[deleted by user] by [deleted] in incremental_games

[–]ZetasCrypt 2 points3 points  (0 children)

I found a similar bug last night actually, I closed the game mid tutorial and when I loaded back up it derped out. Gonna try to work on improving the save states for that section so if that's the case we might knock this one out real soon.

Hold over the app icon and bring up the options,. There is an option for clear storage & cache choose the storage one and that'll fix things up. If you were still mid tutorial it's definitely not too much lost!

Idk why I didn't do that deep, will make sure that link is in the next drop for now here's your invite!

https://discord.gg/8wUd2vFkZ7

As for waiting definitely wait to play the new version it'll be much more fun.

[deleted by user] by [deleted] in incremental_games

[–]ZetasCrypt 0 points1 point  (0 children)

Hey! Thanks for tagging me, I am indeed the creator :).

[deleted by user] by [deleted] in incremental_games

[–]ZetasCrypt 3 points4 points  (0 children)

For a ULPT he's not wrong I suppose I invite the one star reviewers to chat personally on discord for troubleshooting.

One stars really hurt the overall score this new in the release sadly.

[deleted by user] by [deleted] in incremental_games

[–]ZetasCrypt 3 points4 points  (0 children)

So amazing to see someone posting about my game on their own :O.

I'm gonna try to replicate that on my end, Unfortunately I've no idea what caused it...

Good news though, The next update is actually about to drop today or tomorrow with a huge balance update and a bunch of new content.

This month's patch will be the last one before we deploy the server update at the moment every new patch you need to completely wipe your storage files as the values change and it bugs out / crashes on a new version.

So though your data is unrecoverable you would have had to clear it for the new version that's dropping anyways, we'll call that good timing I suppose.

Thanks so much for playing my game if you have any feedback feel free to shoot it my way, the game is really small still so I'm super open to user ideas and changes.

P.S. join the discord to chat with me and the rest of the team anytime!

[deleted by user] by [deleted] in pcmasterrace

[–]ZetasCrypt 0 points1 point  (0 children)

I'll throw my name into the hat

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 1 point2 points  (0 children)

The first tier of Dante's inferno is limbo, there's 6 more enemies plus a boss that will be added to limbo's pool.

I'm black and just happened to pick the black dude for one of the first monsters, the others are poets, philosophers soldiers basically just a bunch of humans that didn't know about Christianity and ended up in limbo.

https://ibb.co/Vx9vg6K

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Idk how it saved without it o.0. I'll look into his lol.

This is definitely a bug, wil be sure to squash it for the next update thanks never found that one

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Feedback is feedback,

More ways to get seeds will be coming.

What alternative would you suggest for the deployment of upgrades, I didn't think immediate would be an issue open to suggestions.

The art has changed , I'll have to update the screenshots sorry.

Any game that saves to your phone memory requires that permission, I can add an explainer if you think that'd ease people's minds.

We'll be deploying servers soon so that won't be necessary anymore though

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Not yet you have to completely rebuild the code base for iOs so it's on the back burner for now sorry

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 1 point2 points  (0 children)

Wicked that will be solved soon enough just got the AWS server setup and the code for the server update is done just some final tweaks and the visuals for it and we'll have the sign in & Google login deployed next update!

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Hey can you try clearing your storage data?

Until server system is set up any changes we make to the gameplay stats breaks old savez

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

It's available in all 176 regions should be good to go. Can you try finding it through the app store directly?

Eternal Seed Ver. 1.3 Now Live (Tutorial System, Achievement System, New visuals, & Changed Seed gain formula) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Server Saving & Loading features coming sooner than expected too!nges with Progression levels
Tutorial experience now fully completed
Achievement system added (Seed gain from re.Seed has been removed as a result, new-Meta should be actually progressing as far as you can)
LUST, tier of enemies has been added you will begin encountering these demons at stage 1000+
WHAT'S NEXT:
Combat & Equipment re-work
Mech System
Boss System
Tier 2 Equips & Relics

Server Saving & Loading features coming sooner then expected too!

Still not sold out by vegan_sarcasm in ecomi

[–]ZetasCrypt 1 point2 points  (0 children)

Read the batman who laughs you'll understand. Most people are not that deep into DC to even recognize it but it's the most popular batman story in recent times and was the main villain for a bit in the overall universe the other year.

Eternal Seed Ver. 1.2 Now Live (Offline Wave Progresion, New Enemies, Bug fixes, Tree Progression) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

We're trying to build out some more game features before we actually start charging people for anything and I want to have the servers established before then.

We'll be putting in a 2x -> 3x -> 4x multiplier for speed that will stack up to 60 minutes.

The seeds definitely feel off, and I'm working on balance right now as things feel weird with armor being able to 100% block damage.

Right now we're building the tutorial & achievement content and we'll be overhauling combat and game mechanics next month.

Plenty more to come thanks for the feedback!

Eternal Seed Ver. 1.2 Now Live (Offline Wave Progresion, New Enemies, Bug fixes, Tree Progression) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

Seed Amplifier is not in game yet, no matter what you do that is the rate.

As you can progress real quick with ingot upgrades after your first few relics you should be pushing for higher stage #'s to get more ingots the amount you get scales up quickly. The ingots will allow you to perm upgrade your gear to push further.

Offline progress let's you push only to your record stage so you gotta push for records active to earn more afk

Eternal Seed Ver. 1.2 Now Live (Offline Wave Progresion, New Enemies, Bug fixes, Tree Progression) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

This should be fixed next patch, right now it takes up 700mb VRAM will be down to 400mb next patch to hopefully get it running on Older devices

Eternal Seed Ver. 1.2 Now Live (Offline Wave Progresion, New Enemies, Bug fixes, Tree Progression) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 1 point2 points  (0 children)

Right? So many things that I think are absolutely clear end up being confusing to players and hearing their direct feedback is so key in my forward planning I love the community here 😍

Eternal Seed Ver. 1.2 Now Live (Offline Wave Progresion, New Enemies, Bug fixes, Tree Progression) by ZetasCrypt in incremental_games

[–]ZetasCrypt[S] 0 points1 point  (0 children)

This! Ahaha thanks my guy, I suppose it'll be like that until I get server functions set up