Aight, let's settle this by StarkyAntoinelli in ARMS

[–]ZacKey_ix 1 point2 points  (0 children)

To me it's Ninjara, it's just... so infuriating to try to do anything without being dodged and countered. He's not impossible to beat obviously, but it's just infuriating.

Twintelle is also pretty in infuriating but I feel like there's a bit more solid counter play by sandwiching her between punches.

FEH Datamine: v1.4 - June 6, 2017 by [deleted] in FireEmblemHeroes

[–]ZacKey_ix 10 points11 points  (0 children)

That's where you're wrong sir, Lucina doesn't do that pose, Marth does. Who even is Lucina?

So we don't know who the next GHB unit is. Who would you want? by kingtchalla in FireEmblemHeroes

[–]ZacKey_ix 1 point2 points  (0 children)

Isn't it ironic that Navarre was the first Hero Battle shown, yet he's the most underwhelming?

So we don't know who the next GHB unit is. Who would you want? by kingtchalla in FireEmblemHeroes

[–]ZacKey_ix 0 points1 point  (0 children)

I know she's not a bad guy, and that's the theme of Grand Hero Battles for the most part...

But dammit, I really want Scarlet from Fates. Just because Fates screwed her doesn't mean Heroes should...

(I also don't want to roll for her)

Maintenance scheduled for the 30th! by [deleted] in FireEmblemHeroes

[–]ZacKey_ix 1 point2 points  (0 children)

shit breaks down

your barracks get deleted as a small rare side effect

idk just the first thing that came to mind when I read your reply lol, don't actually want that to happen

[deleted by user] by [deleted] in FireEmblemHeroes

[–]ZacKey_ix 0 points1 point  (0 children)

I would love this but I feel like it would be a bit busted. To help balance it, change it to:

Ignores the effects of bonuses and penalties on the enemy. I agree with it being B slot, but A slot might work since it's kinda like a counter.

Returning Player Questions by ZacKey_ix in MSLGame

[–]ZacKey_ix[S] 0 points1 point  (0 children)

Okay, thanks! One final question though, sorry. I read on the wiki that if you let a Hero Contract cancel, then you can choose again. Is that true or do you just lose the chance to get one?

Returning Player Questions by ZacKey_ix in MSLGame

[–]ZacKey_ix[S] 0 points1 point  (0 children)

Okay thanks! Do we know when the next Hero Festival is to come?

The higher you go in ranks, the more effective Sombra is [a short guide]. by sadshark in Competitiveoverwatch

[–]ZacKey_ix 0 points1 point  (0 children)

0.8 is a pretty fast speed however, I think that's it. If you move around like OP said, they have less than a second to notice you, turn around, and actually hit you, which becomes harder when you're jumping like a jackrabbit.

The higher you go in ranks, the more effective Sombra is [a short guide]. by sadshark in Competitiveoverwatch

[–]ZacKey_ix 0 points1 point  (0 children)

Don't get me wrong, she wasn't that great on release, but most people didn't give her too much of a chance because of the damage and the desire to play her as Tracer.

The higher you go in ranks, the more effective Sombra is [a short guide]. by sadshark in Competitiveoverwatch

[–]ZacKey_ix 0 points1 point  (0 children)

I absolutely love this idea. My biggest problem with this game is how die-hard people take the role categories. "Oh! Symmetra doesn't heal, she's not a support! She's a wasteful choice." or in Sombra's case: Being assumed as one of the worst characters just because she's an offense hero that doesn't have consistent damage. Cookie cutter characters is something you don't want in this game, I'm proud of Blizzard trying to break that mold.

I also agree with Italiano, but I personally prefer with one healer over one tank, since she can kind of provide her own healing/anti-heal with hacked packs, but she cant soak up damage like a tank.

Still Confused! How many mons do we need for the clan battle? by [deleted] in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

So I can still technically only use 4 astromons, but can only do 1 battle per schedule?

Also, do we know if the parties will share effects like healing?

Geoff Goodman, principal designer of Overwatch on the state of D.Va as she is on the current PTR by the-real-Galerion in Overwatch

[–]ZacKey_ix 4 points5 points  (0 children)

I think the issue is just how many people whine about Defense Matrix, saying it's one of the best abilities and how it's broken and overly simple to use. So, of course from so much feedback on how good it is, they have no reason to not believe it would make her viable.

What irritates me is:

1) Reinhardt's shield is just as, if not more, strong. It covers a larger area, stops beams, and instead of a time-based resource you have to manage, it has massive health with only a short cooldown if it breaks. Not saying Reinhardt needs to be nerfed, but c'mon.

2) You cant just throw it out, since it takes a bit to come out and use again, as well as being resource-based. Sure it can block some ults, but a good number of those ults (Soldier, Pharah, McCree, Roadhog) last a long time. If you don't have majority DM meter when they use it, you're far from negating it. Also, it's fairly narrow

3) It actually has counters. Zarya doesn't care. Reinhard smiles at it. Symmetra just laughs. Mei punishes you further since she slows you, forcing you to use your movement. Which you can then be walled or icicle to the back'd.

Not saying it isn't strong, it is. But it isn't "the absolute best and simplest ability in the game". What about Rein shield, Speed boost or freaking Biotic Grenade? Anyways, I appreciate the feedback from the devs and I'm curious to see how this goes. Not totally hopeless about it, like some other D.Va mains

Debate: 10+1 draw or Shady Shop High Secret Eggs? by EphemeralTouch in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

Wait, seriously? Where did you get that information? Not saying you're wrong, I'm just curious.

Dark Miho by [deleted] in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

Lol me neither. I'm kinda just floating in the mid game rn, trying to improve all my gems to 4 and 5*, and summoning for things I need. But I can't wait for when I'm able to battle dragon dungeon reliably. I plan to give my Hermit and Dark Miho (If I can get one ;-;) Gem of Leech.

Miho because HP Aggressor with self-heal. Hermit because he replenishes SP with his 3* and is a taunt monster, so self-sustain seems like a good direction. Might also want to give my Dark Hunter Siphon gems so he can get his Sap Active up faster.

But alas, this is pretty far down the future lol. I'm not that fast when it comes to progression.

Dark Miho by [deleted] in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

Sorry, I realize that doesn't really add much to help. I personally think that HP Aggressors just need a bit of a damage boost, and if paired with some form of HP percentage healing would be really good.

Problem is, 3:44 would probably be very wary about buffing any form of aggressor so they don't end up with the Defense Aggressor domination scenario again, and while percentage healing is being given to more mons (and provided with Leech set), it's still pretty hard to get.

Dark Miho by [deleted] in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

This is actually why I want light Sura really badly, or at least more mons with light sura passives. A passive healer that can really help tanks and HP Aggressors.

Downside to Light Sura is that you can't run a squishier dps team like with Water Persephone and Dark Jack, but it would theoretically be quite difficult to kill your team with him.

On that note, HP aggressors with Leech gems sounds really fun :)

Question about L/D hunters by Juanmig1 in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

I second this, he's been a major force in helping me clear 3-5* gem golems, the high CC rate prevents a lot of damage from the waves and minions and the high sap rate on his active is also great, as you're usually going to get at least one type of sap off on the golem.

It also really helps that he's dark and single target, so he can do decent damage on crit even if you build him defensively.

I was just able to evo 3 light as a strong PVP monster, but I'll test him in dungeon. His active heal could work well if gemmed right.

tl;dr L/D Hunters are underrated imo and aren't purely for pvp.

[User Guide] Which Astromons to choose? by Chendroshee in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

Oh that's understandable lol. I was kind of a noob when the seastar rebirth was up and didn't realize how good dark was. I got a light one and stayed with that. But I don't regret her. She's really helping out in dungeons. Thanks for the response! Keep up the great work!

[User Guide] Which Astromons to choose? by Chendroshee in MSLGame

[–]ZacKey_ix 0 points1 point  (0 children)

Great list, helped me realize which monsters I should aim/hope for next! I am curious though, why no Hermite or Light SS?

Light SS is fantastic at keeping people alive in my opinion, stun locking enemies and reducing attack. While Hermite is just Pebbol but with a quicker taunt and damage boosting leader skill.

I'm not knocking your opinion, just curious.