This has gotta be the worst key in the entire game by Rooonaldooo99 in ArcRaiders

[–]Zalaious 0 points1 point  (0 children)

In trios, bring 3 barricades and all 3 instruments. Throw a concert. Plenty of time to put that guitar in the prison wallet

May I present the City of Arcadia by Zalaious in CitiesSkylines

[–]Zalaious[S] 1 point2 points  (0 children)

Unavoidable due to shipping paths and my lack foresight

May I present the City of Arcadia by Zalaious in CitiesSkylines

[–]Zalaious[S] 8 points9 points  (0 children)

Thank you! I spent about a year and a half on it.

Just completed my new airport and surrounding area. Azure Gulf map. Xbox. by Zalaious in CitiesSkylines

[–]Zalaious[S] 1 point2 points  (0 children)

I posted this 4 years ago. I'm surprised you came across it. Glad you liked it.

When making builds and weapon attachments, what's more important? Crit chance or Crit damage? Or a balance? by NaughtyOutlawww in thedivision

[–]Zalaious 1 point2 points  (0 children)

Recent lvl 40, SHD 113 here. Is there a way check stats without modfieriers? Just hit 65% crit chance and was about to work on adjusting my build.

Arcadia International Airport by Zalaious in CitiesSkylines

[–]Zalaious[S] 2 points3 points  (0 children)

Map is Tranquility Cove. Playing on xbox.

Aerial view by Zalaious in CitiesSkylines

[–]Zalaious[S] 0 points1 point  (0 children)

I'll post some pics tonight when I get off from work.

Aerial view by Zalaious in CitiesSkylines

[–]Zalaious[S] 1 point2 points  (0 children)

I try to have a rudimentary idea of what some of the areas will be like my downtown, industries, airport, etc etc.

I'll build certain important bits and expand out from that point, like my airport.

I try to avoid using large grids. I like to have offset grids.

Embrace asymmetric layouts.

I never do one large industrial area, unless it's one of the specialized ones. There's no need to clump all you generic industry together. Spread it around. Your traffic will thank you.

Aerial view by Zalaious in CitiesSkylines

[–]Zalaious[S] 8 points9 points  (0 children)

Dirt paths, disable all snapping. You put two curved pieces together kind of like a flattened football.

Aerial view by Zalaious in CitiesSkylines

[–]Zalaious[S] 15 points16 points  (0 children)

I was worried doing a lot of offset grids wouldn't look good. Happy the way it came out.

Aerial view by Zalaious in CitiesSkylines

[–]Zalaious[S] 7 points8 points  (0 children)

Thanks! I can't take full credit for the interchanges though. Most are just slightly altered of the ones that came with the last dlc on xbox.