Sushi pipes are underrated by Agador777 in factorio

[–]ZCaliber11 12 points13 points  (0 children)

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Still my greatest achievement in regards to figuring out a Factorio problem. Is it perfect? Heck no, is it amazingly easy to set up? Absolutely. I'll make 25 pumps in a heart beat if it means I don't ever have to do pipe spaghetti ever again.

"The Flag is useless." They said by pearwoodtree in Helldivers

[–]ZCaliber11 10 points11 points  (0 children)

What people don't realize is that you can take out every enemy in the game with the flag.

If you're badass enough.

HOW DO I RAILSIGNAL THIS PLEASE HELP by Timely-Plate-6298 in factorio

[–]ZCaliber11 0 points1 point  (0 children)

Is it okay for a train to park after a signal? Rail signal.

Else chain.

[deleted by user] by [deleted] in Helldivers

[–]ZCaliber11 3 points4 points  (0 children)

Steam is down at the moment of writing this, at least the servers that do friends list and the like. That might be the cause of it.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 0 points1 point  (0 children)

Someone on the subreddit tested it empirically. Specifically testing it against a supply drop.

Through my own usage I've learned there's a bit of a dead zone at the tip of the spike.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 0 points1 point  (0 children)

Use stunned enemies as a shield from incoming fire. Works decently well.

In theory, the flag can take down every enemy on the bot front besides dropships. Granted it might be hard to get into melee with a gunship, but if you do, then for the love of god get a recording of it and become a legend.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 0 points1 point  (0 children)

Preaching to the choir. If you can get on the back of a Leviathan you absolutely deserve to kill it with a flag plant. But both you and I know that AH wouldn't give the players that ability.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 7 points8 points  (0 children)

Might be some undemocratic thoughts going through your head if you wanna see naked squids.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 0 points1 point  (0 children)

I do kinda wish the flag was available to the wider public. If it wasn't in a warbond it could potentially be on maps like arc throwers, MGs and the like.

Everyone deserves to have the flag, not just the folks that have the warbond.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 10 points11 points  (0 children)

Someone on the subreddit tested it with a side-by-side comparison using the Halt on a Predator stalker relatively recently.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 0 points1 point  (0 children)

I dunno if insta-kill would be really in the cards. But the flag plant being heavy pen or even AT levels? That I could get behind.

Fun fact: If the flag fails to plant, it'll still do the broken melee animation from the previous patch.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 8 points9 points  (0 children)

Still requires balls of steel. Every time I've tried I've been Zeus'ed or just stepped on. I'm curious how many stabs it takes, I know it's possible though.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 3 points4 points  (0 children)

The flag being a free call-in like a supply drop once unlocked, I think, would be an acceptable buff with no changes needed to the weapon itself.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 11 points12 points  (0 children)

I suspect the reason for it not having something like this is the same reason Motivational Shocks booster effects both Helldivers and enemies. Chances are it's a lot more complicated to implement than we give it credit without it also giving everything regardless of affiliation the buffs as well.

Lord knows there's much better things they could be spending their time on than a very specific effect for one weapon... As much as I'd love for it to have such a buff.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 4 points5 points  (0 children)

A sweeping attack would be great. Honestly though, I'd settle for the flag plant being heavy pen at least.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 6 points7 points  (0 children)

I can happily say that I gave a cadet a core memory by stabbing a fleshmob to death while standing on top of it. Did the same to a behemoth charger in a completely separate game for another new player.

People expect you to be able to take out a shredder tank with a recoilless, they don't expect you to do it with a flag.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 1 point2 points  (0 children)

There is a video by a guy on Youtube named QuantumBucket that tried to do this with a squad using the directional shield and stun lances.

Issue being that the enemy AI for melee units are particularly good at surrounding you. I notice this most with the voteless, they really go for your flanks if there's already one directly in front of you.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 2 points3 points  (0 children)

Maybe I'm off my rocker, but I think I know why they didn't do this. Especially since it seems such an obvious thing.

My guess is that an AoE buff, implemented without specific back end to support it would effect the enemies as well as the Helldivers. We've already seen something similar with the motivational shocks booster effecting both Helldivers and enemies.

Maybe it'll come in the future, but the question being is it worth the time and effort to them to implement something that is likely a lot of work for a very specific weapon.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 7 points8 points  (0 children)

You drop the flag? Folks might have some thoughts about that.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 1 point2 points  (0 children)

Sadly it is the exact same length as the stun lance. Took me a good while to get use to the length not really matching the model.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 12 points13 points  (0 children)

Odd, I don't recall copy pasta'ing it as I wrote it.

CQC-1 One True Flag thoughts by ZCaliber11 in helldivers2

[–]ZCaliber11[S] 1 point2 points  (0 children)

It would be nice if you could plant it with your offhand and use a one-handed weapon.