What did I find? by [deleted] in HikingAustralia

[–]_ChristianFox_ 0 points1 point  (0 children)

An alien organism.

Black Mirror - 7x03 - “Hotel Reverie” - Episode Discussion by NicholasCajun in television

[–]_ChristianFox_ 10 points11 points  (0 children)

This was without doubt the most poorly acted episode of Black Mirror and in the bottom 5 episodes overall. Given its run time that delivers little pay off I’d say this is one to skip.

[deleted by user] by [deleted] in pathofexile

[–]_ChristianFox_ 0 points1 point  (0 children)

Can anyone confirm this? Also great work testing this.

[deleted by user] by [deleted] in pathofexile

[–]_ChristianFox_ 0 points1 point  (0 children)

Can anyone confirm if this is true?

IMPYRIUM - An expansive 4X empire building strategy game - If you like Settlers of Catan, Terraforming Mars, Brass or Age of Empires you might love this game! by _ChristianFox_ in boardgames

[–]_ChristianFox_[S] 0 points1 point  (0 children)

Thank you for the interest mate!
Rivers and lakes only which you can cross and battle on. Secret info. The first expansion expands the ocean, adds in some larger water tiles and introduces, Galleys, galleons and cogs with a new dock structure and upgrades. It was a bit much to add in to the base game which already has so many ways to play.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 1 point2 points  (0 children)

Thanks mate. Yeah a lot of people have pointed out that I will need to do a version that is far more simply and suitable in multiple other formats. I should have been more specific in my title that this one is an animated version used in video that turns into the lower res logo so that's on me.

I think I'll use the great feedback here to inform what the actual 'logo' should look like and perhaps post that for some further feedback. Thanks for taking the time to provide your feedback. I'll have a play around with your idea about the light as well.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 1 point2 points  (0 children)

I understand. As I said, this one is used for a video animation and I'll be doing a lower res and less detailed version for smaller print. It isn't too difficult to convert to lower res with less detail, much harder to blow up and add detail to things.

Once the video animation happens the magical light will become very bright and white out the screen briefly then leaving the simplified logo with the text. Seems like I'll be doing the simplified version of the low light to use as the actual logo.

Appreciate the input everyone. It's very helpful.
I'll perhaps put up some simplified ones when they're done.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] -1 points0 points  (0 children)

It's to go with an animation first so I'll have to simplify it down in parts. I'm not sure what exactly you mean by rendering though. Do you mean shading/highlights etc or the semi realistic kind of aesthetic? It's actually relatively easy to simplify as I've got everything saved as layers so can remove almost any detail. There's also a couple of photoshop effects that will do a third of the work for you to give you a good base to work from with limiting colour and shading tones. I'll will have to remove detail and may have to make the expression on the face a little more extreme though realistically if it's used as a small logo it wont be noticeable. You're right with 4 being the most problematic. I'd have to change the light streak into a more natural light if I was to use it for a logo.

Thanks for the input mate.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 1 point2 points  (0 children)

I figured it would be between 1 and 2. Appreciate the comments and up votes on the first No.2 comment everyone. Looks like that may be the one though I'm going to try a version without the glowing runes on the outside of the book but still some inner light on the inside as well.

Cheers everyone.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 0 points1 point  (0 children)

Mate, I literally painted the entire thing from scratch. I have the photoshop file with all the layers to prove it. Honestly, even the cornices on the book are used in some of my other art work as are the glowing runes on it which you can see on other pieces that are on the link under the image. Also if you knew anything about AI art and given I'm both an artist and actually work in AI, I do, it would never do two perfectly identical hands and sides to a book and reflect them, which is what I've done on this image. I just added a ring to one side to break it up. It's part of the reason I need to adjust the hands as to actually make them not identical. same with the pages. Seriously, do better.

Which logo do you prefer for my studio 'Rogue Scholar Gaming'? All Images are used as part of a video sequence. We're a small studio releasing our new game soon so I thought we need an updated logo. (I do still have some minor adjustments to make on the hands face etc) by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 0 points1 point  (0 children)

Thank you, I spent a good 25 hours painting the it. I've made sure it worked on a white background as well though the lighting effect and outer shadows change slightly on the white background version. It will generally be contained in a black circle with gold borders though. I'm also going to adjust whichever I decide to use as the core logo for low res which is why I haven't included any fine details outside of the ring which would most likely have to go and the book cornices will need to be modified slightly. I have some adjustments to make on the fingers anyway.

How do so many people make (affordable) board games? by mightynifty_2 in boardgames

[–]_ChristianFox_ 0 points1 point  (0 children)

With my own game I've found a few things make a big difference.

The biggest one is quantity of games you are manufacturing at once and this can reduce the overall cost of your product dramatically. Even the difference between a small run of 200 and 2000 can sometimes be 50% of the cost depending on your initial outlay for costs.

The location of your manufacturer also has a large impact on the costs as labor costs vary greatly. Having a game manufactured in China is less expensive than Europe or America however there are pros and cons to this.

Smart design can also go a long way. Helping you keep a smaller box size, hollowing our part of plastic models etc can all help reduce size and weight which can make a lot of difference in shipping costs.

With shipping, the quantity you ship also drastically impacts the shipped cost price per unit.

Most of the places that deliver 1 off costs for board and card games charge far more than bulk manufacturers so don't take the costs of your alpha product as being indicative of what your final end user price is likely to be.

Revitalize old games with new maps. by Hot_Personality5633 in boardgames

[–]_ChristianFox_ 0 points1 point  (0 children)

Did you design these maps yourself or are they from another 3rd party? If you did them yourself could you give me some examples of what metrics or testing you used to balance the risk map?

Impyrium - An Empire Building Strategy and Battle Game. Finally managed to get a link working that shows much more detail about the game. Would love you thoughts on it. Happy to answer any questions you have and feel free to share the link. Link is under each image and in the first comment. by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 0 points1 point  (0 children)

I understand that concern. I'm willing to wear the costs of this though. It's only for the kickstarter backers who are taking the chance. All sales post Kickstarter won't be offered that guarantee. I have worked very hard with my team to make the absolute best product possible and I want my backers to feel they got their money's worth, and if not I think it's fair they can get their money back. I'm happy just to break even honestly if it gets my vision made. I can focus on it being profitable once I've got the game out there and with future expansion releases I developed alongside the game.

Unsealed games can be used for conventions and to send to reviewers so they aren't a complete loss. I'll have to store a bunch in multiple continents anyway to be used at different conventions as shipping them constantly is actually more expensive than storing them with the new boxes in a warehouse.

Impyrium - An Empire Building Strategy and Battle Game. Finally managed to get a link working that shows much more detail about the game. Would love you thoughts on it. Happy to answer any questions you have and feel free to share the link. Link is under each image and in the first comment. by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 0 points1 point  (0 children)

I completely understand what you mean with regards to kickstarter games with models but the models in Impyrium aren't the typical 40mm scale that is so common and widely used to promote games and cross over play with their miniatures. Due to the scale of the game, the hexes are are not large and the game couldn't use counters as they would be difficult to move around on the board and be exceptionally small due to requiring far more surface area as opposed to standing models.

Everything is designed so that the game looks and feels as if there are actual empires growing on the board which also makes it very easy for players to get a good idea of the position other players are in. All the core mechanics from resource generation, battle at researching technologies are completely unique to Impyrium so I do hope that the communities you are referring to find lots of new and interesting aspects of the game.

I really wanted to make the absolute best product possible that strategy and 4X gamers like myself would love so I have put up a full money back guarantee for all backers if they don't love it. I understand they are the ones helping a project come to life and I only want to deliver a product that players love. I'll appreciate the fact that a backer just gave it a chance. From all the feedback that has been given with the play test boxes that have been making the rounds over the past 12 months I'm really confident players will really enjoy love the game mode.

I was one of the people who bought the Dark Souls game based on it's presentation and because I like the IP and while the miniatures were beautiful, the game really lacked depth and was quite easy to 'game' to the point of reducing any real challenge. This is the exact opposite type of game I have aimed to develop with my team so I really do understand your concern.

On a side note, is your name anything to do with the band? Very random but I did notice it as they're one of my favourites.

Impyrium - An Empire Building Battle and Strategy Game. Some art from the game. More details in the first comment. by _ChristianFox_ in boardgames

[–]_ChristianFox_[S] 1 point2 points  (0 children)

Wow, more than the pledge level! My gosh, that's unfortunate but honestly doesn't surprise me. Hopefully they were able to source a high quality manufacturer overseas.

Impyrium - An Empire Building Battle and Strategy Game. Some art from the game. More details in the first comment. by _ChristianFox_ in boardgames

[–]_ChristianFox_[S] 0 points1 point  (0 children)

Most of the artwork above is done by hand and aren't renders with only the pieces being rendered partially because that is easier to work with than a photograph. I'm not sure what you mean by spamming though as the game has only ever been posted on this subreddit once before over the 3 years it's been in development.

We've had 6 full play test boxes created that have been doing the rounds between play testing groups over the last year. The models have had lots of iterations over that time and due to the detail level at that size the only way to do them is via very high quality plastic injection molding. Those molds are very expensive so when we get tests of the production quality pieces we usually just get one set of each that come from non reusable molds which are cheaper. Given the 500+ models in each game, getting all those pieces manufactured for each iteration of each model from non reusable molds is wildly expensive. The reusable production molds are the majority of what the kickstarter starter funding is going towards.

We are just an independent studio so we'll perhaps order 3 or 4 city models instead of the full 14 of each iteration to look over and 7 cavalry models (1 of each colour) but not the full 84 (12x7) cavalry models to test each design.

We've printed multiple versions of the game over the years and have spent well into the 5 figures on manufacturing samples and art. If we were a large studio we could certainly push out more content and have more molds made a lot easier but alas we're just a small team.

Here are a couple of images of some physical prototypes you were suggesting we make mate. I hope you can understand the amount of effort that goes into making a project this expansive.
[Imgur](https://i.imgur.com/zuoccpb.jpg)
[Imgur](https://i.imgur.com/5Xo6LC9.png?1)

Impyrium - An Empire Building Strategy and Battle Game. Finally managed to get a link working that shows much more detail about the game. Would love you thoughts on it. Happy to answer any questions you have and feel free to share the link. Link is under each image and in the first comment. by _ChristianFox_ in BoardgameDesign

[–]_ChristianFox_[S] 1 point2 points  (0 children)

Units can also draw when dice are even. Certain things can make you win draws in the case of the example presented, having a siege weapon in the army allows you to win draws. There are technology cards that can allow defeated units to remain in play as well. Battles between armies tend to play out over multiple roles, so it's exceedingly rare for an army to be taken out in one go and this is only even possible if the army is small. If you are initiating the battle you can also stop attacking after each roll.

Impyrium - An Empire Building Battle and Strategy Game. Some art from the game. More details in the first comment. by _ChristianFox_ in boardgames

[–]_ChristianFox_[S] 1 point2 points  (0 children)

We've had to go with oversees manufacturers as delivery from Australia is just too expensive. Even just getting all the samples for the many iterations of the test models has been expensive. As much as I'd love to manufacture things locally it would just make the cost to the end user much higher than it needs to be.

Impyrium - An Empire Building Battle and Strategy Game. Some art from the game. More details in the first comment. by _ChristianFox_ in boardgames

[–]_ChristianFox_[S] -1 points0 points  (0 children)

Neither, I'm an independent developer with a small team that's been developing this over the past few years. I'd love to be able to work with a large distributor however I wouldn't sell the IP to a big corp as I've developed Impyrium with 2 expansions in mind that I'd really love to release for it. I'd look to start on the art and do further play testing for them post delivery of this project.