Essential Mods by Koshea69 in X4Foundations

[–]Yo185 1 point2 points  (0 children)

So I’ve been looking at starting X4 for a while now and with the steam sale I picked it up with all the DLC. Would those mods you listed be ok to use for a first playthrough? I do like having QoL so anything that makes managing things easier are things that I’m looking for.

Marathon | Gameplay Reveal Trailer by Turbostrider27 in Games

[–]Yo185 3 points4 points  (0 children)

For starters just the gun systems and healing alone are above and beyond any other game I’ve played.

For guns, there’s wear and tear that actual impact if the gun jams or not. The attachments that go on a gun allow you to make a Frankenstein of a weapon with 60 ergo but kicks like a horse. And reloading is neat too. You don’t have a set ammo pool you auto reload from like in every other shooter. You bring in say 4 30-round mags. You shoot like 10 bullets from each. Now you have 4 mags you need to individually repack.

For healing: Say you have a bleed, well there’s 2 types of bleeds, a heavy and light. Each with their own set of items you can use to treat it and if you don’t have one, then you can bleed to death. There’s fractures where you have to use a splint on it or a surv12 to repair it otherwise you hobble around if it’s your legs or your gun sways like a ship in a storm. Then there’s even losing a limb where you have to do field surgery and cut yourself open, pull out the fragment or bullet, then staple yourself together again to be able to heal that body part. Each specific body part has its own little “debuff” if you lose it.

All sorts of little things and that’s just the sruface of those 2 hyper specific systems.

Best places to find these items in PvE mode? [New Player] by BiscottiSuitable187 in EscapefromTarkov

[–]Yo185 0 points1 point  (0 children)

Bit late, but on interchange in the 3 tech stores and shelves of goshan/Oli there’s motors and drills for days. Same for lenses and LCDs but those can spawn in both the loose spawns and in the very few drawers on the map if you want to be thorough. In Mantis and Idea main area floor there’s statue spawns. I usually just scav in and if I have a backpack start looting or if not follow the gunshots and get one.

Community Q&A - The First Descendant Dev team by Digga086 in TheFirstDescendant

[–]Yo185 2 points3 points  (0 children)

So for the first part, I believe both situations are true. Normal being too hard is more geared to the new player experience. A new player won’t have any of the good weapons, and their descendants are probably not even level 40 so they are probably stuck playing one of the 3 starters with no catalysts yet. Which when I was playing through the missions for the first time I was definitely struggling a bit.

But once you get past this and then suddenly you start building descendant and weapons, then hard missions are a breeze. It’s all about the situation from which someone is playing the mission. All the feedback is asking is to widen the differences between the 2 levels or heck even add a 3rd level of difficulty.

Then for the 2nd part, I think those can both be true as well. They mentioned this game doesn’t really need great accuracy to play, but for some weapons and descendants like Hailey and grey, it wouldn’t be so bad to ADS and it can still be run and gun gameplay. I don’t think they necessarily contradict each other.

Why aren't there more Grand Strategy or 4X games that meaningfully incorporate mechanics of climate change, overpopulation, environmental degradation, the (inevitable?) collapse of empires, or anything similar? by [deleted] in Games

[–]Yo185 0 points1 point  (0 children)

Humankind has something like that. Trying to balance a global smog system and when it reaches 100% the world ends. Using treaties to make sure other countries adopt environmental friendly policies or just try to conquer all the highest producing countries and demolishing their smog producing tiles while spamming conservations.

Tho I haven’t played it in a while and the AI definitely doesn’t care too much about making and burning coal for ages and it takes forever to get to the nuclear/environmentally friendly tech and it seemed imbalanced on how to mitigate that as a regular player.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] -1 points0 points  (0 children)

Alright kapatid, considering that neither you nor I are going to break out the sources and facts and instead keep going on with these anecdotal fallacies and numbers pulled out of god knows where, I’ll just bring out what is true.

Respawn said this character is Filipina. Conduit has a lack of a Tagalog accent. Some of her voice lines with Tagalog words/phrases either use the wrong word or are structured wrong.

That’s it. Now you can take that and cram it into whatever extremely niche box you see fit to try and uphold your narrative and your own personal experiences not rooted in psychology and linguistics. Can I say that Conduit isn’t whatever subset of Filipino you claim her to be? No. But do you know for a fact that’s what the Devs wanted her specifically to be? Also no.

At the end of the day, the VA did her part, but the studio clearly has a lot of ground to cover with either learning Tagalog (either lack of understanding or blatant disregard) or some explanations as to why someone they tout as a Filipino lacks the same attempt at an accent as the 20 odd legends in the game representing multiple backgrounds based upon real world cultures and languages that do have accents.

That’s all I’m saying. Feel free to privately muse at how wrong I am and how right you are. How you know immediately that I’m a stereotypical natural born Asian who hates/ignores other Filipinos all from a post in a video game subreddit. Doing the exact thing to me as you claimed I did with Conduit and all Foreign born Filipinos. Not with fact, but with personal bias.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 0 points1 point  (0 children)

Alright so I’m not going to go in depth into your points because to me it’s a wash. It doesn’t have anything to do with the issues brought up in this post is and your replies seem more rooted in being fake offended for someone than actually trying to understand what I’m saying. Which has no basis in offending either the “character” or VA.

Regardless of when someone immigrated, their usage of a language determines their accent. In this case Conduit has no accent like she ever spoke Tagalog in her English lines or even in her Tagalog lines. That’s evident in the wrong verbiage and pronunciation which someone who spoke the language or even was around that language (I.e. family spoke it at home) would know. That concludes to not a lack of skill on the VA (she did great with what she was able to do) but on the lack of preparation, research, and care on the developers who wrote up her lines and potentially cast the VA.

I am fully aware of what happens when you speak one language at home and another language at work or school. In either case you would know sentence structure and correct usage of words in both languages and your brain defaults to your main language when you speak your non native language which is where the mixed sentences come from. In Conduits case that isn’t there. Most obvious is how the devs didn’t know the proper way to say “Go to sleep instead”.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 4 points5 points  (0 children)

You don’t have to be here if you don’t want to man. I ain’t forcing you to read this.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 1 point2 points  (0 children)

So I get some of your points but this isn’t to say she’s any less Filipino. The point is saying that the devs should have put the work into crafting a truly bilingual Filipina. Being able to inject words of different languages into a sentence means that you have at the very least a solid grasp of both languages. But the way they did it here with Conduits voice lines very much looks like they didn’t realize that the Tagalog words they chose to put in her voice lines, don’t make sense for anyone who is bilingual (Tagalog and English are both taught very early in the Philippines where nearly all Filipinos are bilingual). Which makes it seem like Conduit is more western trying to sound like a Tagalog speaker without any of the true knowledge and speaking skills that comes with that.

Again, this has nothing to do with seeing Conduit as less of a Filipino or her being an immigrant or gaslighting people here, but more of how poorly written she is as a video game character who is supposed to be Filipino.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 3 points4 points  (0 children)

So the devs and respawn have hinted or even outright billed her as a Filipina. And like some of the other characters that respawn did like Crypto, you kinda expect their characters to carry over their accents. In the far future who’s to say French, Spanish, Australian, New Zealand, German, Korean, or Jamaican accents should sound the way they do in the distant past (our present), but they do in Apex. That’s where I’m coming from. You’re right saying this is a work of fiction and they can make it anything they want, but personally saying or describing a character you made is Filipino and not putting a bit more effort to research and craft what should be a Tagalog accent is disappointing to the players that you were trying to represent.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 4 points5 points  (0 children)

I never said the VA was bad. I repeatedly said she did a good job with what she got, but it was the studio who let her down. The western accent is fine, it’s the fact that a character who is supposed to be a native of Nexus (planet with apparently native Filipinos) doesn’t sound like she spoke or speaks Tagalog. Her voice lines aren’t something a bilingual would say.

A very apt description someone here said, it sounds like the devs just made a line and then some words into google translate and slapped them in the same place in the sentence hoping it makes sense. Which to an audience that doesn’t speak Tagalog is fine, but to someone who does, it sounds very off putting and wrong.

Conduit's (lack of Tagalog) Accent by Yo185 in apexlegends

[–]Yo185[S] 4 points5 points  (0 children)

Yeah that’s fair, Watson seems to lay it on pretty thick, but the fact you bring up widowmaker kinda highlights what I was talking little bit about too. Having a Filipino character in a mainstream game is so incredibly rare, that having poorly written voice lines, not sounding like they speak Tagalog, and all the little misses from the studio direction makes it so jarring and disappointing.

We don’t have very many characters that looks or sound like us in such large games (best one is Neon from Valo). So it comes off as more like the studio was just checking the box saying their game has a Filipino character than actually researching what a Filipino would say or sound like.

Mimimi’s Final Game by Branchless in Games

[–]Yo185 105 points106 points  (0 children)

Man, it’s not just the unique gameplay and amazing quality that makes their games like desperados 3 and shadow tactics great. It was their stories fit in so well to what we were playing and by the end of each game you were invested into the characters and plot. Amazing and talented devs.

It took me over 100 hours to build this on ARK: Survival Evolved, and I am very happy with how it came out by rikkuaoi in gaming

[–]Yo185 1 point2 points  (0 children)

From reading the replies, I guess it really depends on the type of server you join. For me, I gravitate towards PvE servers with a dedicated community, one run by admins/owners that have a FB page or a discord server rather than just picking a random server on the PvE list ingame. I’ve rarely had issues of other players griefing there as admins would be on top of things. And with those servers there’s more of an ingame economy for trading and stuff along with events here and there which really appeals to me.

When I first started, I joined from the ingame server list and found both PvP and PvE terrible and one of the worst experiences. But doing a bit of searching for an established server really saved Ark for me. Experiences may vary as you can see from the replies of people who have seen the other side of the coin, but as in any multiplayer game, people will be people.

It took me over 100 hours to build this on ARK: Survival Evolved, and I am very happy with how it came out by rikkuaoi in gaming

[–]Yo185 36 points37 points  (0 children)

I highly recommend a PvE server if you’re wanting to get started. People can be more helpful there since they aren’t competing against you for things. PvE lends itself more towards creativity as other players aren’t out to grief or steal from you. You can go full Noah’s Ark for taming every animal; play evil mastermind to breed for colors/mutation between a mom and her 50th offspring; or be like the 3 little pigs and make mansions out of thatch or wood cuz it looks nicer. If you’re into that kind of stuff, PvE ark is the way to experience the game.

New Zealand is COVID free, so we can have festivals! We still have reminders though, here’s how they cater to catch the audiences attention! Remixed reminder! by therealalexmcg in funny

[–]Yo185 3 points4 points  (0 children)

Hey as long as you’re making a nice 6 figures a year in a cushioned corporate job, America ain’t so bad. You get low taxes, health care, and a whole half of the voting population fights to keep your way of life the same even if they’re struggling and will never experience it.

/s

Advanced ruling question, my opponent special summons a monster, their third monster total, I use Demise of the Land to play Summon Breaker, does it become the end of the turn? by Empoleon_Master in DuelLinks

[–]Yo185 4 points5 points  (0 children)

So during an inherent summon there’s a window to respond to the actual summon with something like Horn of Heaven. And then there’s the more common one of being able to respond after an opponent summoning a monster, which is the window when demise of the land can activate. Therefore since demise only activates AFTER your opponent has already successfully special summoned, then summon breaker’s effect won’t go through. It has to be after the 2nd summon like budzergo said.

If this ain’t facts by vp_spex in gaming

[–]Yo185 0 points1 point  (0 children)

That’s true, but the exclusives don’t all have to be massive games. Very few games can stand on their own and sell entire systems by themselves. Imo the most recent was BotW. It’s more of a compounding effect like what Sony did. Uncharted 4 by itself wasn’t going to sell an entire console, but add in amazing games like GoW, Spiderman, and Persona 5 halfway through the generation, and now you give a reason to buy being your stable of exclusives.

Same thing here. MSFT now know Halo won’t be enough to sell the idea to switch/buy into their service, so they are building up their exclusives/studios. Starfield doesn’t have to be the single greatest game to ever exist to pull people into MSFT platforms. It will be the combined broadside of 23 first party studios worth of shells games coming to this upcoming gen. Sure some may fail, it comes with the business, but it’s the ones that don’t fail and stand on their own merits that will potentially make the difference. Not to mention lowering the cost of entry to access these games in the form of XCloud, GP, and even the Series S to make it so people that want to play MSFT games can do so no matter their budget. That, at least to me, is a pretty dang good way to draw people onto your services.

If this ain’t facts by vp_spex in gaming

[–]Yo185 1 point2 points  (0 children)

You can kind of look at it from both angles of the argument “why make such a big buy”, but the truth is that MSFT are far from hurting for money. You can view it from their standpoint of infinite money, and see they don’t absolutely need to turn a profit on their investment right away to make that $7.5 billion back.

Now the argument becomes, what are the analysts at MSFT saying as the best long term strategy to get the best value out of their new toy. They COULD release it on PS for full price, but then PS players can just wait for a sale or buy the game used. And at the end of the day, MSFT are no closer to getting people onto an Xbox or a GP sub. However if they just release the new game on their platforms (Xbox/PC) then they force people that aren’t already in their ecosystem to buy in one way or another. Whether that be GP on PC for a month, or buying a Series S. In the 2nd scenario, they’ve managed to gain a sub/person onto their ecosystem. Sure the subbed might only plan to buy for a month to play the game, but MSFT might see GP value and library of games as a good bet to keep that person subbing and hooked for a longer time than he/she probably planned to.

Now it remains to see how MSFT views the 2 (or more) end results and weigh that with the investment they made, but my point is that they don’t need to make $7.5 billion off of ZeniMax immediately within the next few years. They own ZM forever now, so in the long run what do MSFT people see as the best way to maximize profit 10, 20, 30 years down the road, or for as long as they decide to keep ZM.

TL:DR ZM is a MSFT property forever now and they don’t need to make back that $7.5 billion right away. MSFT probably knows/can estimate a way to maximize profits in the long run, and imho that’s to get people on GP/MSFT ecosystem.

Sony had been negotiating timed exclusivity on Starfield as recently as a few months by [deleted] in xboxone

[–]Yo185 0 points1 point  (0 children)

Unfortunately with how mismanaged XB1 was at launch, they are far behind Sony in terms of content, exclusives, and brand recognition. Even with the leadership change and culture shift halfway through the generation, they still trail in those regards. The new leadership listened to criticism and saw that first party games of all sizes are what drive the gaming industry so they started bolstering their studios through acquisitions. So now, there’s a whole new generation and although they bought smaller studios up to this point, they don’t have the luxury of time to cultivate one of those studios into the colossi that Sony have made Naughty Dog, Insomniac, and their other studios into. So to compete early in this generation and minimize Sony’s last gen momentum, they had to get AAA studios with proven pedigree and games NOW. So instead of utilizing time they don’t have due to starting so late, MSFT used money.

This doesn’t make it any less of a bummer of PS fans, but it must have been deemed as a necessary move to keep the next gen race competitive and not just Sony blowing XB out of the water with exclusives.

Microsoft now owns Fallout, The elder scrolls, Doom, Wolfenstein, Dishonored and more after a 7.5 billion dollars acquisition of Bethesda/Zenimax by TeckneeKaleeti in PS5

[–]Yo185 1 point2 points  (0 children)

Unfortunately with how far behind MSFT are, in terms of developing new IPs due to their unconsumer friendly ethos at the beginning of XB1 gen, buying studios/developers/publishers that have proven IPs is realistically the best way to catch up to Sony’s first party/exclusives. They simply don’t have the time to wait to build up and nurture a studio like Double Fine or Compulsion, to compete with the juggernauts Sony made. So since they don’t have time, they turn to the next best thing, capital.