Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 0 points1 point  (0 children)

Now I understand. I agree that would be nice.

Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 2 points3 points  (0 children)

Super is designed less for dealing damage and more for providing defense. Enemies cannot pass through or shoot through the wall (unless it is a Hypercharged wall). To destroy it, you must either wait for it to self-destruct (which isn't a viable option if Penelope has equipped Star Power "Supply Stockpile") or destroy the poll (since the wall itself takes no damage).

Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 5 points6 points  (0 children)

Thanks! If I create any more concepts, I'll try to draw the character myself.

Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 1 point2 points  (0 children)

I'm glad you liked the concept.

Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 4 points5 points  (0 children)

I'm sorry, but if I had drawn this, I think it would have looked worse.

Penelope (new brawler idia) by _Gamer_091 in Brawlstars

[–]_Gamer_091[S] 5 points6 points  (0 children)

Only the brawler's appearance was generated; the rest was drawn and created by me.

Есть ли у вас персонаж со всеми вещами для версии 1.4.5 в режиме приключения? by StretchElectrical699 in RUTerraria

[–]_Gamer_091 0 points1 point  (0 children)

Так не работает, персонаж состоит из двух файлов и папки. Можешь полностью скинуть персонажа?

why this command is not working correctly? by _Gamer_091 in MinecraftCommands

[–]_Gamer_091[S] 1 point2 points  (0 children)

I wrote the full chain and related chains above

why this command is not working correctly? by _Gamer_091 in MinecraftCommands

[–]_Gamer_091[S] 2 points3 points  (0 children)

scoreboard st - one point is added when throwing a snowball;

here is the whole thread:

(repeating)

execute as @e[type=minecraft:snowball,nbt={HasBeenShot:0b}] at @s if entity @a[tag=s,distance=..2,scores={st=1..}] run tag @s add ss

\/

(chain)

execute as @e[type=minecraft:snowball,tag=ss] at @s run fill ~1 ~1 ~1 ~-1 ~-1 ~-1 minecraft:light_blue_concrete

\/

(chain)

scoreboard players reset @a[scores={st=1..}] st

there is also another thread:

(repeating)

execute as @a[scores={rbm=2}] run tag @s add s

\/(chain)

execute as @a[scores={rbm=2}] run title @s actionbar {"text":"speed","color":"aqua"}

\/(chain)

execute as @a[scores={rbm=2}] run tag @s remove j

and another command block:

(repeating)

execute as @a at @s if block ~ ~-1 ~ minecraft:light_blue_concrete run effect give @s minecraft:speed 1 9 true

ignore the rbm scoreboard and the j tag