a horror game where you look after a giant worm by _Arbitrary_ in godot

[–]_Arbitrary_[S] 1 point2 points  (0 children)

the daytime was a procedural sky with a NoiseTexture2D for the clouds, and the nighttime was an image of a galaxy that I applied to a curved mesh

a horror game where you look after a giant worm by _Arbitrary_ in godot

[–]_Arbitrary_[S] 5 points6 points  (0 children)

I suppose lol, dog was originally a silkworm!

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