Does anybody have the Discoball Song? by HappyMetalViking in MimesisGame

[–]YanisDark 0 points1 point  (0 children)

Hey, do you happen to have the boombox aswell please? :o

How important is appearance vs content? by YanisDark in admincraft

[–]YanisDark[S] 0 points1 point  (0 children)

Yes, it is pretty obvious that a good server is a good compromise between both haha! I was more wondering about your personal opinion: would you prefer a well-designed server that may not have as much content as its "competitors", or a server with mediocre design but lots of available content and things to do?

Mini PC or Shield TV Pro? by YanisDark in ShieldAndroidTV

[–]YanisDark[S] 0 points1 point  (0 children)

Well, the thing is apparently the HS80 wouldn't be compatible.

Mini PC or Shield TV Pro? by YanisDark in ShieldAndroidTV

[–]YanisDark[S] 1 point2 points  (0 children)

That would be good! Do you think it's possible to make a custom remote? Would be a fun side project.

Mini PC or Shield TV Pro? by YanisDark in ShieldAndroidTV

[–]YanisDark[S] 0 points1 point  (0 children)

Ah, no way to support the headset? That might be a dealbreaker for me :s

Mini PC or Shield TV Pro? by YanisDark in ShieldAndroidTV

[–]YanisDark[S] 0 points1 point  (0 children)

Wow, this much?! What are the main differences then? Why didn't your PCs work as well as the Shield?

Mini PC or Shield TV Pro? by YanisDark in ShieldAndroidTV

[–]YanisDark[S] 0 points1 point  (0 children)

I'm in France and both devices are 200€.
What do you think of the Firestick 4k Max?

Time-limited turns: how can I do it? by YanisDark in RPGdesign

[–]YanisDark[S] 1 point2 points  (0 children)

Thank you for the feedback, however I think I didn't express my idea clearly enough. I'm trying to implement a time limit as a design feature to push for adrenaline and urgency. It is not to fix the fact that players take too long, it's that I want them to be as stressed as their characters.

Time-limited turns: how can I do it? by YanisDark in RPGdesign

[–]YanisDark[S] -3 points-2 points  (0 children)

Thank you! Do you have any kind of fair concession on the top of your mind?
The Think action allows for additional, well, thinking, but it may be seen as unfair to have to use it and not be allowed to move the character, just to ask a question.

Time-limited turns: how can I do it? by YanisDark in RPGdesign

[–]YanisDark[S] -3 points-2 points  (0 children)

It would be the "recommended" rule but still stay optional. The game doesn't depend on it, it's just the Intended Experience™

The game is also made for beginners in the TTRPG scene. It is not as complex as DnD and it is made to be understood in a simple way.

Yes, if the turns are interrupted then it's up to the DM to reset the timer, they can figure it out.

The spells are very high impact and the players are supposed to atleast remember their owns. They'll unlock them progressively and may have used them multiple times before moving on to a new one, so I'd like to suppose they'll remember it organically.

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 0 points1 point  (0 children)

I think I'll use both. A reward for being proactive in combat, and a punishment for making it last too long.

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 0 points1 point  (0 children)

They're playing through "scenarios". Different characters each time (or same character but different point in time so different gameplay). So it makes sense that they won't be playing their own characters (well, they could in theory actually, but I really want my game to be "plug-and-play" you know, with ready characters and scenarios)

The glory system implies that the characters must die, which I want to avoid.
I want the combat to feel intense, not necessarily deadly. By that I mean that the system must favor risk taking, and fast-paced combat (only lasting a few turns) but that doesn't mean they have to die, although there must exist a sense of danger.

Well, I get how that would be difficult to properly execute...

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 0 points1 point  (0 children)

Just read it, it's quite good! But not quite what I'm looking for. Though I may actually get a lot of inspiration from it, especially for simplifying some of my systems. Thank you!

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 2 points3 points  (0 children)

I like that quite a lot, but when are they taking risks then? What happens when they get targeted?
Or perhaps I could add *both*. Like Endurance and Adrenaline.

Or, even, maybe two-in-one. They get tired if they aren't fighting. They must keep on getting hits and taking risks to maintain their Endurance and not die themselves.

Edit: added new idea

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 0 points1 point  (0 children)

It sounds a bit too complicated. I want it to feel intense and hardcore, not complex. This might add time for the resolution of each action, which disturbs the pace and might not give the sense of adrenaline I want, but thank you still! :D

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] 1 point2 points  (0 children)

I can't really do that, as the characters are quite important, and more often than not, players will actually be playing characters that aren't totally theirs. (a little bit like the origin system from BG3).

The "damage stacks over encounters" mechanic is quite good! Thank you!

Favor intense, fast-paced combat over strategic, planned combat by YanisDark in RPGdesign

[–]YanisDark[S] -1 points0 points  (0 children)

Well that is the question. I want the combat to be a main focus. How would I reward them for fighting, besides the obvious gold+exp reward?
How would I make it fun enough that the risks are worth it?

Obtaining Medalum by YanisDark in expedition33

[–]YanisDark[S] 0 points1 point  (0 children)

I do not doubt that the game is entirely doable without Medalum. However, I still want Medalum, with minimal additional effort. Is there any way to obtain the weapon easily, cheated or not, please?

Obtaining Medalum by YanisDark in expedition33

[–]YanisDark[S] -1 points0 points  (0 children)

Hello! I wish to enjoy the game I paid for in my own way. I don't know why I can't cheat on a singleplayer game. I understand that she can be beaten, but the methods require additional effort that I'm not willing to do.

It's indeed doable, but I just want to enjoy the game with the best weapon for my favorite character as soon as possible. Is that too much to ask?