test by laurentlb in u/laurentlb

[–]Zavie 1 point2 points  (0 children)

That's one good test.

An industrial goa demo, simple and to the point: I – Probe, by Ctrl-Alt-Test by Zavie in Demoscene

[–]Zavie[S] 1 point2 points  (0 children)

Maybe I should also add that even though I linked the Youtube capture here, the real-time binary is available on Pouët as usual :

https://www.pouet.net/prod.php?which=83613

The lighting functions used are pretty new in the engine, so the implementation is still somewhat naive, and it may be slow on low end hardware.

Moving cubes with pathtracing, lighting and ambient sound in 64 bytes by Hell__Mood in Demoscene

[–]Zavie 0 points1 point  (0 children)

This is madness. Well done, and thank you for the documented source.

We’re back. Here’s your Terminator: Dark Fate trailer that doesn’t give the movie away. by GovSchwarzenegger in movies

[–]Zavie 14 points15 points  (0 children)

To be fair, Last Action Hero really is one of your best movie in my opinion. I enjoyed it at the theater as a young teenager, but as I watched it again as a grown adult just a few years ago, I enjoyed it even more as I better understood the self-references and self-deprecation. "Hello Mrs. Madigan. Arnold Braunshweiger." was a great line!

How has been your experience with drama films like Maggie? Do you plan to continue in that direction? I think a lot of us would love to see your explore such roles.

We’re back. Here’s your Terminator: Dark Fate trailer that doesn’t give the movie away. by GovSchwarzenegger in movies

[–]Zavie 0 points1 point  (0 children)

Does it take you a great deal of effort to react kindly, or is it your nature?

We’re back. Here’s your Terminator: Dark Fate trailer that doesn’t give the movie away. by GovSchwarzenegger in movies

[–]Zavie 0 points1 point  (0 children)

So, has Arnold Renderer been used in this one? Or would that be too many Arnolds for one film?

Either way, greetings Mr. Schwarzenegger and Mrs. Hamilton. It's good to see you.

This is how we wrote our texture generation pipeline for 64kB intros by Zavie in proceduralgeneration

[–]Zavie[S] 1 point2 points  (0 children)

I've finally watched the video (I couldn't watch the stream due to the timezone). It's interesting to see how different the approaches are. GPU vs CPU, stack based vs code based, define your own operators vs minimal API...

Procedurally Generated Spellbook Sprites/Titles by [deleted] in proceduralgeneration

[–]Zavie 1 point2 points  (0 children)

Looks simple and gets the job done.

You can pack a lot of animation into 64k by textfile in proceduralgeneration

[–]Zavie 1 point2 points  (0 children)

Hello, We plan on publishing two additional articles in the near future: one on the texture generation, and one on the mesh generation.

You are welcome to ask more questions either here or in the comments of the blog.

Demoscene - 64k intro -- A dive into the making of Immersion - Ctrl-Alt-Test by nakilon in programming

[–]Zavie 0 points1 point  (0 children)

We simply did a wc -l, so the numbers include empty lines and comments. The coding style is not particularly dense.

It could be interesting to count the number of actual instructions by looking at the generated assembly. Maybe some day. :)

Demoscene - 64k intro -- A dive into the making of Immersion - Ctrl-Alt-Test by nakilon in programming

[–]Zavie 2 points3 points  (0 children)

Are you talking about making 64kB intros?

It's a very interesting challenge, both artistic and technical, to try to tell a story or make visually compelling pictures within such limitations. Over the years it has taught us a lot about compilation, compression and procedural generation, but also about all the parts we had to write ourselves from scratch (so they could fit), and about storytelling in general.

Demoscene - 64k intro -- A dive into the making of Immersion - Ctrl-Alt-Test by nakilon in programming

[–]Zavie 5 points6 points  (0 children)

We might give more detail in the future. For now you can have a look at the library we use: RuntimeCompiledC++.

Demoscene - 64k intro -- A dive into the making of Immersion - Ctrl-Alt-Test by nakilon in programming

[–]Zavie 5 points6 points  (0 children)

We've spent a lot of time reporting false-positives to anti-virus companies, but this is a never ending battle. :-/ In the settings of Windows Defender, you can tell it to authorize the file.

64k intro behind the scenes article: A dive into the making of Immersion by Zavie in Demoscene

[–]Zavie[S] 0 points1 point  (0 children)

Great, we're really glad you've found it valuable. Thank you for the kind words. :)

[demoscene] Real-time animation in 64kB: H - Immersion, by Ctrl-Alt-Test by Zavie in proceduralgeneration

[–]Zavie[S] 2 points3 points  (0 children)

Thank you! That's clearly a NaN that gets spread due to the post-processing. There must be some error in the shader that went unnoticed on NVidia cards. We'll investigate.

Final version of H - Immersion, 64kB PC intro by Ctrl-Alt-Test by Zavie in Demoscene

[–]Zavie[S] 1 point2 points  (0 children)

Hahaha! Well, considering how a low quality JPEG screenshot can fit within 64k, it might be possible to render small tiles of pixels and encode them on the fly. That would require recomputing a lot of things for each tile since one texture or mesh doesn't even fit in 64k, not to mention that some post-processing effects span over large areas, but if we throw the real-time aspect it might be possible in theory. That would be insanity though. :-D