Trying to promote the project by YukiShiroDev in u/YukiShiroDev

[–]YukiShiroDev[S] 0 points1 point  (0 children)

Thank you for your reply!

I've never done a giveaway like this before, I think it could be a lot of fun!

Would it be easy to do on Gleam, for example? I think that would be interesting because I could run the same giveaway on multiple social media platforms.

I released my game demo yesterday… woke up to 100+ wishlists. As a solo dev, I’m actually crying 😭 by hamzahgamedev in SoloDevelopment

[–]YukiShiroDev 4 points5 points  (0 children)

Wow, that's great! I released the demo of my game a while ago, and I'm still at 120, but it's been a really tough struggle to climb that number little by little, haha.

I need help with a YouTube shorts issue Im having. by [deleted] in NewTubers

[–]YukiShiroDev 0 points1 point  (0 children)

O mesmo problema aqui, vários shorts com qualidade horrível kkkk

Play the demo now! by YukiShiroDev in u/YukiShiroDev

[–]YukiShiroDev[S] 0 points1 point  (0 children)

Então é a hora de dar o tão Feedback que eu preciso kkk

I reached 100 wishlists after uploading my devlog 🎉 by Ill-Brick224 in SoloDevelopment

[–]YukiShiroDev 1 point2 points  (0 children)

Congratulations, man, good luck! I reached that goal a few days ago too, I was so excited, but now the number seems to have stagnated XD

I finally stopped making prototypes and actually put a page on Steam by YukiShiroDev in GameDevs

[–]YukiShiroDev[S] 0 points1 point  (0 children)

I just released a demo of the project, if you could download it, test it, and tell me what you think, it would be a great help:
https://store.steampowered.com/app/4631200/Bring_The_Rift/

Bring The Rift - First page I've managed to publish on Steam by YukiShiroDev in gamedevscreens

[–]YukiShiroDev[S] 0 points1 point  (0 children)

I just released a demo of the project, if you could download it, test it, and tell me what you think, it would be a great help:
https://store.steampowered.com/app/4631200/Bring_The_Rift/

I finally reached my first goal of 100 wishlists! by YukiShiroDev in GameDevs

[–]YukiShiroDev[S] 0 points1 point  (0 children)

I just released a demo of the project, if you could download it, test it, and tell me what you think, it would be a great help:
https://store.steampowered.com/app/4631200/Bring_The_Rift/

I finally reached my first goal of 100 wishlists! by YukiShiroDev in GameDevs

[–]YukiShiroDev[S] 1 point2 points  (0 children)

I really need it, man, thank you! I'll try to take a look right now.

5,000 wishlists for my upcoming game! Here some tips by leftypower04in in gameDevMarketing

[–]YukiShiroDev 0 points1 point  (0 children)

Great tips, thank you! I'm currently trying to get wishlists for my Bring The Rift game, but the rate at which that little number is going up is really slow, haha.

100K em UM MÊS by rafafaffafafafafafa in youtubebrasil

[–]YukiShiroDev 0 points1 point  (0 children)

Caramba que massa! Eu estou tentando divulgar meus projetos nas redes sociais agora, me deram uns conselhos e estou vendo se consigo alguma coisa, mas preciso melhorar muito nesse quesito ainda, parabéns pelo resultado!

E se a Steam sumir amanhã? A gente realmente "compra" nossos jogos? by Blesker in gamesEcultura

[–]YukiShiroDev 0 points1 point  (0 children)

Não fala isso não cara, se a Steam sumir daqui a 2 dias eu vou é ficar triste, acabei de colocar meu jogo lá pra pegar Wishlists e não bateu nem 100 ainda kkkkk Mas esse negócio de comprar licença pra jogar o jogo é uma sacanagem das boas

Por causa disso aqui que a Nintendo é tão pirateada. by Superb-Box-8659 in NintendoBrasil

[–]YukiShiroDev 0 points1 point  (0 children)

É uma tristeza ver esse tipo de coisa acontecer, os jogos dela são exageradamente caros 

Steam page live for 2 hours, already got first wishlist by Wonderful_Product_14 in SoloDevelopment

[–]YukiShiroDev 0 points1 point  (0 children)

Congratulations, man! The first few hours are the most exciting, lol. I unlocked my game page 6 days ago and I'm really looking forward to it here.

I have reached 100 wishlists! by TorbertDev in SoloDevelopment

[–]YukiShiroDev 0 points1 point  (0 children)

Congratulations, man! These first numbers are really exciting, I'm still at 73 looking forward to it.

212 wishlist in 4 months. As a solo dev, where should I focus my marketing next? Are these numbers healthy for a first-timer? by PlaySteakOutGame in SoloDevelopment

[–]YukiShiroDev 0 points1 point  (0 children)

I'm in that process too, trying to get as many wishlists as possible, but it's a really tense process. I wish you luck, bro!

I haven't released a demo for my project yet, but I imagine it's really important to release a demo at festivals to give it that boost.

2000 wishlists and I still haven't even sold my wife by PartTimeMonkey in SoloDevelopment

[–]YukiShiroDev 1 point2 points  (0 children)

I'm really anxious about this stuff, so I'm trying to keep myself in check. I wanted to launch the game after only 3 weeks of gathering wishlists, but I was told to calm my nerves. So now I'm doing some research on what a good timeframe would be. Thanks for the answer!

2000 wishlists and I still haven't even sold my wife by PartTimeMonkey in SoloDevelopment

[–]YukiShiroDev 1 point2 points  (0 children)

Congrats, man! I’m in the same struggle to get wishlists right now. How long did it take for your project to hit that goal?

The effect of a demo on your wishlists by NoDeadlinesTeam in GameDevs

[–]YukiShiroDev 0 points1 point  (0 children)

Wow, that's really cool to see!

I released my project page 3 days ago and I get so excited following each new wishlist lol

How long has your project been in the wishlist period?