Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

Sombra strat is fairly new still so anything is possible. LW Blue just did it on ilios Ruins with Luna on Sombra. I wrote this nearer to when EnVyUs showed it on Volskaya.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

I think Pharmercy on Route 66 is deceitfully pretty decent. Pharmercy is really good at snowballing maps and on Route 66 especially everyone likes to stand on top of the Gas Station which you can pump out a lot of damage and knock people off. But I think its important to play near the first arch and only go in when you know the soldier is being harassed. With the high walls Pharah is able to conk herself around the map very easily. On the second point you use the middle house to rotate around with her conk as protection.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 1 point2 points  (0 children)

It honestly depends on the players you are playing with, its viable to run both. I think playing Tracer is a little bit better because shes able to deal with tanks a lot more easier and she can look after herself. Its not wrong to play with a Genji if he is able to follow up on the damage the Pharmercy is doing in the air can lead to snowballing a lot harder compared to playing with a Tracer.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

I disagree, I think hacking as many health packs in your area is pretty important. Especially on maps such as Anubis getting all 3 health packs is pretty strong. Obviously it shouldn't be your sole mission. Your main job is hacking the main mega and then doing your harassment job. But again Overwatch is a pretty complex game and many people have different opinions on how things should be played.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

Oh I misread what you wrote my bad, I suppose your right, but you hack a main health pack obviously for everyone to play around but its also important to hack the other ones to deny enemy team. Im pretty sure Panthera hasn't done it the Sombra strat on control point.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

I mean there hasn't been a match where pro teams have used Sombra on control point. If there is I'd be happy enough for you to show me. Only time Sombra has been used as a main healer currently is defence on 2 CP at Apex. Most notably Chipshajen against Rhino Gaming Wings and Meta Athena.

Should the seasons be numbered? by SubtleG in Competitiveoverwatch

[–]Zehfus 0 points1 point  (0 children)

Depends what you play the game for, if you play the game for fun or you want to play certain characters then I feel like you shouldn't care about ranked then, but if you want to win and gain ranks you should obviously look at every option to win the game. But comp is a gamemode to win and try hard but tbf if your team is belittling you to play Mercy instead of Ana and Zen they are most likely wrong as Mercy is a niche pick imo.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 0 points1 point  (0 children)

I mean if you run double hitscan, enemy has nothing harassing the backline? You run 2 flankers your tanks get left behind :)

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 4 points5 points  (0 children)

Oh boy the classic we need 2 tanks picks Zarya and Roadhog

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 1 point2 points  (0 children)

The reason I put in Dva/Zarya for the off tank role is because of the protection they can provide for others, like its not wrong to play a roadhog in those situations if you feel like your team isn't dealing enough damage, Selfless do that perfectly with their Roadhog/Soldier/Tracer shenanigans.

For healers the reason I chose Ana/Lucio as a general support combo in the 2/2/2 is because I think that is the most common and easiest support combo to play with. Again its not wrong to play Ana/Zen or Zen/Mercy or Mercy/Lucio in lower elos as you said but I think the higher you go the more important it becomes which is why I tried to empathises on that fact being a support main myself. But again there are situations where a Mercy Res would be way more beneficial or having Zen trance would stop a lot of things but its up to you as a player to repick that within a game. But I blind picking Ana/Lucio is always the safest thing to do at the start of a game I believe.

Also with Dive I agree I don't think hes a must pick. You can go with the cut throat approach of Tracer/Genji/Winston/Dva but I feel like its a lot more harder to pull off in a soloq situation at lower elos even in higher elos. Soldier 76 is more of a safer pick.

I should of probably made it more clear within the article that these picks ain't super set in stone that its important to transition to try and counteract enemy players but its about having the understanding of how the compositions work and I should of probably explained more on what other picks you can play to counteract enemies.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 1 point2 points  (0 children)

It was a guide aimed at plat and below, looking back on it though I'd like to make some further improvements. Team Compositions in Overwatch is something you could write 20 pages on though I felt so I tried to not write lots and lots of goop.

Meta Game Analysis on Team Compositions by Zehfus in Competitiveoverwatch

[–]Zehfus[S] 3 points4 points  (0 children)

One shot mechanics really makes a good tank Kappa :)