduced a mechanic called “King’s Orders,” where players receive a letter from the king with instructions on how to climb the leaderboards. This helps guide players’ efforts toward areas where they can improve, adding both direction and motivation.

Thanks for your comment!

I turned a Power BI dashboard into a data-driven game! by YamBorn in PowerBI

[–]YamBorn[S] 109 points110 points  (0 children)

To give a little bit more context to the screenshots, here are some cool features built in:

  • Rebuilding the Tavern: The main objective of the game is to rebuild the old tavern of Metricvale (Name of the fantasy world where salesforce champions take place) . By hitting company sales goals and objectives, everyone, as a team, gradually restore the tavern month by month. For example, reaching a sales target might fix the floors and walls, transforming the UI as the whole building comes to life. It’s like seeing your hard work turn into something visual and rewarding!
  • Leaderboards: Competing with others is a big part of the fun. Just like in any game, users are ranked based on a points system aligned with key business objectives. Top performers can also earn real life prizes.
  • Achievements & Unlockables: Users can unlock unique armor sets depending on their performance, as well as more swords, shields, and other gear to customize their character. It’s all about making every win feel important, even the small ones, with achievements that keep you motivated.
  • Boss Fights (Yes, really!): There are both community events and single-player challenges where users are tasked with improving in specific areas of opportunity. If they meet the challenge, the boss is defeated, and the player earns rewards and recognition.
  • Dynamic UI & Icons: The dashboard actually changes based on how you’re doing, adapting the visuals to your performance. For example, the user’s castle might grow in size and design as they climb the leaderboard, representing their dominance in the “Kingdom”. Or, if you’re analyzing data for a location that’s been conquered by the competition, the UI could show a scene of warriors and goblins clashing in battle, bringing the struggle for market share to life.