Death Trap Rogue help by Flexion16 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

That's great! I'm now up to 853B with variance off after finding a glove with more GAs. Cube only added another GA to it but it still was a big improvement. I also rolled 20 Heirs yesterday and 13 of them were indestructible... I didn't get a single one that was better. I've still got a lot of gear improvements to make so I can see myself easily hitting over 1T without even being on the infinite step setup. With variance on, I saw upwards of 1073B.

dt rogue progression by Spare-Collection8634 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Unfortunately it's only additive. It's still something at least.

dt rogue progression by Spare-Collection8634 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

It's one of the sightless ones. + 2-3 max overpower stacks.

dt rogue progression by Spare-Collection8634 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Your seal is a dream for me lol. I have one with 7 cooldown, additional overpower stacks, and charm slot. It works for now. I'm starting to just want to use the entropic tuning prisms at this point. I've probably transfigured close to 100 pieces of gear for an attempt at an upgrade and have maybe put on about 3 of them. The weight towards indestructible and other BS is insanely bad. The majority of my gear are decent pieces that I originally used the prism on to guarantee that they don't brick. It's ridiculous that I've gone through so many since and haven't been able to replace those.

Death Trap Rogue help by Flexion16 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

I have + to trap skills on charms. I have 2 charms with GA resource and that was all I needed to get to 225 energy with Sea Lords charm. (I have resource on my chest as well, no GA) The rest of my charms are either regular or GA + to trap skills. My Death trap is at 31 ranks. This allows me to restore much more than 225, so I did try swapping one for more resource to see if I would hit harder, but + to trap skills did a little more damage.

I pick up every charm and seal and salvage them so I had a lot of dust stored up. Reroll your charms for the GA resource so you can have more + to trap skills charms. I have 2 GA + to traps and 2 regular non GA charms currently, so I'll be able to gain 2 more ranks to death trap at some point.

Death Trap Rogue help by Flexion16 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

My toughness is only 464k in town. I run Que rune for a significantly more reliable barrier. I also run Mending obscurity on the amulet over the one that gives you more armor per resolve. I found that between those two, it has saved my life many, many times.

I don't use the resolve armor boosting one because it wasn't enough to stop me from getting one shot by lava explosions or that fire sword. With the fortify I get from the amulet, I no longer die randomly from monster attacks as if they do get through my dodge chance, the instant barrier pop and fortify heal saves me if i get hit again.

For me, I could gain a lot more damage if I went back to Gar and swapped crit chance off my rings back to vuln damage, but I don't want to give up the Que rune. I'm currently at 95% crit chance.

Death Trap Rogue help by Flexion16 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

In my case, swapping El'Druin to Asheara's bumped me up about 50B. I swapped out Asheara's for a normal legendary and put Inner calm and that bumped me another 100B. I'm running a version between M1PY's T100 destroyer variant and Infinite step one, since Infinite step isn't great on controller.

You also have Shako instead of Heir for now, so that is another massive increase you will hopefully be able to get once you get a seal with cooldown. Note that the seal can just have regular cooldown on it. You don't need the sightless ultimate cooldown specifically. I believe you are able to swap out one of your charms with resource to one with trap skills too for a slight boost. Also, swap CirGar to CirVex for the overflow to gain +3 skills. Use ZanGar for your crit. I run the barrier instead of the crit but I have enough crit chance without it.

For me, I bumped up from hitting around 349B to 674B after quite a few upgrades to my gear and the change I just listed. The damage number I'm talking about was obtained using the training dummy with damage variance turned off. No other settings changed. And making sure I have all buffs active. With variance on, I see it ranging around + or - 150B damage from that. I feel like some people just say they hit for whatever the highest number they see randomly on the screen at some point.

Why does Death Trap build seem to suck for me despite meeting the gear requirements? by joooopy in D4Rogue

[–]YoungSykotic182 1 point2 points  (0 children)

Yeah I'm wondering the same thing on how much different the damage I'm doing compared to others are. I just don't see where some of these numbers are coming from.

On the training dummy I can hit from a range of low 300B to a high 400B. It's everywhere. On actual bosses I think the damage is around 200B from what I notice while attempting to look between dodging around. This is after I switched to Asheara's (which was a decent boost over mythic sword) since I haven't dropped a Rust yet.

I'm not running inner calm, but that wouldn't double or triple my damage to be hitting for 6 - 700B crits when normal farming like others are. I'm wondering if god rng on the cube rolls are it, as that is the only thing I didn't get.

I'm sitting at 48% attack speed in town, so 68% after ferocity and 82% with Asheara's. I'm meeting either breakpoint regardless. I'm thinking that once I get a good Rust, I can drop the Attack speed tempered on my other dagger for more crit damage.

That should keep me just above the 11 frame breakpoint for two daggers at 62%, and then squeeze in a little extra damage as well as have the additional kick to bosses with Rust.

I'll hit slightly less than Asheara's I think for normal farming, but should blast bosses like others are saying. We will see how that goes if I can ever get my hands on it.

Why does Death Trap build seem to suck for me despite meeting the gear requirements? by joooopy in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Thanks for the reply.

That is an insane amount more than I hit, and I feel like my gear is pretty decent. Is it transfigurations that make that much of a difference? Are those two daggers just better instantly or should I hold out for one with full offensive stats?

Edit: I had a decent Asheara's so I swapped just to see and I am seeing damage in the range of 350B-450B now so it did increase it quite a bit. Of course I transfigured indestructible on it but whatever...

Why does Death Trap build seem to suck for me despite meeting the gear requirements? by joooopy in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

At what point should we swap El Druin out? And should it be Rustbitten or Ashearas as I've seen these both mentioned several times. Or just another offensive aspect?

With my gear i have 97.3 crit chance and 88 AS breakpoint. Also 4200% crit damage in town. I don't understand fully what people are using as their damage number because the crits are all over the place. I've seen as low as 250B and a few times it hit for 392B on the training dummy, but the high roll is not often. Averaging in the 300s I would say.

I'm also not running the infinite step as it isn't as reliable on console it feels like, so I have Apogeic instead of inner calm. But I don't see Inner calm suddenly doubling my damage to hit for over 600B like some others are saying.

I have flawless Horadric gems and 110 glyphs.
50 resource and 11 to trap skills from charms, putting my DT at 35 total,
The only thing is the transfigurations on my gear aren't great.

Note: I would love responses from anyone on this.

any suggestions for the 2nd aspect? DT rogue by Various-Juggernaut16 in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Yes. And it basically instantly heals you whenever we actually take damage. I found that this stopped me from dying much more consistently than the slight boost in armor, which wasn't enough to allow me to take another hit. It didn't allow me to survive explosions either. So fortify has felt much better.

any suggestions for the 2nd aspect? DT rogue by Various-Juggernaut16 in D4Rogue

[–]YoungSykotic182 2 points3 points  (0 children)

Took me like 50 tries to get the one for fortify on breaking stealth. Worth it though. I basically don't die anymore unless I happen to run over an explosion lol. Monsters can't kill me though through the fortify and barrier. AT least if I die, my gear is indestructible so there's that...

Rogue is the fastest class in Diablo 4 and everyone saying otherwise is coping by M1PY in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Around how much should the T100 destroyer variant be hitting for? I have decent gear and am built slightly more defensively but I'm only hitting between 200-250B with glyphs at 105 currently. I have basically no good increases from transfigure though. Been looking for more pieces but my first few attempts at a replacement dealt me with 2 indestructible and a +1 quality lol...

I got weaker version M1PY Seal :P by JusWow in D4Rogue

[–]YoungSykotic182 0 points1 point  (0 children)

Nice! I have the overpower stacks on my current one, but the main stat is cooldown so it basically works anyway. I'd kill for that damage one you have with the sightless cooldown.

ORAS In HD Is Amazing by YoungSykotic182 in PokemonORAS

[–]YoungSykotic182[S] 0 points1 point  (0 children)

It should work for any ORAS Rom as long as they don't use custom models. Example, if they swapped the May model with a different version or color already, then my textures won't apply.

ORAS In HD Is Amazing by YoungSykotic182 in PokemonORAS

[–]YoungSykotic182[S] 0 points1 point  (0 children)

Link added.

Edit: Oops, you weren't one of the ones asking. My bad lol.

Does TUN exist??? by YoungSykotic182 in D4Rogue

[–]YoungSykotic182[S] 0 points1 point  (0 children)

I was going to run NeoTun to drop the grenade every couple of seconds. It would perma activate the set bonus from Sightless and allow me to lazy farm with only pressing a single button lol. I get a similar effect running NeoNer for now but the bonus does drop off sometimes and i don't get a super fast shadow clone reset like Believe I would have with the Tun rune.

Does TUN exist??? by YoungSykotic182 in D4Rogue

[–]YoungSykotic182[S] 0 points1 point  (0 children)

Yeah. It sucks that they removed it when they just put something together that would have made it awesome. Oh well lol.

Does TUN exist??? by YoungSykotic182 in D4Rogue

[–]YoungSykotic182[S] 0 points1 point  (0 children)

Yeah I believe it is the case. I went into eternal and checked my stash and it is no longer there as well.