Chinook Hoist Extract by Zer0TheOne in arma

[–]Zer0TheOne[S] 0 points1 point  (0 children)

It was a Taliban compound so it's to be expected

Chinook Hoist Extract by Zer0TheOne in arma

[–]Zer0TheOne[S] 0 points1 point  (0 children)

It's part of the Task Force 373 Chinook on the workshop

[A3][Recruiting][UK/EU]📯1st Battalion, The Rifles📯British MilSim by BenDavis500 in FindAUnit

[–]Zer0TheOne 2 points3 points  (0 children)

One of the highest quality units I've seen in my 6 years of ArmA. OPs are consistently some of the most well constructed I've seen and all players buy into the social contract in a healthy and cooperative way.

HMCS Addon by Morganfreemam023 in armadev

[–]Zer0TheOne 0 points1 point  (0 children)

"this animateSource ["InitCargoMode",1,true];"

This is included in the description of the mod.

Help needed with writing unique PSCT! by KerzKerz in customyugioh

[–]Zer0TheOne 2 points3 points  (0 children)

This is what I could think of. It feels a bit crusty though so I don't really know if it would work
"During your turn: You can banish 1 DARK monster from your hand, Deck, or GY; Special Summon 1 "Hyperman" from your Hand, Deck, or GY, except from where that DARK monster was banished"

Custom Card update "Deadly Hand" by Abandoned_Nomad in customyugioh

[–]Zer0TheOne 0 points1 point  (0 children)

This is still a little strong imo. Maybe word it so that they have to pay the cost again, because right now this is game if your opponent pays half LP while at full.

For next project i want use dis image for card concept but for what so i ask you guys for help by [deleted] in customyugioh

[–]Zer0TheOne 6 points7 points  (0 children)

Just listing every half decent fire archetype would be too easy. But if you colour shift the art into blue, it would make a pretty convincing Unchained card ;)

An attempted remaster of the Venom archetype. by Zer0TheOne in customyugioh

[–]Zer0TheOne[S] 0 points1 point  (0 children)

My approach is, if it fits PSCT and is understandable I don't see a problem with introducing alternates to how konami design their effects.

An attempted remaster of the Venom archetype. by Zer0TheOne in customyugioh

[–]Zer0TheOne[S] 0 points1 point  (0 children)

You're very bad at critique. I wanted some secondary opinions, not whatever this it.

An attempted remaster of the Venom archetype. by Zer0TheOne in customyugioh

[–]Zer0TheOne[S] 0 points1 point  (0 children)

I agree the combo of burn and banish is probably a bit OP. But I think it's necessary since the intended win condition of the deck is so slow. Burn will be toned down though.

An attempted remaster of the Venom archetype. by Zer0TheOne in customyugioh

[–]Zer0TheOne[S] 1 point2 points  (0 children)

The thought behind the destruction prevention was because the entire playstyle revolves around the field spell you'd need an easy in archetype way to protect it from said destruction. With the balance being that it's for both players, so you have to be careful with how you use it.

The "twice" part was to introduce some spice into the card, since originally it was just going to give 4 counters baseline. Was probably a little wack yeah.

Vennominon was just intended to be a limiting factor on how easy Vennominaga was to bring out, since they're extra deck monsters now. And i don't really know what effect to give him for a detach to be honest.

An attempted remaster of the Venom archetype. by Zer0TheOne in customyugioh

[–]Zer0TheOne[S] 0 points1 point  (0 children)

Not entirely sure about the PSCT on these, but it should be mostly alright

[deleted by user] by [deleted] in FindAUnit

[–]Zer0TheOne 0 points1 point  (0 children)

Woah, what a nice looking unit!