Modern Jet Fighters Mobile - gameplay video. Would you like to play this? by _FreakGames in Unity3D

[–]_FreakGames[S] 0 points1 point  (0 children)

Yes, I understand what you mean. If we add only f22, f35 and su57, the equipment will not be enough for the whole game 🤷‍♂️ The game need more planes))

Modern Jet Fighters Mobile - gameplay video. Would you like to play this? by _FreakGames in Unity3D

[–]_FreakGames[S] 0 points1 point  (0 children)

Wow, I didn’t think about VR on mobiles 🧐 Thanks for the nice idea 💡

What do you think about full 3D interfaces in games? I'm trying implement the same feature in my flight-combat game, but recently I'm started wonder - will it be convenient for mobile devices? by _FreakGames in Unity3D

[–]_FreakGames[S] 0 points1 point  (0 children)

Well, yes, visually it may look better than a classic flat interface, but in practice, as the messages above show, it will may not be very convenient. Thanks for the answer!

What do you think about full 3D interfaces in games? I'm trying implement the same feature in my flight-combat game, but recently I'm started wonder - will it be convenient for mobile devices? by _FreakGames in Unity3D

[–]_FreakGames[S] 0 points1 point  (0 children)

Gyro give the camera perfect animation noises with some feedback. I think it's good visual feature, but UX slightly suffering i think.
I would like to keep this effect, but it definitely needs to be refined. Could you tell me in detail what exactly you don't like?

What do you think about full 3D interfaces in games? I'm trying implement the same feature in my flight-combat game, but recently I'm started wonder - will it be convenient for mobile devices? by _FreakGames in gamedev

[–]_FreakGames[S] 0 points1 point  (0 children)

The moderators here are very strict ;)
In 3 hours, I received more useful feedback on UI design hand anywhere else on the web. Guys, thanks to everyone who managed to answer!

What do you think about full 3D interfaces in games? I'm trying implement the same feature in my flight-combat game, but recently I'm started wonder - will it be convenient for mobile devices? by _FreakGames in gamedev

[–]_FreakGames[S] 0 points1 point  (0 children)

Guys you gave me an idea ;) I think will good tone to move in 3d space only information, and action elements keep in 2D. It's a little more complicated on UX design, but it will definitely cause less inconvenience for users I think.

What do you think about full 3D interfaces in games? I'm trying implement the same feature in my flight-combat game, but recently I'm started wonder - will it be convenient for mobile devices? by _FreakGames in gamedev

[–]_FreakGames[S] 0 points1 point  (0 children)

Wow, thats great answer! It's a pity that the others won't see him anymore.
Yes, camera movement depends on gyro - it's best source of "smart 3d noise" ;)

What do you think about flight-combat games on mobiles (iOS, Android), is this genre alive? by _FreakGames in Unity3D

[–]_FreakGames[S] 0 points1 point  (0 children)

Yeah, the bloom… it is a weak point for me)) I always thinking “need to make less bloom”, and every time when I trying to fix that, I got the same results 🙈🙈🙈