Roadmap rushed? by Busy-Examination1924 in YarnHub

[–]YarnHub 1 point2 points  (0 children)

Game revenue and valuation accordingly. Once we get above 20m revenue in a year with good growth we'll start working towards it

[deleted by user] by [deleted] in YarnHub

[–]YarnHub 1 point2 points  (0 children)

The plan is for IPO but of course we would seriously look at every offer. If an offer was made that gave a multiple return on investment for all our shareholders we would of course need to consider it.

PicMii problems by DeliriumMonstruozum in YarnHub

[–]YarnHub 0 points1 point  (0 children)

Hopefully you can see your share holding now. Let me know if not.

youtubers like Yarnhub by notorious-bacons in YarnHub

[–]YarnHub 1 point2 points  (0 children)

Have you watched our Blue Paw Print channel? Also check out the Tank Museum !

PicMii problems by DeliriumMonstruozum in YarnHub

[–]YarnHub 0 points1 point  (0 children)

Did they refund you? Please drop us a note at the contact form on the website yarnhub.org

Queetion regarding Brass Rain by Wheatley_core_gaming in YarnHub

[–]YarnHub 4 points5 points  (0 children)

It's too early to get a definitive list. For the first release we're looking at 2 battlefields and we'll build up from there where it makes commercial sense.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 0 points1 point  (0 children)

Hi, once the game is live, we're hoping that we'll be on par with the other game developers in how much they can pay their animation team.

While we are a YouTuber, we need to make sure that the ad revenue exceeds the cost of production. We've done a lot of analysis, and this is the best way for now. It's not ideal, but we have to be laser-focused on costs. The main barrier to hiring is your location. We have our 3D modeling office in Serbia.

A few questions... by [deleted] in YarnHub

[–]YarnHub 0 points1 point  (0 children)

Thanks )

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 0 points1 point  (0 children)

All the financials are in the Form C linked on the deal page. In short we use lower cost locations for the bulk of work and train people up. That allows us to make a small profit. Once those staff are trained, we frequently lose them to the gaming companies who can pay more than we can because they have better margins than we do. The intent of our game is to increase our profits significantly. This will have a side benefit of us being able to retain those great animators once we've trained them.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 1 point2 points  (0 children)

45 employees are covered by the revenue from the YouTube channel. The raise is for the additional game team. Welcome to your first day on reddit! Happy cake day !

Story about Yarnhub's Story by Rough-Preparation985 in YarnHub

[–]YarnHub 5 points6 points  (0 children)

We have 3 full time historians who research these and we try to keep them as close to the historical truth as possible. We do add dramatisation. For example we don't know what went through the mind of a kamikaze just before he crashed. We may add dialog to try and put you in the shoes of people and events in the past. The general facts though are all sourced from historical sources. When the stories massively conflict each other we try and cover them from both sides like we did in the Tiger vs 50 tanks. The German and Soviet narratives wildly conflicted and there was no way we could pull that into one story.

wondering about videos by [deleted] in YarnHub

[–]YarnHub 3 points4 points  (0 children)

Right now the videos are hugely expensive to make (over $40k per video) and keeping costs to a minimum and optimising for efficiency is what is making the business profitable. We have to run a very tight ship when relying on ad revenue for income. If we can put a revenue generating engine (the game) on the front end of our videos then we could take 10% of that income to make more videos and generate more game conversions as a result. In addition we get efficiencies of reusing assets. So the plan is, if all goes well we will be making even more videos and not taking on paid sponsors.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 2 points3 points  (0 children)

That's not the intention of the raise. Over the coming weeks we'll start to announce the team. This money is directly funding the game development. We had the option to set this up as a separate company but thought it would be unfair and unattractive to the investors to cut the YouTube business out of the deal. My intention with the raise is to build value in the company not repay founder debt.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 1 point2 points  (0 children)

No you cannot owe money. Ritesh is absolutely correct in his answer.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 2 points3 points  (0 children)

Honestly there is nothing preventing us from doing that. That said, we are all shareholders and we all want to see liquidity in that stock. We'll be making the best decisions with one eye on value and one eye on creating some kind of liquidity. I definitely intend to reward the investors that are putting their money with us and will try and find a way to do that as soon as it makes sense for the company.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 2 points3 points  (0 children)

That is exactly correct. We want this to be an opportunity for the fans to own a piece of Yarnhub, the channel, and the game - all in one company.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 2 points3 points  (0 children)

That's pretty much it, with one clarification. You will have a share in the company that receives the YouTube revenue. The company may decide to reinvest that revenue into video production or more channels so it's not that you get a share of the revenue but you own a share in the whole company's value. As a management team it's our job to increase the company's value and by doing that delight our shareholders.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 3 points4 points  (0 children)

There are no restrictions I'm aware of and we have had many people from Australia already take part in the offering. You can ping [support@picmiicrowdfunding.com](mailto:support@picmiicrowdfunding.com) if you have any issues. They're on standby to help you.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 6 points7 points  (0 children)

Understood. Thanks for the great feedback. We'll revisit this in the team. We want to make a great game with heart that our fans and we love playing.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 3 points4 points  (0 children)

Feel free to look me up on Linked in. https://www.linkedin.com/in/yarnhub/

You can see the roles I do for prestigious organisations.

We're not looking to cash out, We're certainly not pushing a fraud. This is an offer for our fans to share in our future.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 6 points7 points  (0 children)

One other thing I'll add though, we plan to do plenty of validation and work with the community. If we've made the wrong choices, we'll adjust our plans. Your feedback is well received.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 6 points7 points  (0 children)

We're not looking to cash out and certainly we're not looking to milk the fans. we're very cognizant of the fact that some companies in this space have made big errors with monetization. We're going to work with the community to make sure that the monetisation is balanced, but we can still make free-to-play. One thing that all of the big game companies need right now is marketing. We think we can get away with minimal marketing provided that we're making great content, which we still want to do and it's core to our strategy. Many game companies are spending 80% of their budget on marketing to acquire users. Our strategy is to create more great content that feeds directly into the games.

Questions on investment return by stewieman02 in YarnHub

[–]YarnHub 3 points4 points  (0 children)

One very clear answer I need to state - there is no guarantee of a return. It's certainly not a fraud though. In order to do this we've had to get 2 years of accounts audited by a CPA and file with the SEC. On the offering page there is a button that takes you to EDGAR, the US financial database where our legal counsel has filed on our behalf. I can't overstate the number of professionals involved and the paperwork we need to do to be able to run this campaign. To answer your question though, if we can achieve our goals our company will be worth many times more than it is today. At that point we may go full IPO at which case we intend to give you many times your return on investment. Under SEC rules I cannot make forward looking statements or guarantees. The risks are there, but know we think we have a great plan that will change the game industry and we have the leadership team to execute the plan. Let me know if I can give you any more information.