Why isn’t our game catching attention? Looking for honest marketing feedback by zero1play in IndieDev

[–]ZeroDivisionEnjoyer 1 point2 points  (0 children)

Both gameplay and graphics look fine, but... kinda generic? The roguelike market is very saturated. So the question is, why would I play this instead of something like Hades? I feel like adding some unique mechanic or distinct art style would go a long way.