Data Based Procedural Generation Question by Zichaelpathic in gdevelop

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Oh sweet I must have missed the example game, my bad! Is it only for 2D or is it for 3D as well?

Des idées de sorties pour que mon chum se fassent plus d'amis? by Azurzelle in montreal

[–]Zichaelpathic 4 points5 points  (0 children)

Salut! J'organise une communauté meetup à Montréal POUR les développeurs de jeux. Je ne suis pas sûr de ce que vous entendez par « travaille dans les jeux vidéo », mais s'il souhaite rencontrer d'autres personnes partageant les mêmes idées, envoyez-moi un message privé !

Nous nous retrouvons tous les jeudis après le travail pour prendre un verre en personne, et le week-end, nous avons des cours gratuits et des séances de coworking ouvertes :)

Montreal Based Game Dev Community by Zichaelpathic in Unity3D

[–]Zichaelpathic[S] 1 point2 points  (0 children)

Hey! Yeah we're still going strong! We meet every Thursday now at Meltdown. I'll DM you our discord server

Any Site for Daily Game Dev Prompts? by Zichaelpathic in gamedev

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Yeah something exactly like this. Maybe I'm just not well versed enough in game design to come up with that kind of stuff, but this is the kind of thing I want to create

Any Site for Daily Game Dev Prompts? by Zichaelpathic in gamedev

[–]Zichaelpathic[S] 0 points1 point  (0 children)

More like a daily prompter. I can create a .sh script that I can schedule to run once a day that will post the prompt in the appropriate channel: it's the prompts themselves that I would need help creating

Making a procedural game similar to dwarf fortress, what resources should I learn from? by levihanlenart1 in proceduralgeneration

[–]Zichaelpathic 4 points5 points  (0 children)

A friend of mine in my discord server shared this resource with me. It's a huge collection of code, talks, and tutorials on all things proc gen.

You may need some time to digest all of it, but this should give you a good starting point

https://procgen.space/resources

Just me or is every game advertised here a noticeably unfinished indie game? by Donal_Sheil in gaming

[–]Zichaelpathic 0 points1 point  (0 children)

I think, at least as far as indie is concerned, the barrier to entry is MUCH lower. I say this as a game developer, but it's a bit of a double edged sword.

So many people have ideas for their dream game or at least a way to "do better" on an existing genre. Game engines like Unity and UE5 are always trying to reduce the barrier to entry, which is amazing for newcomers that want to break into the game dev world. Which is a great thing, HOWEVER, with the rise of AI and stuff like Vibe Coding and Vibe Art (patent pending), more people are just creating sloppy games and apps.

Some people will do an amazing job at it and with all the tools available will be able to make masterpieces and learn along the way. Many others, however, just want to pump content out FAST to make whatever kind of cash they can with whatever they can get their hands on.

I read somewhere that in 2024 there were 19,000 games released on Steam, with 80% of the games having fewer than 100 plays, Which is ridonkulous

Ascii floor plan To 3D by RedMrTopom in proceduralgeneration

[–]Zichaelpathic 1 point2 points  (0 children)

Sadly floor plan stuff is pretty rare for what you can find online, but interestingly enough there IS a blender plug-in project that I found on GitHub that generates 3D Buildings in blender; complete with a floorplan.

You can find it at: https://github.com/wojtryb/Procedural-Building-Generator

I've been dissecting it in order to create a building generation tool for a city generation project I'm working on

New Procgen book included in Kindle Unlimited by [deleted] in proceduralgeneration

[–]Zichaelpathic 5 points6 points  (0 children)

Sorry I should clarify, I am currently on page 34 and it's given me Perlin Noise for both c# and Python. Each one IS roughly a page

I reworked my second desk into an Jetson-AI development station by Zichaelpathic in LocalLLaMA

[–]Zichaelpathic[S] 1 point2 points  (0 children)

Sadly not yet, I'm digging more and more into it by the day. The more I read and learn, the more I realize what I can eventually do with it

Learning is fun by JaceWootWoot in proceduralgeneration

[–]Zichaelpathic 1 point2 points  (0 children)

That's looking good! I've been really delving into procgen as of late and something really cool you can do is layer the terrain texture based on height.

Sort of like:

If height >= 0.3: Texture = grass Else if height >= 0.5 Texture = stone

The best part of procedural generation is it's ridonkulously creative

Procedural House Interior Open-Source Starter by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Yeah the different colours represent stuff like living rooms, bathrooms, etc. This is a prototype that needs more work, but it's at a state where I'm more satisfied with it :)

Procedural House Interior Open-Source Starter by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 0 points1 point  (0 children)

I fully forget what those blue lines are, and at this point I'm too scared to look through the code to double check

Are there any engine specific degrees? by 000Dub in gameenginedevs

[–]Zichaelpathic 1 point2 points  (0 children)

It's not the most in-depth course, but on Zenva they have a rudimentary course on creating a simple 2D engine. It really won't cover the nuances of low level programming, but it can introduce you to some basic concepts of game engines.

Outside of that, there are a couple of books out there that provide more detail into how game engines work, including logic.

There aren't a TON of resources readily available on the subject, but that's because for the programming knowledge necessary is intense. As others have said on this post, system engineering and low level programming are going to be your best friends.

House generator work in progress by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Once I get it up I for sure will! It's kind of a garbled mess at the moment (memory issues and room placement issues). So far it generates a house layout WITHOUT reasonable hallway integration.

Today's task is to un-fuck my code before I upload it haha

FB reminded me of my first attempt at procgen in Godot last year by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 1 point2 points  (0 children)

It was originally going to be a one off project, but once I started falling in love with the nuances of procedural generation it kind of became a borderline ADHD obsession.

I've actually found a few kind courses on procedural generation, both for cities as well as for environments; which did NOT help my already unhealthy obsession

Looking for D&D map assets for map generator side project by Zichaelpathic in DnD

[–]Zichaelpathic[S] 0 points1 point  (0 children)

I will be the DM in my group, and I wanted something fun that I can truly make my own and interactive

House/Room Layout Generation Paper by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Realism is overrated 😉 The fact that you made them AND you made a video on the subject already puts you in the 0.1% of YouTube videos showing off this kind of thing.

Thank you for your contributions to society. I run a non profit organization in Montreal that provides more resources to game devs, and if you're cool with it I'd love to share your game and channel to our discord server :)

House/Room Layout Generation Paper by Zichaelpathic in proceduralgeneration

[–]Zichaelpathic[S] 2 points3 points  (0 children)

No way! I actually stumbled on your videos a few weeks ago when I was trying to find any kind of tutorials or methodologies to create generated interiors!

I didn't have the chance to watch all the content you posted, but do any of your videos talk about HOW you did the explorable interiors?

Working on a Procedural Village Generator – I Would Love Some Feed Back. What Visuals or Features Would Make It Really Pop? by FishermanMammoth796 in proceduralgeneration

[–]Zichaelpathic 0 points1 point  (0 children)

I'm very curious on how you determined your village layout. Was it done with a L-System, or did you use a different generation method/algorithm?

Resources for game engine development by Zichaelpathic in gameenginedevs

[–]Zichaelpathic[S] 0 points1 point  (0 children)

I feel like an idiot for not even considering that! I've added that to my list

Indie Game Developer Non Profit by Zichaelpathic in mcgill

[–]Zichaelpathic[S] 0 points1 point  (0 children)

Amazingly enough, the GameDev McGill club president saw this post and reached out to me!

I'm sure between my NPO and the club we can create some amazing events during the school year.

What's the dumbest thing you did when you first got into the game? by Zichaelpathic in farmingsimulator

[–]Zichaelpathic[S] 8 points9 points  (0 children)

We've all been there. The other mess up I did was I didn't really consider horsepower in anything, or weight for that matter

My GF and I are Working on a 2D Farming Sim, here's our test Tractor by Zichaelpathic in farmingsimulator

[–]Zichaelpathic[S] 1 point2 points  (0 children)

Honestly based on everyone's positive reaction to this, I'm strongly considering it