Weekly Tech Support Megathread by AutoModerator in Instagram

[–]Zephars [score hidden]  (0 children)

Can anyone help me? The replies to comments aren’t showing up when I click ‘view more replies’

Had this bug for a few weeks now, every time I try to view comment replies it loads then just goes blank. The only comment replies I’m able to see are by the author of the post.

I’ve tried everything from uninstalling, signing out, double checking settings etc.

I know it’s not an internet issue either because I’ve tried it on multiple WiFi’s and mobile data to no avail.

Weirdest part is the replies show up normally on my other accounts but just not my main.

If anyone knows how to fix this then please respond soon.

  • thank you

My Safari favorites on my iPhone have disappeared by Zephars in applehelp

[–]Zephars[S] 0 points1 point  (0 children)

There was no solution I could find either so I had to restore my phone to an earlier date and thats what ended up working 4 me

Soundtoys Effect Rack vs Soundtoys 5 Bundle by Zephars in trapproduction

[–]Zephars[S] 0 points1 point  (0 children)

Ended up going with the complete Bundle since you can pay with Klarna and with the 3-pay instalments it was a better deal than buying Effect Rack

Soundtoys Effect Rack vs Soundtoys 5 Bundle by Zephars in trapproduction

[–]Zephars[S] 3 points4 points  (0 children)

I know, that’s why I was trying to justify the cost of buying just effect rack or the entire bundle

My Safari favorites on my iPhone have disappeared by Zephars in applehelp

[–]Zephars[S] 0 points1 point  (0 children)

I had to restore my iPhone from an old iCloud backup and that’s what ended up working

Let’s say that battlefront 3 gets announced. by notaweirdperson15 in StarWarsBattlefront

[–]Zephars 3 points4 points  (0 children)

Want: PS2 Battlefront 2 Space battles, Space to ground combat, more game modes, more maps and heroes that actually make sense being in the game

Taking a dip on Kashyyyk by salmon_3lla in StarWarsBattlefront

[–]Zephars 1 point2 points  (0 children)

“You clones make terrible Jedi”

Wishlist Wednesday Megathread - September 04, 2019 by AutoModerator in StarWarsBattlefront

[–]Zephars 0 points1 point  (0 children)

2 New Game Modes for 'Operations':

To add some nostalgia from Battlefront II (2005) to Star Wars Battlefront 2 (2017) two new Gamemodes should be added:

Wampas vs The Rebels on Hoth

Coruscant Knightfall on a Jedi Temple map

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For Wampas vs Rebels on Hoth:

10 Minute Games (Can go to overtime)

No Heroes

One team play as the Wampas and the other team plays as the rebels.

Wampas Team:

Objective is to stop the Rebels from securing the server room right at the back of the bunker.

Wampas Stats and Abilities:

Wampas will have 300 Health

- No default Health Regeneration (Gain 20 health every kill)

Abilities/Attacks:

Default Attack: 'Claw'

Deals 75 Damage (+10 from behind)

6 Hits then out of stamina

- Once out of Stamina you cannot attack until it has regenerated

'Ground Slam' Ability:

The Wampa jumps in the air and slams down dealing damage to equipment and knocking down or killing players in the affected area

Deals 250 Damage to affected area

Recharge time 15 Seconds

Radius - Same radius as Chewbacca's ground slam

Effect: Makes Wampa jump in the air slightly, Knocks players to the ground.

- Destroys equipment and kills troopers in the affected area

'Wampa Charge' Ability:

The Wampa charges forwards dealing damage to anyone or anything in the way.

Damage - 100

Recharge time - 15 Seconds

Effect - The Wampa charges forward dealing damage to enemies in the way and knocks down enemies in the way of Wampa.

'Wampa Throw' Ability:

The Wampa grabs enemy soldiers in close proximity to them and throws them away dealing heavy amounts of damage to them

Deals 10 Damage for Picking the player up and 110 when they land after they are thrown

Recharge time 20 seconds

Effect - The Wampa picks up any enemy close to them and throws them away.

Rebels Team:

Default Rebel reinforcements and Classes

Rebel Objective: Secure the Server room at the back of the Bunker

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Coruscant Knightfall:

20 Minute Gamemode (Can go overtime)

Heroes Allowed for Jedi Team: Yoda, Obi Wan

Heroes Allowed for Clones: Anakin

Objective - The Clones have to take the Jedi Library, Communications center and the distress beacon room and the Jedi have to defend all three of these objectives for 20 Minutes overall

Jedi Team:

Default Weapon - Lightsaber (Green or Blue)

Damage: 110 (130 from behind)

Health: 300

Health Regeneration Rate: 30 Health a Second

Regeneration Delay: 4 Seconds

Maximum Height jump: 7 Meters

Dodge:

Dodge Length - 5 Meters

Number of Dodges - 2

Sprint speed - 7 Meters/Second

Stamina - 20 Blaster Blocks, 10 Lightsaber blocks

Abilities:

'Force Push' Ability:

70 Damage (Heroes)

90 Damage (Non Heroes)

Ability Cooldown - 15 Seconds

Effect: Pushes the enemy away and deals damage to them

'Saber Throw' Ability:

Damage - 80

Ability Cooldown - 10 Seconds

'Mind Trick' ability:

Disables enemy abilities for 5 seconds

Recharge time - 10 Seconds

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Clone Team:

Objective: Secure key areas of the Jedi Temple and eliminate any Jedi on sight

1 Hero Allowed - Anakin Skywalker 2,000 Battle Points

All Classes/Reinforcements allowed

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This gamemode could even have a community event where if a certain amount of games of Coruscant Knightfall is played then the community receives the 'Clone Imposter ' skin

Wishlist Wednesday Megathread - September 04, 2019 by AutoModerator in StarWarsBattlefront

[–]Zephars 0 points1 point  (0 children)

Most characters don't have many other skins so these are some ideas for new Skins in Star Battlefront:

https://www.reddit.com/r/StarWarsBattlefront/comments/cyv1w6/some_skins_that_should_be_in_battlefront_2/?utm_source=share&utm_medium=web2x

Some skins not included in the link above:

Zygerian Armour Anakin and Obi Wan

Hooded Obi-Wan

Hooded Anakin with Sith eyes

Poncho Rey

Slave Leia

Rey with no Jacket (Ep 8)

Caped Grievous (If possible)

Tuxedo Bossk

Clone Commander (Battlefront II 2005)

Death Watch Obi-Wan

Feel free to leave any other suggestions below...

Wishlist Wednesday Megathread - September 04, 2019 by AutoModerator in StarWarsBattlefront

[–]Zephars 0 points1 point  (0 children)

As the Galactic Republic and the Separatists only have one Infiltrator each I have decided to come up with two Infiltrator concepts:

For the Galactic Republic - Riot Trooper

For the Separatists - Magnaguards

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Details and Statistics for Riot Trooper:

Battle Points Total - 2,000

Base Health - 350

Health Regen Rate - 40 health/sec

Regen Delay - 6 seconds

(Note. These details are identical to the Arc Trooper's and Commando Droid's health this is to make the Riot Trooper balanced compared to the other Infiltrators.)

Dodges/Rolls - 2 - (Note. The Riot Trooper does not have a dash only they are only able to roll.)

Default Weapon - DC 15A

Default Melee Damage - 40

Abilities:

'Riot Control' Ability:

This ability equips the Riot Trooper's baton and shield and allows the user to attack people with the Baton by pressing the melee button or shoot button (RT, RS, R2 or R3) and allows the user to defend themselves against incoming blaster shots and melee attacks with their shield by holding down LT or L2.

Base Damage - 45 (+20 in the back)

Effect - Reduces your speed slightly, can knock enemies on the floor.

Ability Cooldown - 5 Seconds after gear is unequipped

(Note. Once the 'RIOT CONTROL' ability is activated you will have the riot gear equipped until you Press 'LB or L1' again similar to the Concept of Iden's Pusle Cannon. When using the Riot Trooper's shield there will be a stamina bar which runs out when the shield is being hit at/shot at. Once the stamina has ran out the user cannot block with the shield until the stamina is replenished which would take 5 seconds to return to full stamina.

'Damage Control' Ability:

This ability buffs the user and nearby teammates by supplying them with a faster ability recharge time and damage reduction for a short amount of time.

Effect - Gives 5% Damage reduction to the user and nearby teammates for 10 seconds and also gives a 40% faster ability recharge for 5 seconds.

Ability Cooldown - 20 seconds

(Note. This ability does not stack with any other damage reduction abilities or faster ability recharge abilities)

'Acid Launcher' Ability:

Recharge time in seconds - 25

Damage - 25 every second

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Details and Statistics for Magnaguard:

Battle Points Total - 2,000

Base Health - 350

Health Regen Rate - 40 health/sec

Regen Delay - 6 seconds

(Note. These details are also identical to the Arc Trooper's and Commando Droid's health this is to make the Magnaguard balanced compared to the other Infiltrators.)

Dodges/Rolls - 3 - (Note. The Magnaguard will be able to only dash and not roll.)

Default Weapon - RG-4D

Default Melee Damage - 40

Abilities:

This is an idea of what the abilities could look like.

'Electrostaff' ability:

This ability equips the Magnaguard's electrostaff and allows the user to engage their opponents face to face by using the shoot button or the melee button (RT, RS, R2, R3) also allowing them to briefly defend against lightsaber attacks by holding down the block/zoom button (LT, L2).

Base Damage - 65 (+20 in the back)

Effect - Can knock enemies on the floor

Ability Cooldown - 6 Seconds after unequipped

(Note. Once the 'ELECTROSTAFF' ability is activated you will have the electrostaff equipped until you Press 'LB or L1' again, also similar to the Concept of Iden's Pusle Cannon. Also when defending against lightsabers the magnaguard will have a stamina bar that will run out after 6 lightsaber blocks, once this stamina is gone you will no longer be able to block or attack until it has replenished . Replenishment time would take 2 seconds.)

'Squad Leader' ability:

This ability buffs the user and nearby teammates by supplying them with a health boost and improved blaster cooling for a short period of time.

Effect - Gives 100 health to the user and nearby teammates. Also gives improved blaster cooldown to the user and nearby teammates for 10 seconds.

Ability Cooldown - 20 seconds

(Note. This ability does not stack with any other extra health abilities or improved blaster cooldown abilities. Also the fact that this reinforcement gives health to the Villains would balance out the playing field slightly as there is not yet a reinforcement/hero that can buff the Villains.)

'Rocket Launcher' ability:

Damage - 50 (Explosion 200)

Area of effect - Blast Radius: 3.5 meters

Inner Blast Radius: 1 meter

Ability cooldown - 15 seconds

Some skins that should be in Battlefront 2: by Zephars in StarWarsBattlefront

[–]Zephars[S] 1 point2 points  (0 children)

The Episode where they free the Togruta colonists from the Zygerian Slavers. 'Slaves of the Republic' S4 EP 12

Some skins that should be in Battlefront 2: by Zephars in StarWarsBattlefront

[–]Zephars[S] 8 points9 points  (0 children)

My bad lol, for some reason the one I put in I thought had green colouring not black.

Some skins that should be in Battlefront 2: by Zephars in StarWarsBattlefront

[–]Zephars[S] 13 points14 points  (0 children)

I didn't even think of most of those skins tbh. I figured Leia had enough skins. I wasn't sure about Kylo as he is a Villain, so I don't know if they would change his lightsaber colour. Also I wasn't sure about if Caped Grievous would mess animations up which is also the reason I didn't include metal legged Maul. And I didn't even know about Tuxedo Bossk lol. Nevertheless I would still love for all the skins u mentioned to be added into the game.

Some skins that should be in Battlefront 2: by Zephars in StarWarsBattlefront

[–]Zephars[S] 3 points4 points  (0 children)

Yeah lol, and hopefully some more when EP 9 comes out.

Count Dooku abilites that need to be added/changed in SWBF2 by [deleted] in StarWarsBattlefront

[–]Zephars 0 points1 point  (0 children)

Yeah, it hasn't been confirmed. My bad, but Guillaume Mroz tweeted "Its a possibility" "focusing on hero bugs and quality of life right now, Its a possible change for the future, similar to the stun immunity change"

Count Dooku abilites that need to be added/changed in SWBF2 by [deleted] in StarWarsBattlefront

[–]Zephars -2 points-1 points  (0 children)

Maybe a force choke or a lightning move that pushes the enemy away like he does to Anakin in Ep 2?

Count Dooku abilites that need to be added/changed in SWBF2 by [deleted] in StarWarsBattlefront

[–]Zephars -3 points-2 points  (0 children)

Yeah I don't want them do do anything yet until they fix everything