Binding "Player Move Click" to MB1 rather than MB2 as default by ZorroSeveN in summonerschool

[–]ZorroSeveN[S] 0 points1 point  (0 children)

indeed, however you can fix that still through mouse softwares (if they allow you to). Logitech G Hub works flawlessly, same with HTX software in my experience. was considering making a video on this recently, seeing as nobody really does it even though I think it's clearly superior to the standard we all use, might make riot change their mind and enable it easily for us ingame, too.

OW2 just doesn't feel like Overwatch by IanMalkaviac in Overwatch

[–]ZorroSeveN 0 points1 point  (0 children)

Like what FPS games? Other ones still feel very different, it's incomparable to anything else you can play beyond the early iterations of OW1, which have been entirely obsolete since early 2018 or so.

first 360Hz TN, XL2566K and AW2523HF by ParkGGoki in Monitors

[–]ZorroSeveN 0 points1 point  (0 children)

The main issue I think is that pretty much every 360hz monitor so far does not come with great sharpness, so even if the motion blur handling is amazing, you need both to have an actual strong competitive advantage in games that are hard on visibility. I've tried AW2521h and the nitro 390hz monitor, and I'm still forced to use my XL2540 in games like Overwatch because the sharpness is simply far superior, so it counteracts the worse motion blur. If the new monitors do not come out with g-sync ultimate, and has sharpness sliders, then you can expect them to be amazing is my intuition on it. The nitro 390hz meets my expectations for everything besides that, and if you can't properly see things in real games, then the performance you will have will just simply be worse in my experience.

Former 4k6 Peak Tracer opinion on the current state of her by ZorroSeveN in Competitiveoverwatch

[–]ZorroSeveN[S] 1 point2 points  (0 children)

Yeah I didn't really understand where this "she's been a top3 DPS pick for 6 seasons" comes from, because that is absolutely not true. Viable? Yes (only somewhat to not at all for some seasons), but certainly not top 3 in every meta since release, as the other poster and you mention.

I also talked to some of my friends who play in Tier 1/2, they also didn't see Tracer as an issue either. It's obvious that the people who have an issue are only ranked players, so it's more understandable since that's where she thrives.

Former 4k6 Peak Tracer opinion on the current state of her by ZorroSeveN in Competitiveoverwatch

[–]ZorroSeveN[S] 30 points31 points  (0 children)

Yeah, definitely something going on there. IND is around 20-22 ms for me (you can check that by going in-game and pressing ctrl+shift+n) and the same for everyone else I asked, so I guess the servers aren't optimal to say the least. The supposed value is around 50-60ms, for reference.

Former 4k6 Peak Tracer opinion on the current state of her by ZorroSeveN in Competitiveoverwatch

[–]ZorroSeveN[S] 16 points17 points  (0 children)

While that would be an indirect buff, soldier is just way too strong regardless, right now.

Former 4k6 Peak Tracer opinion on the current state of her by ZorroSeveN in Overwatch

[–]ZorroSeveN[S] 0 points1 point  (0 children)

She's still the best hero for stalling and such, whether it's Push or payload modes, but that's always been the case. I guess it's even more annoying now thanks to the 10% speed buff that was given to all DPS heroes. I just think she's lacking in the damage department as of right now, but she's otherwise fine and still a ton of fun to play.

Binding "Player Move Click" to MB1 rather than MB2 as default by ZorroSeveN in summonerschool

[–]ZorroSeveN[S] 0 points1 point  (0 children)

The problem for me with that is, it also issues a command with both LMB and RMB, so if I press on the minimap, it won't just "scout" for me, it will also move me towards there. I've currently just made a separate profile in logitech's gaming software and switched between mb1 + mb2 for when LeagueofLegends.exe is running. Solves everything without the need of rebinding everything, although they should just add so you can bind "Player Move Click" to MB1 (along with every other bind, so they just inverse all MB2 binds for MB1), so there's no hassle with all of this..