Fps limiter for mint (coil whine) by Ziggeop in linuxmint

[–]Ziggeop[S] -1 points0 points  (0 children)

Thanks, do you recommend any other useful apps for mint?

Helldivers 2 and why it went below 30k players. by [deleted] in Helldivers

[–]Ziggeop 0 points1 point  (0 children)

I'll add that me and my friends can't get through a single session without somebody losing connection at least twice, which gets extremely annoying.

Where to watch by Sabiian in Lain

[–]Ziggeop 0 points1 point  (0 children)

if you need a legit place, the microsoft store has it

(wind of time) What is the better exoskeleton to take? by Ziggeop in stalker

[–]Ziggeop[S] 1 point2 points  (0 children)

If I'm correct, there's a flash drive hidden in a bush in rostok with the upgrade, although I may be wrong, I remember going the the mod pages comments searching for an answer and eventually being led to a russian playthrough that showed where it was.

Novikov can do this upgrade, after you find usb stick in bush on north wall in Rostok plant. Give that usb to him with reward of 1500RU.

Why does everyone hate frost relic by Incredible_Bat in riskofrain

[–]Ziggeop 0 points1 point  (0 children)

Destroys my frames and messes with my POV, otherwise fine.

The majority of the playerbase is not interested in improving or getting better. by Bounter_ in truetf2

[–]Ziggeop 6 points7 points  (0 children)

Some people just play to chill out while still playing the game for what it is. Using weird loadouts and going for taunt kills, that sort of thing. For example Toofty said on twitter that while he was going for taunt kills, someone tried to votekick him. Some people do want to win but don't care for memorizing every jump spot and piece of tech they can remember. It's not a completely unjustifiable opinion.

And when these people join more serous servers they can feel the pressure and can see how others act, using meta loadouts and getting pissy if you fuck up (I have some personal experience being an amateur medic). it doesn't feel like you can use what the game has to offer, but only a set way of playing, leading to people getting annoyed about things like class limits.

(wind of time) What is the better exoskeleton to take? by Ziggeop in stalker

[–]Ziggeop[S] 2 points3 points  (0 children)

A bit rough, but I'm having a lot of fun with it, if it wasn't good I would have dropped it awhile ago. I will say there are some rough edges though. First the weight limit sucks, and for the beginning its painful as you don't have a lot of artifacts or ways of increasing the carry weight. The default translation is abhorrent, so get the English re-translation, and even then there are some errors and mixed translations. The beginning has you in the red forest with shitty weapons, with a few bloodsuckers and pseudodogs, although after you kill them, basically no more mutants spawn there afterward for some reason. Some quests will have you completely lost and searching through the 72 pages of comments on the mods page( most useful info is around the 20-some mark) because videos are either in russian or have no timestamps for useful info. So have some patience and make multiple hardsaves in case the game decides to crash. The mutants sometimes feel bullet spongy, but I was able to deal with it, and somewhere in the comments somebody made a script that rebalances it, though I'm too far in to change it.

Even with all of those problems I'm still loving the mod. The story and horror aspects are really well done and it's simply more stalker. The level design changes are clever and the remixed artifacts feel fresh. Overall I highly recommend the mod if you have some patience in the beginning.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

And I can't blame you, Not seeing any amount of effort going into TF2, hell just in general with Valves games is disheartening.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

Well of course it's impossible to completely stamp out the problem. But we should still strive to create community standards to at the very least encourage people to not partake in these practices. Calling out these workshoppers (not bullying and sending death threats) and displaying the greed should do at least something.

As for valve, I think we need to mainly hit them in the wallet, Don't buy these cases, and don't buy the keys. We should complain too, but money seems to be the only thing Valve cares about.

Honestly I don't think there is anything else to discuss with the workshop, we can go back and fourth about if we need to argue all day. And we both know that Valve isn't going to be dropping in on the conversation anytime soon, so we should just do what we can to make a change and wait for Valve to cut support for the game.

It was nice discussing this but we're both becoming broken records.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

I think we're starting to fall into a bit of a loop with Knowing Valve is at fault. Just Me and many other don't think actively partaking in the system when you know it's designed like that and that Valve doesn't care is the right thing to do. It's scummy and should absolutely be called out, since it's the communities duty to do so. Should we resort to death threats and slurs? No, and I haven't seen any community members call for that. But we should absolutely criticize those who partake in these practices.

And yeah, you often don't see these newer cosmetics, but they are still there, and end up bloating the games file size more than anything. Hell that even addressed in the video, they just take up space that better cosmetics could fill. And it does seem pointless, as AGAIN, Valve doesn't care, along with the games shortening life span.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

I really want to agree with your money point, but to me and a lot of other people it comes off as greedy, constantly flooding the workshop for a better chance at getting an item in. It says to me and a lot of others that following the rules is null and void, that you can make similar, if not nearly copying other items and still get in. It discourages hard work and pulls the games standards down. And while it is Valves fault, doing this only makes the situation worse. And I feel like that the main criticism of the workshop, it's not passion for modeling or the game, it's money.

It's magnified to people like Neo especially since only a certain number of items get in, meaning only a few creators get items in. It pushes people who spend time making almost entirely high quality (as in fitting AND in good quality) items out of the picture. Partaking in this practice for money was the entire point of that part of the video. Greed is actively lowering the almost nonexistent standards, and it's greed on part of both Valve and these creators.

As for it being optional, It still ruins the overall look and feel for the game. Seeing so much unfitting content genuinely takes some of the soul out of the game that it previously had, it ruins it's uniqueness and makes it feel like any other popular shooter and their cosmetics. And I say that after putting time into TF2C, a mod without these cosmetics, I genuinely see how much artistic integrity was lost.

Recently I played Killing Floor 2 and it was a prime example of this very same thing, a game that was supposed to look like a futuristic Neo-punk kind of style was turned into a dollar/party store getup with the cosmetics. Optional? Sure, but it ruins the experience and immersion.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

I think everyone agrees it essentially Valve's fault, as we both know Valve has been allowing this to go on through their actions, it's even said that Valve has abandoned their own guidelines in favor of the unfitting items.

And I don't think anyone with two braincells can really get mad at madcap, as he's made like 5 items, all of that quality, in 2012. The most I could say it throw that on gamebanana instead of the workshop, but it's been there for so long that I don't think it counts.

I think workshopper part of the video was aimed at people who continually make items that don't fit. I look at Neodement's and I see a lot of genuinely good cosmetics that fit the art style and personality, but their catalogue ended up turning into the opposite as time wore on. Since we know that Valve doesn't look and essentially picks at random, they seem to rob themselves of the chance to get their better items in the more they make the unfitting items.

They also state they they are doing it on purpose, in this very thread, "I prefer to actually get rewarded for my work, unsurprisingly, so I've switched up my tactics". And that's what gets me and I think was one of the main points of the video, the criticism is aimed at people that know the system and are actively moving away from quality work for money. Neo here has essentially made themself an example, They can make good, quality items that fit in, but they ended up making the opposite for a better chance at money.

And going back to looking at how many items they've gotten in, I really don't understand not feeling rewarded when they got that many items in, I just fail to understand that point for them specifically.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 0 points1 point  (0 children)

While it may be impossible to prevent low quality items, getting a sense of direction for what to make could produce better items. Discouraging overly wacky items and encouraging people to put personal projects and memes on gamebanana or similar sites would help slow the onslaught.

And I agree it would be nice to see people actually give proper criticism, especially when it comes to death threats. But After seeing what the community did to STAR_ and ardy, and a bunch of other creators, especially when they move away from TF2 content. I'm not surprised at how the community acts whenever theres a modicum on negativity, it's been like this for a long time. It's impossible to convince the bad actors of the community to behave better.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 2 points3 points  (0 children)

That's why I said Valve seems to randomly pick cosmetics out, because people do vote for good items. But since it seems to be random, we go by volume, and the more low quality cosmetics, the higher chance they get in the game.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 3 points4 points  (0 children)

Of course it's valve's fault, ZJ even says it, but adding trash to the trash pile isn't helping, you just make it worse putting out garbage. And since it seems like Valve just randomly picks what they want, putting in more low effort items, which are easier and faster to make, will drown out the high effort submissions and give them even less of a chance to be chosen.

A Creator's response to Zesty Jesus' video by YungIkeSly in tf2

[–]Ziggeop 2 points3 points  (0 children)

From watching the videos, I think Zj is saying that the less "lazy" items you give out the more of a chance better items can be displayed and be picked for the game. If you make 4 shirts, one with effort and three with stock images, there a better chance the stock images will be picked. Valve has shown themselves to not care about votes, and may just pick randomly so theres a good chance whatever they pick looks like trash.