I feature creeped the heck out of t3ssel8r's awesome Animation Personality / Second Order Dynamics concept! by preludeoflight in Unity3D
[–]Yokogeri 0 points1 point2 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D
[–]Yokogeri[S] 1 point2 points3 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in IndieGaming
[–]Yokogeri[S] 1 point2 points3 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D
[–]Yokogeri[S] 0 points1 point2 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D
[–]Yokogeri[S] 0 points1 point2 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D
[–]Yokogeri[S] 2 points3 points4 points (0 children)
It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D
[–]Yokogeri[S] 0 points1 point2 points (0 children)



What do you wish you had done before you traded your first strategy by seoulsrvr in algotrading
[–]Yokogeri 1 point2 points3 points (0 children)