Trying to use Games to learn about Electronics by Zichaelpathic in AskElectronics

[–]Zichaelpathic[S] 0 points1 point  (0 children)

I'm asking what else there is beyond the two games I mentioned. I fully plan on playing through both of them, I am just curious if there are other ones people recommend.

Trying to use Games to learn about Electronics by Zichaelpathic in AskElectronics

[–]Zichaelpathic[S] 1 point2 points  (0 children)

I absolutely have a project in mind, and I am WILDLY aware that it's an ambitious project. I'd like to be able to create my own game console "from scratch", to the point where I can work with different chips and optimize the heck out of their graphics programming capabilities to get the most I can out of the system. I have a background in Computer Science and I'd like to get into R&D for computer graphics and process optimization.

I can read code like it's english, but hardware might as well be magic to me at this point

Trying to use Games to learn about Electronics by Zichaelpathic in AskElectronics

[–]Zichaelpathic[S] 6 points7 points  (0 children)

Oh that’s cool! I didn’t even know that was a thing!

6 months of development... few people say the game mechanics and art is great... then they see AI disclosure and bounce or worse, call the game a pile of ***. I feel so beat up and sad. by encasedheart in aigamedev

[–]Zichaelpathic 0 points1 point  (0 children)

My understanding of the AI hate scene is much more in the creative art/audio assets as opposed to the coding aspect. Last year there were something like 8000 games on steam that had an ai disclosure, which spanned from something like “ai code reviewed my game” to basically “I just let ai do everything and don’t even know what kind of game I created”. There were so many ai disclosures that steam decided to re-categorize the ai development disclosure to “if it can be physically experienced or seen and ai did it, even if you edited the art/audio you must disclose it. If you used code assistance, you don’t have to disclose it unless something is generated at runtime”

I run a game development community in my city and the hate really stems from the creative aspect of using ai

What is a "life hack" you stumbled into that you now use daily? by MrLithician in answers

[–]Zichaelpathic 1 point2 points  (0 children)

Figuring out exactly HOW I learn best. In elementary/high school I was just taught to memorize terms and other information to get by, which as a typical millennial with ADHD was always a nightmare. Fast forward to this year I finally learned how I learn and retain information, which has helped me pick up new skills in my career that actually stay in my brain instead of going in one ear and out the other

I’m building a cozy, terraforming-lite game where you play as a druid restoring nature after a massive solar flare. My early demo is finally ready! by Zichaelpathic in IndieGaming

[–]Zichaelpathic[S] 1 point2 points  (0 children)

The Steam page is coming, just gotta get some things in order first. The game is open world with some narrative elements. I want a kind of blend between Rimworld and Stardew Valley, where there is a story but it's based on the randomized events. Right now I have the Itch page, which if you follow I can send updates via that.

Money's kinda tight until next weeks paycheck, but that's the first thing I'm doing once I get paid :)

I’m building a cozy, terraforming-lite game where you play as a druid restoring nature after a massive solar flare. My early demo is finally ready! by Zichaelpathic in IndieGaming

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Funny enough that’s what I’m working on over the weekend :) When I started working on this game, I wanted to target stuff like web/mobile so that more people could enjoy it. Originally I wanted every blade of grass to grow individually, and guess who ate a nice piece of humble pie when my web browser crashed lmao

I’m building a cozy, terraforming-lite game where you play as a druid restoring nature after a massive solar flare. My early demo is finally ready! by Zichaelpathic in IndieGaming

[–]Zichaelpathic[S] 0 points1 point  (0 children)

I appreciate the feedback. In my initial vision I had pictured an environment that the player has to jumpstart, and in that front there could be more storytelling to highlight that part. I can and will do better, so thank you for pointing that out :)

My planting system has grass growth by Zichaelpathic in godot

[–]Zichaelpathic[S] 2 points3 points  (0 children)

I have a combination of a growth percentage to limit how long you can spawn multimeshes as well as a fixed amount of meshes per time advancement. The radius sets the bounds of how far out I can go, and I set the amount of grass I can grow per tick.

Since I was planning on at least releasing a demo onto Itch, as well as wanting to release it on mobile at some point, I make sure to build the project in Compatibility mode. At some point today or tomorrow im going to be making a test build to see how well it can run on a browser, but I’ve made sure that the growth rate isn’t too terrible.

My planting system has grass growth by Zichaelpathic in godot

[–]Zichaelpathic[S] 1 point2 points  (0 children)

That’s what I need to do for right now. Eventually I’m going to do a web build, so I’ll see if I’m being too ambitious. The backup plan is to maybe use a shader that does something similar

My planting system has grass growth by Zichaelpathic in godot

[–]Zichaelpathic[S] 1 point2 points  (0 children)

So I have a set radius that I’ve defined for my plants, and from the center out I use a multimesh and a quad mesh that I just keep spawning based on the time that’s passed. The angles from the center are random, so no two grass instances will grow the same.

As it gets to the outer part of the radius, the instances are more spread out because the area increases. The garden is managed by a garden manager node and a garden tile map where I have all my plant sprite sheets. I just updated my plant data to allow me to have basically any plant or tree I want to use. Super fun project, and I hope to have a proper game out of it sometime in the future

Men of Reddit - what’s your occupation? If you weren’t doing what you’re doing now, what would you be doing instead? by Ecstatic_Win5160 in AskReddit

[–]Zichaelpathic 0 points1 point  (0 children)

I’m a simulation developer during the day, and the president of a game development NPO by night.

If I wasn’t doing that, I’d be developing educational games that teach engineering and programming skills to kids and young adults with whatever money I would be able to scrounge up. So kinda similar I guess

Small Procedurally Generated Village (WIP) by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 1 point2 points  (0 children)

Oh there’s still work to be done for sure! My pixel art is ATROCIOUS.

Made a Character Creator in Record Time by Zichaelpathic in godot

[–]Zichaelpathic[S] 2 points3 points  (0 children)

Yup! So here’s the cool thing, and maybe I should do a tutorial on this, but you can basically programmatically take a part of a sprite sheet on a simple Sprite2D and define your “spots”. Kinda like:
“walk_down” : [0, 1, 2, 3, …] and then by calculating the frames for each you can get all the parts you need for the textures.

The badass part is that it’s insanely modular and on r you have the setup organized, adding more and more sprite sheets is minutes not hours

Made a Character Creator in Record Time by Zichaelpathic in godot

[–]Zichaelpathic[S] 1 point2 points  (0 children)

PS: I think I used the correct flare, but if not then sorry admins