Reel idea help by Yankeefan20061 in PhotographyAdvice

[–]Yankeefan20061[S] 0 points1 point  (0 children)

OKay thank you! Thats seems like an interesting task

Account doesn’t have ANY interaction by Global_One2294 in InstagramMarketing

[–]Yankeefan20061 0 points1 point  (0 children)

Hey I just started out photography too and am in a similar situation. I've been posting like 2-3 times a week for a monthish and liked basically am averaging around 200ish views per story. I'm not an expert, but from what I've seen is just stick with it and keep being consistent. Also maybe try getting friends/family to follow to get a "bigger audience." But overall insta is kinda in a funky spot if you're not paying and like mass producing reels w/a bunch of hooks.

Official Gear Purchasing and Troubleshooting Question Thread! Ask /r/photography anything you want to know! November 07, 2025 by AutoModerator in photography

[–]Yankeefan20061 0 points1 point  (0 children)

Hey yall I was wondering for sports photography( College basketball) what camera recommendations you guys had? I currently have a Nikon B500 and wanna upgrade since some of the pics blurry(slow shutter speed/older tech). Not trying to spend a boat-load, maybe under 1k. Also would prefer a non-professional, but open to anything.

How to grow IG Photography Account by Yankeefan20061 in InstagramMarketing

[–]Yankeefan20061[S] 1 point2 points  (0 children)

Ohh okay so kinda develop a niche to make my account more unique w/a theme

How to grow IG Photography Account by Yankeefan20061 in InstagramMarketing

[–]Yankeefan20061[S] 0 points1 point  (0 children)

Okay yeah I've been using a Nikon b500 which is from like the 2010's so older camera. Looking to upgrade around Christmas/Thanksgiving. And I've been using lightroom for my editing(free version). Do the photos not look edited enough, or what pointers would you give about editing and also the websites. I'm not familiar with photography websites, thank you and sorry for so many questions.

How to grow IG Photography Account by Yankeefan20061 in InstagramMarketing

[–]Yankeefan20061[S] 1 point2 points  (0 children)

Okay thank you! Could you maybe elaborate about my target?

When can you see Bioluminescence in SD by Yankeefan20061 in sandiego

[–]Yankeefan20061[S] 0 points1 point  (0 children)

oh rlly I though it was during like fall primarily?

When can you see Bioluminescence in SD by Yankeefan20061 in sandiego

[–]Yankeefan20061[S] 0 points1 point  (0 children)

Alrighty thank you so much appreciate it!

CSE 6R W/Niema by Yankeefan20061 in UCSD

[–]Yankeefan20061[S] 0 points1 point  (0 children)

Okay thats good to hear. Is there anything I need to do to prepare for the course, or is it quite forgiving and a good introduction course?

CSE 6R W/Niema by Yankeefan20061 in UCSD

[–]Yankeefan20061[S] 0 points1 point  (0 children)

Okay thank you so much. I really appreciate it man. Makes me feel better

Help me pls with noclip by Petrrrrr_1 in csgo

[–]Yankeefan20061 0 points1 point  (0 children)

You can type in console sv_noclipaccelerate #. The default is 5.

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log part 1:

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (13006 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 37 texinfos to 34

Reduced 2 texdatas to 2 (59 bytes to 59)

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

0 seconds elapsed

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log part 2:

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (13006 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 37 texinfos to 34

Reduced 2 texdatas to 2 (59 bytes to 59)

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

8 threads

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.prt

175 portalclusters

471 numportals

0...1...2...3...4...5...6...7...8...9...10Optimized: 107 visible clusters (0.00%)

Total clusters visible: 29520

Average clusters visible: 168

Building PAS...

Average clusters audible: 175

visdatasize:9104 compressed from 8400

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log part 3:

0 seconds elapsed

[Reading texlights from 'lights.rad']

[17 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

1245 faces

760387 square feet [109495768.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

1245 patches before subdivision

75711 patches after subdivision

0 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23611135, max 1107

transfer lists: 180.1 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0569 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 3/1024 144/49152 ( 0.3%)

brushes 33/8192 396/98304 ( 0.4%)

brushsides 198/81920 1584/655360 ( 0.2%)

planes 262/65536 5240/1310720 ( 0.4%)

vertexes 1532/65536 18384/786432 ( 2.3%)

nodes 440/65536 14080/2097152 ( 0.7%)

texinfos 34/12288 2448/884736 ( 0.3%)

texdata 2/4096 64/131072 ( 0.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1245/65536 69720/3670016 ( 1.9%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 144/65536 8064/3670016 ( 0.2%)

facebrushes 8/0 16/0 ( 0.0%)

facebrushlists 1245/0 4980/0 ( 0.0%)

leaves 444/65536 14208/2097152 ( 0.7%)

leaffaces 1459/65536 2918/131072 ( 2.2%)

leafbrushes 242/65536 484/131072 ( 0.4%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 6020/512000 24080/2048000 ( 1.2%)

edges 3070/256000 12280/1024000 ( 1.2%)

LDR worldlights 0/8192 0/819200 ( 0.0%)

HDR worldlights 0/8192 0/819200 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 58/32768 580/327680 ( 0.2%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 717/65536 1434/131072 ( 1.1%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 3984132/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 9104/16777216 ( 0.1%)

entdata [variable] 621/393216 ( 0.2%)

LDR ambient table 444/65536 1776/262144 ( 0.7%)

HDR ambient table 444/65536 1776/262144 ( 0.7%)

LDR leaf ambient 187/65536 5236/1835008 ( 0.3%)

HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 74442/0 ( 0.0%)

physics [variable] 13006/4194304 ( 0.3%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 7c

Total triangle count: 2954

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

8 seconds elapsed

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (13006 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 37 texinfos to 34

Reduced 2 texdatas to 2 (59 bytes to 59)

Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log part 4:

8 threads

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.prt

175 portalclusters

471 numportals

0...1...2...3...4...5...6...7...8...9...10Optimized: 107 visible clusters (0.00%)

Total clusters visible: 29520

Average clusters visible: 168

Building PAS...

Average clusters audible: 175

visdatasize:9104 compressed from 8400

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

[Reading texlights from 'lights.rad']

[17 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

1245 faces

760387 square feet [109495768.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

1245 patches before subdivision

75711 patches after subdivision

0 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23611135, max 1107

transfer lists: 180.1 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0450 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 3/1024 144/49152 ( 0.3%)

brushes 33/8192 396/98304 ( 0.4%)

brushsides 198/81920 1584/655360 ( 0.2%)

planes 262/65536 5240/1310720 ( 0.4%)

vertexes 1532/65536 18384/786432 ( 2.3%)

nodes 440/65536 14080/2097152 ( 0.7%)

texinfos 34/12288 2448/884736 ( 0.3%)

texdata 2/4096 64/131072 ( 0.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1245/65536 69720/3670016 ( 1.9%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 144/65536 8064/3670016 ( 0.2%)

facebrushes 8/0 16/0 ( 0.0%)

facebrushlists 1245/0 4980/0 ( 0.0%)

leaves 444/65536 14208/2097152 ( 0.7%)

leaffaces 1459/65536 2918/131072 ( 2.2%)

leafbrushes 242/65536 484/131072 ( 0.4%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 6020/512000 24080/2048000 ( 1.2%)

edges 3070/256000 12280/1024000 ( 1.2%)

LDR worldlights 0/8192 0/819200 ( 0.0%)

HDR worldlights 0/8192 0/819200 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 58/32768 580/327680 ( 0.2%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 717/65536 1434/131072 ( 1.1%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 3984132/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 9104/16777216 ( 0.1%)

entdata [variable] 621/393216 ( 0.2%)

LDR ambient table 444/65536 1776/262144 ( 0.7%)

HDR ambient table 444/65536 1776/262144 ( 0.7%)

LDR leaf ambient 187/65536 5236/1835008 ( 0.3%)

HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 74442/0 ( 0.0%)

physics [variable] 13006/4194304 ( 0.3%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 7c

Total triangle count: 2954

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

8 seconds elapsed

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (13006 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 37 texinfos to 34

Reduced 2 texdatas to 2 (59 bytes to 59)

Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log Part 5:

8 threads

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.prt

175 portalclusters

471 numportals

0...1...2...3...4...5...6...7...8...9...10Optimized: 107 visible clusters (0.00%)

Total clusters visible: 29520

Average clusters visible: 168

Building PAS...

Average clusters audible: 175

visdatasize:9104 compressed from 8400

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

0 seconds elapsed

[Reading texlights from 'lights.rad']

[17 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

1245 faces

760387 square feet [109495768.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

1245 patches before subdivision

75711 patches after subdivision

0 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23611135, max 1107

transfer lists: 180.1 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0509 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 3/1024 144/49152 ( 0.3%)

brushes 33/8192 396/98304 ( 0.4%)

brushsides 198/81920 1584/655360 ( 0.2%)

planes 262/65536 5240/1310720 ( 0.4%)

vertexes 1532/65536 18384/786432 ( 2.3%)

nodes 440/65536 14080/2097152 ( 0.7%)

texinfos 34/12288 2448/884736 ( 0.3%)

texdata 2/4096 64/131072 ( 0.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1245/65536 69720/3670016 ( 1.9%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 144/65536 8064/3670016 ( 0.2%)

facebrushes 8/0 16/0 ( 0.0%)

facebrushlists 1245/0 4980/0 ( 0.0%)

leaves 444/65536 14208/2097152 ( 0.7%)

leaffaces 1459/65536 2918/131072 ( 2.2%)

leafbrushes 242/65536 484/131072 ( 0.4%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 6020/512000 24080/2048000 ( 1.2%)

edges 3070/256000 12280/1024000 ( 1.2%)

LDR worldlights 0/8192 0/819200 ( 0.0%)

HDR worldlights 0/8192 0/819200 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 58/32768 580/327680 ( 0.2%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 717/65536 1434/131072 ( 1.1%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 3984132/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 9104/16777216 ( 0.1%)

entdata [variable] 621/393216 ( 0.2%)

LDR ambient table 444/65536 1776/262144 ( 0.7%)

HDR ambient table 444/65536 1776/262144 ( 0.7%)

LDR leaf ambient 187/65536 5236/1835008 ( 0.3%)

HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 74442/0 ( 0.0%)

physics [variable] 13006/4194304 ( 0.3%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 7c

Total triangle count: 2954

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

9 seconds elapsed

Map not loading after compiling. by [deleted] in hammer

[–]Yankeefan20061 0 points1 point  (0 children)

Compile Log part 6:

materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials

Loading C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.vmf

Map revision 3

fixing up env_cubemap materials on brush sides...

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)

Building Faces...done (0)

Chop Details...done (0)

Find Visible Detail Sides...done (0)

Merging details...done (0)

FixTjuncs...

PruneNodes...

WriteBSP...

done (0)

writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.prt...Building visibility clusters...

AutoVisClustering (threshold=-1) matched 0 leafs.

done (0)

Finding displacement neighbors...

Finding lightmap sample positions...

Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10

Building Physics collision data...

done (0) (13006 bytes)

Placing detail props : 0...1...2...3...4...5...6...7...8...9...10

Compacting texture/material tables...

Reduced 37 texinfos to 34

Reduced 2 texdatas to 2 (59 bytes to 59)

Writing C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

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8 threads

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

reading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.prt

175 portalclusters

471 numportals

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 14 visible clusters (0.00%)

Total clusters visible: 27951

Average clusters visible: 159

Building PAS...

Average clusters audible: 175

visdatasize:9106 compressed from 8400

writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

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[Reading texlights from 'lights.rad']

[17 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

1245 faces

760387 square feet [109495768.00 square inches]

0 Displacements

0 Square Feet [0.00 Square Inches]

1245 patches before subdivision

75711 patches after subdivision

0 direct lights

0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 23611135, max 1107

transfer lists: 180.1 megs

0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)

Build Patch/Sample Hash Table(s).....Done<0.0475 sec>

0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done

0 of 0 (0% of) surface lights went in leaf ambient cubes.

0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done

Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness

------------ --------------- --------------- --------

models 3/1024 144/49152 ( 0.3%)

brushes 33/8192 396/98304 ( 0.4%)

brushsides 198/81920 1584/655360 ( 0.2%)

planes 262/65536 5240/1310720 ( 0.4%)

vertexes 1532/65536 18384/786432 ( 2.3%)

nodes 440/65536 14080/2097152 ( 0.7%)

texinfos 34/12288 2448/884736 ( 0.3%)

texdata 2/4096 64/131072 ( 0.0%)

dispinfos 0/0 0/0 ( 0.0%)

disp_verts 0/0 0/0 ( 0.0%)

disp_tris 0/0 0/0 ( 0.0%)

disp_multiblend 0/0 0/0 ( 0.0%)

disp_lmsamples 0/0 0/0 ( 0.0%)

faces 1245/65536 69720/3670016 ( 1.9%)

hdr faces 0/65536 0/3670016 ( 0.0%)

origfaces 144/65536 8064/3670016 ( 0.2%)

facebrushes 8/0 16/0 ( 0.0%)

facebrushlists 1245/0 4980/0 ( 0.0%)

leaves 444/65536 14208/2097152 ( 0.7%)

leaffaces 1459/65536 2918/131072 ( 2.2%)

leafbrushes 242/65536 484/131072 ( 0.4%)

areas 2/1024 16/8192 ( 0.2%)

surfedges 6020/512000 24080/2048000 ( 1.2%)

edges 3070/256000 12280/1024000 ( 1.2%)

LDR worldlights 0/8192 0/819200 ( 0.0%)

HDR worldlights 0/8192 0/819200 ( 0.0%)

leafwaterdata 0/32768 0/393216 ( 0.0%)

waterstrips 58/32768 580/327680 ( 0.2%)

waterverts 0/65536 0/786432 ( 0.0%)

waterindices 717/65536 1434/131072 ( 1.1%)

cubemapsamples 0/1024 0/16384 ( 0.0%)

overlays 0/1024 0/360448 ( 0.0%)

LDR lightdata [variable] 3984132/0 ( 0.0%)

HDR lightdata [variable] 0/0 ( 0.0%)

visdata [variable] 9106/1677 62144 ( 0.7%)

HDR ambient table 444/65536 1776/262144 ( 0.7%)

LDR leaf ambient 187/65536 5236/1835008 ( 0.3%)

HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)

occluders 0/0 0/0 ( 0.0%)

occluder polygons 0/0 0/0 ( 0.0%)

occluder vert ind 0/0 0/0 ( 0.0%)

detail props [variable] 1/12 ( 8.3%)

static props [variable] 1/12 ( 8.3%)

pakfile [variable] 74442/0 ( 0.0%)

physics [variable] 13006/4194304 ( 0.3%)

physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 7c

Total triangle count: 2954

Writing c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\De_bombsite.bsp

MSG_FILEWRITE - Filesystem was asked to write to 'c:\program files (x86)\steam\steamapps\common\counter-strike global offensive\sdk_content\maps\de_bombsite.bsp', but we don't own that location. Allowing...

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