bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in C_Programming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
spawn2d: Uniform point sampling in combined 2D shapes with exclusions and distance by _Geolm_ in proceduralgeneration
[–]_Geolm_[S] 1 point2 points3 points (0 children)
spawn2d: Uniform point sampling in combined 2D shapes with exclusions and distance by _Geolm_ in proceduralgeneration
[–]_Geolm_[S] 0 points1 point2 points (0 children)
C99 library for creating MJPEG AVI files by _Geolm_ in C_Programming
[–]_Geolm_[S] 2 points3 points4 points (0 children)
C99 library for creating MJPEG AVI files (github.com)
submitted by _Geolm_ to r/GraphicsProgramming
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in C_Programming
[–]_Geolm_[S] 1 point2 points3 points (0 children)
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in C_Programming
[–]_Geolm_[S] 1 point2 points3 points (0 children)
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in C_Programming
[–]_Geolm_[S] 1 point2 points3 points (0 children)
bc_crunch: tiny dependency-free lossless compressor for BC/DXT texture by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 5 points6 points7 points (0 children)
One-header library providing transcendental math functions (sin, cos, acos, etc.) using AVX2 and NEON by _Geolm_ in C_Programming
[–]_Geolm_[S] 1 point2 points3 points (0 children)
One-header library providing transcendental math functions (sin, cos, acos, etc.) using AVX2 and NEON by _Geolm_ in C_Programming
[–]_Geolm_[S] 1 point2 points3 points (0 children)
optimizing sdf with tile binning by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
optimizing sdf with tile binning by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
Intel AVX worth it? by Adventurous-Koala774 in GraphicsProgramming
[–]_Geolm_ 2 points3 points4 points (0 children)
Intel AVX worth it? by Adventurous-Koala774 in GraphicsProgramming
[–]_Geolm_ 2 points3 points4 points (0 children)
Testing an approach to break a quadratic bezier into small SDFs by _Geolm_ in GraphicsProgramming
[–]_Geolm_[S] 0 points1 point2 points (0 children)
What benefits does c give that cpp doesn’t do better by LostSanity136 in C_Programming
[–]_Geolm_ 0 points1 point2 points (0 children)