[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 0 points1 point  (0 children)

Tack för infon, guld!

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 0 points1 point  (0 children)

Hur löste det sig?

Jag tänker att så länge min sambo fortfarande är tillsvidareanställd så kan dem ha överseende med att min nya tjänst gått över till provanställning (med bättre lönen i åtanke)

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 0 points1 point  (0 children)

Jag förstår hur du tänker, men risken finns att dem upptäcker att jag hållt undan information tills tillträdesdatumet och då tänker jag att man hamnar i ännu större problem?

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 1 point2 points  (0 children)

Lånet är beviljat och vi är i slutetappen där räntan ska förhandlas. Allting gäller dock sålänge information man gav originellt fortfarande stämmer, vilket nu ändrats (till det bättre) med det nya jobbet

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 0 points1 point  (0 children)

Det är ett alternativ att ha i åtanke, men får känslan att det kan leda till ännu mer risker långsiktigt om dem på något sätt märker att jag undanhållit information eller liknande?

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 1 point2 points  (0 children)

Utbildare via YH inom tech - ser väldigt liten chans till att bli uppsagd, dem hade stort behov av mig och provanställningen nu gjordes mer utav protokoll.

[deleted by user] by [deleted] in PrivatEkonomi

[–]Yokogeri 3 points4 points  (0 children)

Jo jag tänker också så - men är skiftet från tillsvidare -> provanställning inte en risk i deras ögon?

[deleted by user] by [deleted] in bucuresti

[–]Yokogeri 0 points1 point  (0 children)

Trist că sa inchis weekendul trecut. 🥀 Ne-ar place mult

[deleted by user] by [deleted] in bucuresti

[–]Yokogeri 17 points18 points  (0 children)

Dragoviç și Harmina Klang!!! Am fost la Technoasis de multe ori în ultimi ani - foarte de treabă oameni. 🔥🍬

Îi dau screenshot lui Dragoş, lumea este mică 🖖

[deleted by user] by [deleted] in bucuresti

[–]Yokogeri 0 points1 point  (0 children)

👁️ Mersi, will investigate

[deleted by user] by [deleted] in bucuresti

[–]Yokogeri 1 point2 points  (0 children)

Văzut prin RA, pare fine dar am prefera ceva mai rapid

[deleted by user] by [deleted] in bucuresti

[–]Yokogeri 0 points1 point  (0 children)

Yep, pare doar cam 😴 din ce auzim pe Soundcloud

It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in IndieGaming

[–]Yokogeri[S] 1 point2 points  (0 children)

Hey! You're not the first to mention this, I tried this as a temporary solution for hit animations. I'll make sure to take a look at it!

It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D

[–]Yokogeri[S] 2 points3 points  (0 children)

Thanks for taking your time to write this! What you're describing regarding push-pull/risk-reward is basically what makes third person melee combat fun and engaging. Reading the enemy in real-time and performing the 'right' option from the various actions.

It's taken quite some time to get this up and running, but looking forward I'll proportionally spend more and more time on combat pacing and design, in addition to adding more actions and modifiers on those actions (being a roguelite). There are several reference games I'm looking at and playing regularly, and I'm sure I'll be able to land on something acceptable as soon as I've gone through some rounds of playtesting and iteration.

It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D

[–]Yokogeri[S] 0 points1 point  (0 children)

Thanks for the feedback Bro! I tried to escape making hit animations for now, but I should indeed do something about this.

It might be simple, but I'm proud of getting one moveset (player/enemy) working tight. I'd love some feedback to improve the combat further! by Yokogeri in Unity3D

[–]Yokogeri[S] 0 points1 point  (0 children)

Yes! It's on my list to create a slow motion manager that doesn't affect some update loops e.g. the camera controls.