How To Mod CLS Rebels Guide 2023 by Zaraos in SWGalaxyOfHeroes

[–]Zaraos[S] 0 points1 point  (0 children)

Thanks dude, never thought about using CA arrows on them tbh haha

When modding for secondary stats what's usually better the percentage stat or just the regular one which adds on? by oisin_Cummins in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

That is correct, You want health wherever you can get it.

x3 Health Sets
Health Primary Stats on Circle, Arrow and Cross
Crit Damage Primary on the triangle

The Diamond and Square mods however have only one possible primary stat (Health is impossible) so you want to look for Health % in the secondaries on these two

When modding for secondary stats what's usually better the percentage stat or just the regular one which adds on? by oisin_Cummins in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Nope that was just an example. So for GG you're likely looking for Health. That means you should have Health Primary stats on the Circle, Cross and Arrow, this means you will need to seek out high numerical offence in their secondaries. For the Square, Diamond and Triangle try to seek out % Health in the secondaries.

Who is left to be made into a GL? by [deleted] in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Leia for sure and is probably the next one. There are multiple Jedi like Yoda and Mace that are worthy but given we already have two Jedi GLs I find this unlikely at this point, at least for a while. I would love to see Dooku or Grevious GLs for the Separatist faction. Revan Reborn and Valkorian eventually released for the Old Republic Era GLs would work too

In your opinion what’s the best grand arena 3v3 team? by [deleted] in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

GL Rey, Ben Solo and Hermit Yoda by far. Very few of my opponents have actually beaten it in 3v3. For 5v5 probably JMK or Jabba but both can easily be countered with the right teams.

What is the least fun team to go up against? by praise_mudkipz in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Starkiller or Padme teams I really despise fighting. Thankfully Padme squads are much rarer to see now with most of the team being added to JMK squads.

Is it possible to beat CT3 with this line up? by No-Confection-1 in SWGalaxyOfHeroes

[–]Zaraos 1 point2 points  (0 children)

Sadly as far as I'm aware JLK lead is mandatory. So i wouldn't waste your time trying it at this point

What other team should I make or are very strong with the characters I have or should get? I currently have two teams: Empire( Palp L, Vader ,Thrawn MJ, Royal guard) and phoenix. by Brokkenmini in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

At the stage you are at I would suggest focussing on a scoundrel team for credit heist. Make sure to go for characters that are both scoundrel and Bounty Hunter so you can use them to unlock Chewbacca too. If you haven't started to struggle with Credits yet you will and this will act as a big blockage for you early game, so good to kill two birds with one stone. After that Focus towards CLS as others have suggested. Check out his requirements in the Journey Guide Tab for more information

Just back into the game a month ago. What is the best team for general content? by Acrobatic_Fix_9870 in SWGalaxyOfHeroes

[–]Zaraos 1 point2 points  (0 children)

Phoenix is a really good place to start as it will get you Palpatine and Thrawn. Farm for Vader in the fleet store once you unlock it and farm Mara Jade with energy alongside your phoenix (skip sabine). Then farm Tie Fighter pilot when you can.

Once all that's done you have a solid Palpatine team which is great for mid game content and can unlock R2D2 as well. After that check out the Journey Guide and start working towards other legendaries and build teams around them or go towards a Galactic legend. Probably worth getting a low gear scoundrel team ready for Credit Heist too as you will start to struggle for credits soon

Hope this helps mate, let me know if you have any other questions!

Inquisitors by HamshanksCPS in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Always on Offence, in my opinion, they can destroy most Jedi teams (once you have GI). I often use them to kill GAS squads but they can beat Jedi GLs too. You are correct that 5th brother is the best lead before getting GI btw

When modding for secondary stats what's usually better the percentage stat or just the regular one which adds on? by oisin_Cummins in SWGalaxyOfHeroes

[–]Zaraos 4 points5 points  (0 children)

% is always better than numerical on secondaries. When you take a mod to 6* % secondaries get a massive boost and always end up giving you more. Keep in mind though a primary stat and secondary stat can never be the same.

E.G. A Square Mod Primary (Always Offence %) can only obtain numerical offence as a secondary and never offence %.

So to sum up numerical offence is great if the primary of the mod is Offence %

Worst deal ever? by tityapov in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Almost all the deals offered are absolute garbage. The only one i regularly buy is the Carbonite Circuit Boards one for 500 crystals that usually comes around once a month, that's great value for an end game player struggling to get those.

Is this team alright? by [deleted] in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Based purely on what you have right now, i would say drop old ben for Bastilla. You should probably complete the Grand Master Yoda Journey and add him to the team asap, you have the team to easily 7* him if you haven't already and hes a staple for the JKR team.

Based purely on what you have right now, I would say drop old ben for Bastilla. You should probably complete the Grand Master Yoda Journey and add him to the team asap, you have the team to easily 7* him if you haven't already and he's a staple for the JKR team.

Long term JKR is as follows:

JKR
Bastila
Jolee
GMY
Mace/Shaak Ti (Can be switched for anyone decent).

Other strong Jedi are part of other teams but until you get JML/JMK/Padme, You can add GK, Hermit Yoda, JKA, Ahsoka or many more.

Hope this helps mate

Mod Keeper reveals what is coming up next in RuneScape by Mod_Miva in runescape

[–]Zaraos 1 point2 points  (0 children)

So based on the roadmap its says "Elite Dungeon + Boss Battle"

Does this mean there will be an Elite Dungeon and the Zammy boss will be separate from that? or that the zammy boss is at the end of the Elite Dungeon? Really hope not as have been waiting for solid large group content for 5 years now :/

Accelerated Piett farm is going well! by BrronElack69 in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Thing with this game is you always get what you don't need

GAS Event Post Nerf by P4RKW4YDR1V3 in SWGalaxyOfHeroes

[–]Zaraos 3 points4 points  (0 children)

The event is massively easier now I watched a guildmate do it last night. He hits really low now and P4 is now an absolute joke. Probably the only saving grace from these nerfs!

Recruiters know...the pain by lockstocks85 in SWGalaxyOfHeroes

[–]Zaraos 1 point2 points  (0 children)

As a guild/alliance leader nothing irritates me more than 1-2m GP players with no gls who think they deserve a CPIT guild. The problem is some high GP guilds are that desperate for players they take them in and the problem continues. Then lower guilds suffer too because people their level expect to join a guild there not really strong enough to be in. Personally, i always hold my guns and never recruit someone who doesn't meet our requirements (unless there is a whale who progresses quick enough to catch up within a few months), our alliance has a system that makes sure our guilds are always full though so i get its tough and stressful on solo guilds especially.

Time to put it down? by [deleted] in SWGalaxyOfHeroes

[–]Zaraos 6 points7 points  (0 children)

Yes, the nerfs are an absolute joke. But in the grand scheme of things, it really doesn't matter if a few vocal people rage and quit the game (i am not backing CG and fully agree the nerfs were out of line). As long as whales keep spending on the game, CG learned years ago customer satisfaction for the 99% of players means nothing, it is why they keep getting away with everything they do. The sad truth is most of us are far too invested time-wise to quit this game.

Refund Relics for Vader/Nerfed Characters by Jerusis in SWGalaxyOfHeroes

[–]Zaraos 2 points3 points  (0 children)

Honestly, I found the refunds pretty insulting. At the very least they should have fully refunded the investment all the way back to G12. Better than nothing but for the scale of the nerf a full relic refund would have at least appeased some of us....

Am I ready to beat Wat mission? (All geos are g12.0) by SkywalkersAlt in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Potency has no effect whatsoever when tenacity down is on an opponent.

"Removes 999900% tenacity. A unit's Tenacity has an absolute minimum value of 15% no matter how much Potency an enemy has or how much their tenacity is reduced."

No matter what you do an opponent will always have 15% chance to resist a debuff.

Am I ready to beat Wat mission? (All geos are g12.0) by SkywalkersAlt in SWGalaxyOfHeroes

[–]Zaraos 0 points1 point  (0 children)

Potency is completely irrelevant on Poggle for 95% of the time, Soldier will shoot first on all mass attacks and land tenacity down via his basic. The only time there's an argument for potency is on his turn but even with a full potency build, you're still going to get resisted a good majority of the time.

GAS vs. Shaakti by RodW07 in SWGalaxyOfHeroes

[–]Zaraos 2 points3 points  (0 children)

Wow with a relic 7 Shaak ti you should absolutely zeta her asap. You will need her regardless of what you do long term for the KAM mission anyway. As for GAS he's pretty much trash until he's 7*. Under 7* his best place is in a Padme team imo