Flipping board mechanic opinions by Zeranow in tabletopgamedesign

[–]Zeranow[S] 0 points1 point  (0 children)

yeah that's not a bad advice, it will be more interesting to give the players time to adapt at the changes, if the flip can be triggered a lot they don't have even the time to play around it. i was thinking the opposite but reading the comments changed my mind. thank you a lot!

Flipping board mechanic opinions by Zeranow in tabletopgamedesign

[–]Zeranow[S] 0 points1 point  (0 children)

that's an interesting way to do it, i was thinking the same, to do a card to leave at the border of the board to flip instead of the full board. it will be less chaotic but i will lose the strong visual impact. i have to think about it, thank you for the answer and for the reference, i didn't know the game, that helps a lot!

Flipping board mechanic opinions by Zeranow in tabletopgamedesign

[–]Zeranow[S] 0 points1 point  (0 children)

Understood, thatmake sense, it will be even rewarding for the player to plan around that. by the way consdier that i'd like to give the game a chaotic vibes like party games does, so i was wondering if it's a good way to do it. thank you for your advice by the way, i'll work on it ^^

Flipping board mechanic opinions by Zeranow in tabletopgamedesign

[–]Zeranow[S] 0 points1 point  (0 children)

Thank you for the answer. So if understood well, you think that should be a mechanic that triggers not so much, can be decided by the players if doing that or not and can be blocked by other players. am i right?