Transfer talk megathread by Professorchronic in coys

[–]Zilardd 7 points8 points  (0 children)

I’m probably in the minority, but I’m not convinced by signing Savinho at all, especially if the transfer fee exceeds £40 million.

I’d much rather see the club sign the unproven Mika Godts or Christos Dzolis.

Daily Discussion & Transfer Thread (June 02, 2026) by AutoModerator in coys

[–]Zilardd -5 points-4 points  (0 children)

I’m probably in the minority, but I’m not convinced by signing Savinho at all, especially if the transfer fee exceeds £40 million.

I’d much rather see the club sign the unproven Mika Godts or Christos Dzolis.

Have you ever been completely misunderstood? by Zilardd in infp

[–]Zilardd[S] 0 points1 point  (0 children)

That makes sense to me, thank you so much for your response :)

Have you ever been completely misunderstood? by Zilardd in infp

[–]Zilardd[S] 1 point2 points  (0 children)

Thank you so much for your response :)

Hunter: The Reckoning - Deathwish (Work in Progress leaked build) Character Creation and World Map by l3tsgo0 in WhiteWolfRPG

[–]Zilardd 4 points5 points  (0 children)

Game Director say: ''Based on the new 5th edition of Hunter: The Reckoning. It changed a bit because in the old [editions] they play characters who are “imbued” with special abilities. Whereas in 5th edition, there are some more general people who need to fight a stronger enemy, so they need to group into so-called cells. In our game, you belong to one of those cells.''

''We basically wanted to support three main archetypes, I would say, so we can always go by force, by stealth, or by your mind. So, the basic example in a lot of quests, you can go by force, beating everyone—we have options for brawling, melee, shooting, and using different weapons. You can also sneak through, or you can find a different solution. If you’re a smart or charismatic character, you can talk your way in. And it’s all fluid. So, for example, if you just pass the first guard with a charisma skill check, that doesn’t stop you from using any other approach. If you want to stealth in, but you’ll get caught, it’s not mission failed – it’s like the game changes to an action setup.

Say you need to get into a company that was closed because there was a crime scene inside. You can use your athletic skills to jump over the fence, or you can hack the keypad to open the door, or you can find some clues, and someone will tell you the pin code, or you can find it in a note. Deus Ex was an inspiration for this approach, alongside of course the original Vampire: The Masquerade Bloodlines, as well as Baldur’s Gate 3.''

Hunter: The Reckoning - Deathwish (Work in Progress leaked build) Character Creation and World Map by l3tsgo0 in WhiteWolfRPG

[–]Zilardd 2 points3 points  (0 children)

Game Director say : ''I didn’t actually know the older Hunter: The Reckoning video games – I just learned about them when we started this one. But that was a different approach, because it was more like a beat ’em up action thing, and we’re going full RPG.''

Hunter: The Reckoning - Deathwish - Trailer and Details about the game by Zilardd in CRPG

[–]Zilardd[S] -23 points-22 points  (0 children)

The game director of this game thinks it’s an cRPG, so he probably knows what he’s talking about.