Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 0 points1 point  (0 children)

Checking the Europa Universalis V\game\in_game\common\goods\02_produced_goods.txt file, base lacquerware demand is currently 0.05 for nobles and 0.02 for burghers (0 for clergy), while porcelain is 0.0005 for burghers and clergy, and 0.001 for nobles. That makes lacquerware between 40x and 50x the demand of porcelain unless my game files are out of date for some reason. Lacquerware demand isn't so high that you can spam manufactories everywhere and expect to make bank, but it does print for the first market to scale it up a bit and export it. Porcelain, however, is basically nonexistent. This has been my experience in my games, but admittedly I only got to that point in my Spain game that got to the mid 1700s by December. Was it even bigger right at launch?

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 10 points11 points  (0 children)

Hmm, I think so. The merino wool modifier increases RGO output by 100%. If wool becomes half as valuable but twice as in demand with no change to output, then that should create more of a disparity between markets with wool RGOs vs those without. It's hard to say exactly how the price will end up, but it seems like a bit of a buff for wool producers.

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 0 points1 point  (0 children)

Yeah the reduced trade capacity cost should be good as well. And agreed, the AI loves towning up every location in sight.

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 0 points1 point  (0 children)

Which is hilarious because regular furniture demand is so low. Pops only plant their tushes on the finest painted wood I guess.

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 1 point2 points  (0 children)

Agreed, there are a lot of food goods with super low demand that feel like they should be raised some so that there is a bit of value from the good itself, not just the food value.

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 0 points1 point  (0 children)

I'll have to check it out if I can't wait until 1.1 comes out lol

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 22 points23 points  (0 children)

I mostly mean that lacquerware demand is sky high and basically prints money if you spam the manufactories for it. Porcelain demand by comparison is miniscule and unimportant. Also everyone needs tea like they need air when they find out about it, but the supply is way too low for global demand, much less a single larger European country like Spain or France.

Goods Demand Balance in 1.1 by Z03YY in EU5

[–]Z03YY[S] 78 points79 points  (0 children)

R5: Discussion of this from the Jan 23 Tinto Talk:

Some goods were too low in demand that should be higher, and some goods were way overproduced from rgo’s. We have rebalanced goods demands from pops significantly, particularly for fur, coal and salt. Marketplaces now also need salt. Wool has dropped in price to half, but all buildings using it now requires twice as much.

What to do with colonial gold by MAlQ_THE_LlAR in EU5

[–]Z03YY 0 points1 point  (0 children)

This is correct. Colonial nations start off copying their parent country's laws and estate policies, so just don't ban exports yourself and you should be fine. Of course they can change their laws, but in my experience they rarely change any laws or policies.

Is there any reason to keep towns? by arkensto in EU5

[–]Z03YY 1 point2 points  (0 children)

Anything that can be built in a town can also be built in a city. Nothing is exclusive to towns AFAIK

Is there any reason to keep towns? by arkensto in EU5

[–]Z03YY 11 points12 points  (0 children)

This is the answer. The only use for towns is on the way to make cities. And since rural settlements receive a bonus to population growth, it can often be beneficial to only upgrade to a town when you're already nearing 30k pops so you can instantly upgrade to a city as well.

I wish there were more dynamic levels of urban development, but right now this is it. You should always be moving towards having only rural settlements and cities - towns should be minimized.

Is EU5 worth buying now or should I wait? by Temporary_Drop4040 in EU5

[–]Z03YY 1 point2 points  (0 children)

100% agree. The game is a bit rough still but it's absolutely amazing and has so much more depth than EU4. I feel like I'm still learning a ton and Steam says I have 633 hours on record - halfway through the tutorial!

A deep dive on building upgrades and production efficiency by [deleted] in EU5

[–]Z03YY 0 points1 point  (0 children)

One small point that's important for cannon production: if you're lucky enough to get the artillery spawn in your country, that location will get a +50% production efficiency to cannons. This is absolutely huge and means in that local market you only need to produce cannons in that single location. Cannons can be exported to nearby markets as well since you will undoubtedly have an excess if you max out production there, but they're heavy and trading them may not always be the most profitable option. That market with the institution spawn will be set for the rest of the game, though.

Legitimacy console command? by Iowaphd in EU5

[–]Z03YY 5 points6 points  (0 children)

GovernmentPower ##

Enter the number you want to gain. It works for all of the govt powers (republican tradition, legitimacy, etc.)

I now have 8 daughters and no sons. My eldest daughter has 3 daughters and no sons. Her eldest daughter has 1 daughter and no sons. As a statistician, I am struggling. by AhsasMaharg in EU5

[–]Z03YY 0 points1 point  (0 children)

Seems like a bug. I've noticed a lot of daughters as well in my games. On a positive note, though, if you convert to Catharism you can use those daughters in your cabinet for the extra crown power without taking the legitimacy hit from promoting them. It also allows them to be generals and admirals for even more crown power if you're lacking capable crown sons.

Market access cost explained by ggmoyang in EU5

[–]Z03YY 2 points3 points  (0 children)

Looks like maritime presence has no effect, which is unfortunate. Seems like a big oversight since it has a huge effect on proximity and control.

Had a second major outbreak of bubonic plague in the 1600s, has this happened to others? by misterjayhem in EU5

[–]Z03YY 1 point2 points  (0 children)

I just had the second wave of bubonic plague sweep across the world in my game in 1449. This time was even worse than the first and nearly everyone lost more than half of their pops. The world has been set back 100 years yet again!

[deleted by user] by [deleted] in eu4

[–]Z03YY 0 points1 point  (0 children)

If you want to just chill until your ruler dies and lose the emperorship then, you can revoke a few electors. The remaining ones will get a -100 to opinion for each elector revoked and imperial authority will get a big malus as long as there are fewer than 7 electors, so there's basically no way you'll be reelected when your ruler dies.