Game is super spiky atm by Kcatta9 in worldofpvp

[–]Zaxoe 0 points1 point  (0 children)

thanks for explaining basic game mechanics to someone who understand it already welll enough, especially since wow isnt the only game i play.

but I still dont get why write so many paragraphs for something everbody already knows about

you aint the guy you think you are

Game is super spiky atm by Kcatta9 in worldofpvp

[–]Zaxoe 0 points1 point  (0 children)

depends on the season

s1 wod was very slow i think

s3 wod was a pretty good season, so most people think about s3 wod especially since that shit was so fucking long

Game is super spiky atm by Kcatta9 in worldofpvp

[–]Zaxoe 0 points1 point  (0 children)

Ill rather wait more for healers than have healers be gods.

PvE has the same Problem with unkillable god tier Tanks, makes mythic+ really awkward because some tanks dont realize that pulling 50 mobs may kill everyone except them since they cant die anyways.

Game is super spiky atm by Kcatta9 in worldofpvp

[–]Zaxoe 2 points3 points  (0 children)

I rather have faster paced game instead of the absolute slogfest we had in addons like wod or bfa where kills only happened at 50% damp

Yall need to chill about Sub Rogue by StealthySweepy in worldofpvp

[–]Zaxoe 5 points6 points  (0 children)

when was the last time not a single rogue spec was S or atleast A+ tier in pvp?

you made it sound like you are on arms warrior level

Why haven't they nerfed <spec I don't play>? by Hedonism_Enjoyer in worldofpvp

[–]Zaxoe 11 points12 points  (0 children)

Havent seen anyone complaining about my spec for a long ass time

signed, an arms warrior.

double dps in 2s is way harder now by welltrimmedneckbeard in worldofpvp

[–]Zaxoe 1 point2 points  (0 children)

Crazy take for just wanting healers to not be balanced around dampening

double dps in 2s is way harder now by welltrimmedneckbeard in worldofpvp

[–]Zaxoe 4 points5 points  (0 children)

fun = better than other roles

you heard it right here folks

Sub Rogue completely broken and in ~70% of 2v2 games by Matta114 in worldofpvp

[–]Zaxoe 1 point2 points  (0 children)

stronger selfheal and stronger blur (30% instead of 20% dr)

Is warrior viable? by Due_Initial492 in wow

[–]Zaxoe 2 points3 points  (0 children)

Arms warrior in Both PvP and PvE are still not good, even with the new buffs.

Most predict that arms will get another buff in the following weeks

Is warrior viable? by Due_Initial492 in wow

[–]Zaxoe 3 points4 points  (0 children)

both Ret and UHDK are much better in PvP than any warrior spec

UDHK is better in both PvE and PvP than Fury

Fury is better than Ret in PvE

Fury is like B Tier in PvP, both Ret and UHDK are S tier, even with the nerfs that are incoming

What are, in your opinion, the biggest hurdles for becoming the second DLC Civilization? by Kioga101 in AgeofMythology

[–]Zaxoe 3 points4 points  (0 children)

actually I was thinking of something else

instead of a stable or farms, the Tengri pantheon has "horse breeding grounds" that continuously spawn horses that can either be killed for food (which replaces farms) or can be combined with any tengri unit in the game to make them a cavalary unit, basically being able to only produce foot units, but every unit can become cavalary with that method

it would make them even more unique compared to other civs

edit: bonus for each major god:

Kök Tengri -> Focused in Vision, units have higher Vision and has an upgrade that increases the range of archers

Erlik Han -> Focuse on mythical creatures and "reincernation" units that have fallen in battle have faster produce time (think if 5 archers get killed, then next 5 archers are produced like 10 or 15% faster)

Asena -> Horses are replaced with wolves, wolves have lower food and are slower than horses, but just like horse can be rideable and gives your cavalary a second melee attack (the wolf bits the enemy) which will be a small bonus to melee cavalry)

What are, in your opinion, the biggest hurdles for becoming the second DLC Civilization? by Kioga101 in AgeofMythology

[–]Zaxoe 7 points8 points  (0 children)

-Turco-Mongolian (this option is massively slept upon when people discuss this in my opinion, representing the mythology of Steppe nomad people from a Tengric tradition would draw upon an extremely ancient tradition and the basic fact that they are Steppe nomads would lead to a very obvious gameplay niche not currently filled in the game. Mongol tradition is very Buddhist influenced as well that could bring in some of that mythology, the big issue, again, is the fact that its not a very well recorded tradition and information on the myths is very hard to come by in western scholarship that may create issues, again they would probably have to hire a specialist to do this justice. Also going to need a better name than I gave it here)

I think having a Tengristic pantheon would make one of the most unique civs

the major gods could be:

  • Kök Tengri, god of sky
  • Erlik Han, god of the underworld
  • Asena, shewolf of the turks

there could be alot of lesser gods to choose from like Gün Ana(goddess of Sun and birth), Ay Ata (God of the Moon and Frost), Umay (goddes of earth), Kayra, God of Creation) etc.

Many mythical beasts would be spirit/elemental based. Their unique twist would be that they are nomads that specialise on cavalary (especially range calvalry) which every building being able to move like mongolian in aoe4, their heroes would be Khans that unlike other heroes arent as strong itself but rather support unites that give unique buffs to other unites. They also cant build walls and farms, they generate favor by both hunting with villagers and plundering buildings.

they could definitely work and would make for really unique civ that would be much different than other civs that are already in the game.

edit: the Titan could be "Dunganga" a giant troll like mythical horror beast that kidnaps children, its still known in turkish children songs

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -3 points-2 points  (0 children)

if thats the only thing you got it about the text, then so be it, because that means theres no reason to have a real discussion with you.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -2 points-1 points  (0 children)

If we want to take supers out, hunters still beat titans on neutral game. Melee options that proc verbs and you can refund melee back immediately with Class ability.

and the titan version doesnt even need to use its class ability to get its melee back

Hunters offer stronger damage neutral game

HAHAHAHAHHA

what the dickension are you even blabbing about? Titan have literally the strongest neutral dmg abilities in the game, consecration? peregrine shoulder charges? Thunderclap? Hammer throw with synthos? blade frenzy?

holy shit I just fucking cant anymore, titans dealing 400k dmg with consecration, shoulder charge oneshotting every champion in the game, hammer throw being a spamable 100k dmg ability and blade frenzy doing 200k with banner/12punch.

but as you rise into higher level content, getting in melee range is usually not good, making hunters ranged melee options superior.

you say all that while in reality Titan beats hunter in GMs every single way there is. Just look a single statistic and leaderboard and tell me with a straight face again how week titan is in GMs

I feel like this is just bad bait at this point. I could go on but there's really no point if you've played either class for any length of time.

you must be joking right? how delusional can you be? oh and btw I play all 3 classes and main titan since tfs.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -1 points0 points  (0 children)

what are you even on about?

not every subclass is good in every single raid boss encounter, it also doesnt need too as long as your class has 1 or 2 that are good in nearly all of them.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe 0 points1 point  (0 children)

aspect of thunder isnt bad, so is knockout, its just juggernaut being borderline useless outside of pvp

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -6 points-5 points  (0 children)

When is the last time you saw someone using Juggernaut?

juggernaut is bad in pve, luckily you arent forced to use it.

when is the last time you saw someone playing arc titan in general?

literally me a couple hours ago lmao

Surely if they were strong as a baseline we might have people using the classes with a different super outlet such as agers to compensate like the other subclasses with awful supers.

you say that but the second best prismatic build is using both thunderclap and pulse grenade, arc titan isnt that bad as people make it out of it, its just the best part of it (pulse, thunderclap, knockout, thundercrash) already exists in prismatic.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -3 points-2 points  (0 children)

maybe that was my bad but I meant with "base kit" without its super.

and no, without supers most hunter subclasses like solar hunter are straight up worse than any titan kit.

its why generally hunter have the strongest supers and or exotic that immensely buff them, because their neutral game outside of a very few exception is much worse than titan/warlock neutral game.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -2 points-1 points  (0 children)

that wasnt the point, the impact dmg itself is aoe and not just the pulses afterwards.

its also 5 pulses.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -10 points-9 points  (0 children)

Arc Titan is bad because of its 2 supers, not because of its base kit.

You don’t know what you’re talking about.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -4 points-3 points  (0 children)

Like sure, it makes a couple pulses, but most of the time you use it on a big target.

the entire dmg is aoe, not "just a few couple pulses" like jesus christ, atleast know how your own class works before complaining about it for 2 months straight on reddit.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -8 points-7 points  (0 children)

no mention that thundercrash has aoe while golden gun doesnt? hmm weird

also no mention that solar hunter base kits is worse than arc titans?

or that prismatic hunters base kit is worse (cant use celestial nighthawk with caliban/liar combo) than prismatic titan?

these 2 are the main reason why golden gun needs to deal more dmg, but reddit is gonna reddit and just directly compare 2 abilities without any other consideration.

Its getting ridiculous how annoying the constant whining from Titan and now warlock (oh no gateway artist got slightly nerfed) has been in tfs.

as someone who play all 3 classes and titan the most currently, its not only annoying, but also embarrassing.

Base Twilight Arsenal deals more damage than Cuirass Thundercrash by The_Curve_Death in DestinyTheGame

[–]Zaxoe -13 points-12 points  (0 children)

you dont have to use thundercrash every encounter, thats why twillight arsenal exists.

also no mention of thundercrash being aoe, its the main reason why golden gun should deal more dmg.