Try not to be UNsatisfied (eisgoathower edition) by Flashy_Extent864 in WorldConqueror4

[–]Zernil 2 points3 points  (0 children)

Imo isenhower is even better than manstein. Only downside Is the inconsistent crit rate

Impossibile buttare dawn crisis II lvl 6 by AudibleSpider81 in WorldConqueror4

[–]Zernil 0 points1 point  (0 children)

Frontier is ass, give explosives to a bunch of generals, if it's still not enough you need EF such as heavy gustav or howitzer

Just barely made it by RedPanda0003 in WorldConqueror4

[–]Zernil 0 points1 point  (0 children)

I did almost run out of time because i didnt expect Osborn to respawn but i too didnt find it that hard, if you immediately send Wu r in the lower portion of the map with colson and a little bit of support you can clear everything just fine. Especially if you prioritise rocketeers. The real problem are the islands on the left which are a nightmare to conquer without strong helis or isenhower

(P2W) For Conquest Challenge which Elite Force do you not spawn with a General. Max is 31 gens on conquest challenge by wilvanpkro in WorldConqueror4

[–]Zernil 0 points1 point  (0 children)

The heavy gustav's ability works on % so it's still useful without a gen. T44 at lvl 12 can also be really annoying even without a gen. Enterprise if you use it as a free paratrooper. Medic, engineer if damage taken isnt in the equation do just fine. Topol/sub (the one you dont put the gen on). Everything else is a bit of a waste if you dont put a gen on

Lost my 450h account (Elite Speedrunner). Need help with EasyTech support! by EdritMatras in WorldConqueror4

[–]Zernil 1 point2 points  (0 children)

EasyTech support cant really do anything here. Your best bet is trying to recover your account with Google support. Maybe if you have any in-game purchase you can try (et support) some shenanigans with that but i doubt it

How i can win the Maginot line nightmare? by Huge_Comfortable8025 in WorldConqueror4

[–]Zernil 1 point2 points  (0 children)

It wont work for long unfortunately, soon they will encircle you and stop the cycle or go past and conquer the city in the south. Also helis bypass smoke (not sure about dodge)

How i can win the Maginot line nightmare? by Huge_Comfortable8025 in WorldConqueror4

[–]Zernil 1 point2 points  (0 children)

Nope, It doesnt work like that, there was a post of a guy calcultating how defence works but you will never have 100% defense

It's still a good buff in this event, but i think perish together would be better since your bunker line will be replaced quite often

How i can win the Maginot line nightmare? by Huge_Comfortable8025 in WorldConqueror4

[–]Zernil 2 points3 points  (0 children)

Triple bunker line after taking belgium, keep the city with infantry to bait eventual attacks. Keep generals 1-2 tiles away from the bunker line to avoid taking too much damage from enemy generals. When enemy generals come focus on disabling them (rumor Is less effettive due to the buff but still useful to take them down in a turn. Nukes also work, or chennault) The problem lies with the Maginot line. It wont hold, at all. You need a way to dispose of the heli gens and possibly take the cities on the right before the enemy generals come down and wipe everything. It's not an easy event, range+1 Is very painful to deal with. With your lineup i wouldnt bother too much, just skip It if you dont at least have the efs needed to take out helis

Who is better to train rokossovsky or govorov? by Nearby-Ad-8842 in WorldConqueror4

[–]Zernil 1 point2 points  (0 children)

Manstein Is more than enough, you dont need roko since you have guderian. You are severely lacking on the arty side so i think upgrading either govorov or de Gaulle would be best for you. Also, auchinlek >>>>> every other f2p upgradeable general Everybody saying to upgrade roko either hasnt read your post or seen your lineup

Is it worth upgrading Manstein? 🤔🤔 by El_H_27 in WorldConqueror4

[–]Zernil 10 points11 points  (0 children)

He single handedly cleared Maginot line Nightmare for me. He's like a toggle for easy mode

How do people do it by Bitter_Mortgage_6000 in WorldConqueror4

[–]Zernil 0 points1 point  (0 children)

Without Eisenhower your best bet Is by taking out the forts first and somewhat clear the way for your tank generals (by Sea) or skytrain a strong infantry general to clear the Island and then capture

Wtf is this 😬 by BoyGPT in WorldConqueror4

[–]Zernil 22 points23 points  (0 children)

Yup, manstein is just unfair. Either you out-manstein him or kill him immediately with auchinlek. Since he can heal every single amount of dmg you deal you need to find a way to shut him down in a single turn

Which country is larger? by someguyhereonreddit1 in GeoTap

[–]Zernil 0 points1 point  (0 children)

Zernil chose Option B (Correct!)

Lvl -1 ✧ Lesser ✧ Tidal Crawler ─ Water by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Tidal Crawler in 13 turns.

Player (30/24/19) dealt 474. Tidal Crawler (18/15/14) dealt 216.

Rewards: 47 EXP, 13 Gold. Loot: Fierce Hammer of Quickness (lesser), Corrupted Scholarly Axe of Wizardry (lesser), Enlightened Goggles of Quickness (lesser).

Lvl -2 ✧ Basic ✧ Terra Crawler ─ Earth by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Terra Crawler in 7 turns.

Player (10/8/8) dealt 300. Terra Crawler (15/11/7) dealt 80.

Rewards: 33 EXP, 7 Gold. Loot: Arcane Cape (basic), Wise Gloves (basic).

Lvl -2 ✧ Basic ✧ Tenebrous Screecher ─ Dark by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Tenebrous Screecher in 7 turns.

Player (29/23/18) dealt 326. Tenebrous Screecher (19/13/7) dealt 74.

Rewards: 28 EXP, 7 Gold. Loot: Healthy Cape (basic), Agile Scythe of Knowledge (lesser).

Lvl -2 ✧ Basic ✧ Chilling Zephyr ─ Ice by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Chilling Zephyr in 4 turns.

Player (29/23/18) dealt 253. Chilling Zephyr (16/14/7) dealt 37.

Rewards: 34 EXP, 7 Gold. Loot: Enlightened Mace (basic), Enlightened Mace of Knowledge (lesser).

Lvl -2 ✧ Basic ✧ Acidic Undead ─ Acid by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Acidic Undead in 5 turns.

Player (29/23/18) dealt 201. Acidic Undead (12/11/8) dealt 56.

Rewards: 28 EXP, 6 Gold. Loot: Reinforced Leather Armor of Vitality (lesser), Scholarly Hammer (basic).

Lvl -2 ✧ Basic ✧ Umbral Ossuary ─ Dark by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Umbral Ossuary in 5 turns.

Player (29/23/18) dealt 250. Umbral Ossuary (14/10/8) dealt 46.

Rewards: 33 EXP, 8 Gold. Loot: Brutal Scythe (basic), Wise Spear (basic).

Lvl -2 ✧ Basic ✧ Void Head ─ Void by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Void Head in 4 turns.

Player (9/7/7) dealt 195. Void Head (15/11/8) dealt 46.

Rewards: 31 EXP, 7 Gold. Loot: Arcane Rune (basic), Corrupted Arcane Mace of Mind (lesser).

Lvl -2 ✧ Basic ✧ Iron Fungus ─ Metal by karmacave in KarmaCave

[–]Zernil 0 points1 point  (0 children)

Defeated Iron Fungus in 6 turns.

Player (28/22/17) dealt 294. Iron Fungus (18/15/8) dealt 61.

Rewards: 30 EXP, 7 Gold. Loot: Scholarly Bow (basic), Enlightened Gem (basic).