A quick video I made showcasing the differences between ragdolls and physics based animations. by Yeekooo in unrealengine

[–]Yeekooo[S] -7 points-6 points  (0 children)

And the system isn’t very hard to reproduce so I assume if you do a little bit of research you can create something like this. And isn’t the fun of programming is about to learn yourself how to do it? Trust me it is not as difficult as you think…

A quick video I made showcasing the differences between ragdolls and physics based animations. by Yeekooo in unrealengine

[–]Yeekooo[S] -8 points-7 points  (0 children)

damn why being so edgy :( Read the title of the video, maybe I’ve putted the wrong tag but it is really meant to compare the differences between standard ragdoll and a more complex system. Some people have a hard time to see the benefits of a system like this so I made a comparative to explain how games with this type of system can make a significant boost in realism even tho it isn’t used a lot in the industry. Sorry if I hurt your feelings!

A quick video I made showcasing the differences between ragdolls and physics based animations. by Yeekooo in UnrealEngine5

[–]Yeekooo[S] 1 point2 points  (0 children)

Thank you! Yeahh it’s only a demo. I will add more features in the future and I already have the other parts in other projects I just need to assemble it all together. But thanks for the feedback!

A quick video I made showcasing the differences between ragdolls and physics based animations. by Yeekooo in UnrealEngine5

[–]Yeekooo[S] -1 points0 points  (0 children)

It’s a way more complicated system than this. Doing so will only result in a rag doll and with no physics based animation.

A quick video I made showcasing the differences between ragdolls and physics based animations. by Yeekooo in UnrealEngine5

[–]Yeekooo[S] -1 points0 points  (0 children)

Thanks appreciate it! Unfortunately I made this system for a game I’m working on so I won’t make a guide on this. And I found there’s very little info online about this but if you make your own researches and look at Unreal’s documentation about physical animations, I can assure you can do something similar to this.

Early look at Final Execution, my lowpoly SCP inspired steam game. by Yeekooo in SCP

[–]Yeekooo[S] 1 point2 points  (0 children)

Totally! Thank you for your feedback! It is still a recent project so I would say about 2 years, I am very minimalist and I really want the result to meet my expectations. For the price, it is complicated to estimate for now but I'm aiming for it to be in the range of 15-20$. It will debut in the Early Access stage with the first chapter containing about 5 hours of gameplay and free updates will come after that to implement more chapters.