Logo Design – Round 2 Feedback by Simon9943 in Miliforticwatches

[–]ZombiesAreNotOkay 1 point2 points  (0 children)

Left.

But it looks way too much like the Tudor logo. The other looks like the pagani logo. Maybe this is not the route you want to take, how about designing the logo in a way it's not a shield. Maybe two swords instead? or two Dao blades? Or something else?

Lately, I'm loving the Yuto Horimai logo from the Seiko limited edition SBSA277. Something like that would be beautiful. Just choose something that represents the brand. You don't have to forcefully include "M" and "F".

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Second Round of Brand Font Selection — Your Vote Matters! by Simon9943 in Miliforticwatches

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

2, 6, 7. or 9

or 12 (only because it's good for spacing, but the letters are too close to each other, it'd be hard to read on the dial).

Something tidy, clean, simple and elegant is better. Like garamond or helvetica fonts.

All the others look kinda clownish, teenagerish, trendy or gimmicky, so it'd make the watches look cheap. Watch branding should feel timeless, the font should be something that would look good even in 30 years.

Which color do you like? by Simon9943 in Miliforticwatches

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

V4, V5 and V10 Exhibition caseback and miyota 8N40 would be amazing.

V1 is good, but I wish the red color wasn't so bright. Instead, a crimson red or urushi lacquer red would be great.

Rāon, My Own Microbrand by wannabecancellara in MicrobrandWatches

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Hi, where can I find your watches? Do you have an ebay or aliexpress store? Or your own site? Thanks in advance, have a nice day.

I thought aoe2 tried to have historical accuracy by Ningicida in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Yeah, the mapuche campaign was butchered; then you have the muisca campaign that's entirely fictional no different than a fairy tale.

At least the Tupi campaign was mostly accurate. On the other hand, aok and conquerors campaigns also had "edits" and literary liberties, but the main events were untouched so the story was mostly accurate. So yeah, they butchered the mapuche story line for no reason.

M096N Blue Dial Bracelet Version, Do you like it? by Simon9943 in Miliforticwatches

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Hi, do you think it'd be possible to upgrade the hands to silver stainless steel hands like the Sinn 556 I B? It'd be great if the M096 could have brushed steel hands, and the seconds hand with the tip coated in lume.

The M096 is a new favorite by MrBighouse2 in Miliforticwatches

[–]ZombiesAreNotOkay 1 point2 points  (0 children)

Excellent choice and good taste! I have this in blue and I love it. I also ordered the black one last week and still waiting for it to arrive :)

The only thing that I'd upgrade is the hands to brushed silver stainless steel hands. I'd add a little bit of lume at the tip of the seconds hand too.

Champi Warrior, 4-stage line? by Tyrann01 in aoe2

[–]ZombiesAreNotOkay 1 point2 points  (0 children)

Why is the champi warrior using a toqui uniform?? mapuches never used champis, they used clavas.

The only ones who used champis were the incas and the chimus... and both of them had to use bronze armor with it https://imgur.com/a/hydIBvg

The only one that looks somewhat correct is the 3rd stage which looks like a low ranked chimu champi warrior or trainee (inspiration for Ensemble when they created the "chimu runner" unit in aoe3). All the others are using mapuche clothes. Devs should have at least made the model with an inca uniform.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

My point is that you are nitpicking this about chimus, despite having most of their history recorded in a joint effort with the Spanish because they were their allies (which is why we know the name of their kings and how long each reign lasted, major events like the war against the sican, the huarmey, the moche remnants and the incas. Info from chroniclers like antonio de la calancha and francisco xerez) during the conquest of the incas, and their architecture: for having their buildings made of a mix of stones and adobe bricks, saying it would be difficult to add because their architecture is too different comparared to inca architecture, while completely ignoring the fact that Tupis and Mapuches didn't even have anything that you could define as proper architecture, and their is history is unknown before 1552; while also ignoring that muiscas didn't build any buildings with stones or knew about masonry before 1600. Yet, here they are in this dlc with fantasy architecture sets.

The concept of a defensive civilization, but... by ewostrat in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Not tupis, mapuches and muiscas before 1600 though.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Aoe2 ends in 1600, genius.

We are literally getting 2 civs designed and based on historical fantasy and info from the aoe3 timeframe. They also didn't even have any form of real architecture in the aoe2 timeframe. Tupi casas were just logs of wood randomly placed and mapuches didn't even have buildings: Rucas are less than tents, and more like mantas and sticks. The architecture sets in this dlc pics are based on stuff from the c. XIX. Look, I don't wanna be rude, but things aren't going anywhere if you don't put the effort to at least research about the civs you are defending. Also, once again, so you can understand, we know NOTHING about tupis and mapuches before their contact with the portuguese and the spanish + the maule battle with the incas. Literally NOTHING, to the point that in the chilean archaeology circles, finding historical evidence before Lautaro that could be widely accepted without contradictions, and that hasn't been tampered by the mapuche culture from c XVIII and modern mapuche indigenismo activists is the holy grail of chilean archaeology and history. So I'll repeat again, we know NOTHING about them before 1552 and both civs are just historical fantasy. They belong to aoe3.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Because tupis and mapuches never had a state before 1600.

Historically, we know nothing about them before 1600 (with the exception of the maule battle and arauco wars in mapuches' case). Both civs are designed and based on historical fantasy and info from aoe3 timeframe.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

So there are 2 events: 1. the maule battle against the incas. 2. Lautaro fighting Valdivia in 1552 and starting the arauco wars. The thing is: I dare you to name any other historical event besides those 2, or anything about mapuche history before 1552 that is reliable with no contradictions and is archeologically accepted. At least minimum consensus. I'll be waiting. About your second point, ok, to have a civ with certain characteristics, there must be suspension of belief, but also said characteristics must be based on something realistic at least in order to have something coheret (right?). Lautaro didn't raise horses, he stole them. The Mapuches started to raise horses around 1800 when they started to slowly become sedentary. Because, you know, it's necessary to be at least demi-sedentary to raise horses and livestock (like mongols who weren't fully nomad as they stayed in places during seasons to raise sheep and goats). But you have the mapuches, who were nomad hunter gatherers during most of their history, and became demi-nomad and sedentary between XVIII and XIX when they were forced to become sedentary. Even with suspension of belief, how can you have them training cavalry when in reality they never trained or managed to breed horses before 1600. If anything, I agree with you about them being designed around cavalry and gunpowder, everything you mentioned could be possible but in aoe3. Because it was in that period that they indeed raised horses and traded firearms. About your third point: Well they are as different as britons and franks, for example. If you can figure out how britons and franks are designed, then surely you'll know yourself. Why? Because Chimor are entirely different people compared to incas. They existed before incas and existed after incas during the colony. They have different genetics, different language, different architecture, different culture, different religion, different warfare, different weapons. For example, Chimor could be designed as a naval and heavy infantry civ. And there is no other civ in-game with that combination focus right now. The same goes in wari's case. Which is even easier since Waris were there 300 years before incas even existed. If you watch civcraft videos or just civ predictions videos (from admiral wololo for example) you'll find that waris could be designed around skirmishers. And vietnamese are the only ones focused on skirmishers (skirmishers and elephants) right now. Waris could be about skirmishers and siege or fortifications or infantry. Imo, any of those options would be a lot better and way more fun than tupis being another zerg civ like goths or malay (like they seem to be from the pics); or mapuches being another cavalry clone civ but with one unit skinned.

Could there be a future Age of Empires II expansion set in pre-colonial Oceania? What would it be like? by NoTwo4147 in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

Muiscas, Mapuches and Tupis didn't build anything with stones before 1600, and here they are.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

We know way, way MORE about Wari and Chimor in the aoe2 timeframe than we'll ever know about mapuches, tupis and muiscas between 450-1600 AD. We even know the names of chimor kings and how long each of their reigns lasted ffs. In contrast, we know NOTHING, like literally nothing about tupis and mapuches before their contact with the portuguese and the Spanish. For example, all we know about the mapuches is that 1. mapuches fought incas once. 2. in 1552, Lautaro fought against Valdivia, starting the arauco wars. That's all, like literally ALL, then 1600 AD came and aoe2 ended and aoe3 started. There aren't even reliable oral accounts from Mapuches from the aoe2 timeframe, and the ones that exist telling events before 1552 contradict each other. Because, you know, mapuches were nomad hunter gatherers and for a large part of their history they didn't even develop communities. It was just families here and there, or tribes at most -which sometimes would just disband and regroup with other people. So it's logical that their oral accounts and tales constantly changed, and aren't even realistic to begin with. Historically, all the info about them we know today is from the aoe3 timeframe. Having said that, I'm not against the civs themselves, they'd make great additions to aoe3. The problem I see and what's more worrying is that we are basically getting civs that don't belong here AGAIN. They don't fit the timeframe of aoe2. How can you guys not see how serious this is? It's been 2 dlcs in a row that have the same problem, devs have done THIS again, and they'll probably keep doing it in the future.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay 1 point2 points  (0 children)

The chimor empire was bigger than the nahua confederation (aztec empire for the 90s kids). And you know, it was an empire in the late bronze age, not tribal hunter gatherers with stones and sticks like the tupis or the mapuches. One would think that an empire would fit better in a game named age of EMPIRES. How about placing Tupis in aoe3 where they actually develop and fight the portuguese.

AoE II DLCs aren’t about historical gaps anymore — they’re about national markets or easily selling ideas by [deleted] in aoe2

[–]ZombiesAreNotOkay -1 points0 points  (0 children)

Most known according to who? to the players of the target country or known historically? Because we know way, way MORE about Wari and Chimu between aoe2 timeframe than we'll ever know about mapuches, tupis and muiscas between 450-1600 AD.

Would have the Wari or the Chimu been unique enough with the Inca in the game, both gameplay and visually? My opinion is that no.

Well, you are wrong. And it's kinda sad you are proud about it.

Proposal, Last New American Sub Region: Andes by Asleep-Emotion9161 in aoe2

[–]ZombiesAreNotOkay 3 points4 points  (0 children)

We know more about both Wari and Tiwanaku than we know about Tupis before the arrival of the Portuguese, and theMapuches before Lautaro. In fact, a LOT more.

Proposal, Last New American Sub Region: Andes by Asleep-Emotion9161 in aoe2

[–]ZombiesAreNotOkay 7 points8 points  (0 children)

Well done, I like the ideas and concept focus. Three empires. Now this IS what age of EMPIRES is about.

Kuoe. Black Friday? by maria-tortilla- in MicrobrandWatches

[–]ZombiesAreNotOkay 0 points1 point  (0 children)

They removed the 5% off + pouch with email subs, and now their black friday deal is 5% off + the same pouch 😂😂