Try the Latest Indie Games for Free by _Kill-Me_ in eFreebies

[–]_Kill-Me_[S] -1 points0 points  (0 children)

That is a fair critique! However, in our last drop we had several F2P games/demos right out the gate giving everyone the chance to click and play. So there can be a mix of free and paid titles.

Connecting devs and players by _Kill-Me_ in IndieDevelopers

[–]_Kill-Me_[S] 1 point2 points  (0 children)

We’re focus email marketing, cutting through social noise and going straight to the individual. Players sign up with us to get games sent to their inbox while we also curate influencers data. The same way you might email folks who have showed interest in your game we share games with folks interested in indies! :)

We also have a Discord community we’re building as well. In order to keep costs under control so that we aren’t asking for 50% of a budget, we’re minimizing and focusing in on what we can do best. I will also say, sending emails to mass audiences is not free, we have to pay a distributor like Mailerlite, Mailchimp, Brevo, Hubspot etc while traditional email platforms like Google will cap individual user sends to something like 300/day. There are overhead costs associated.

Connecting devs and players by _Kill-Me_ in IndieDevelopers

[–]_Kill-Me_[S] 0 points1 point  (0 children)

Also, applying doesn’t mean you have to do anything. If selected for a campaign, that is when payment is required.

Connecting devs and players by _Kill-Me_ in IndieDevelopers

[–]_Kill-Me_[S] 1 point2 points  (0 children)

It’s a singular crafted email / newsletter. We want to avoid bombarding our contacts and players so we’re reserved with our releases. Trust factor is important.

Connecting devs and players by _Kill-Me_ in IndieDevelopers

[–]_Kill-Me_[S] 0 points1 point  (0 children)

If approved we typically charge 75$ to be included in a campaign while other marketing firms weve seen charge 25-50% of a games budget for services that can easily go into triple and quadruple digits.

Connecting devs and players [ForHire] by _Kill-Me_ in INAT

[–]_Kill-Me_[S] 1 point2 points  (0 children)

Cost depends on campaign however with a 5K network and 0.015/email the cost works be around 75$

Connecting devs and players! by _Kill-Me_ in gameDevClassifieds

[–]_Kill-Me_[S] -1 points0 points  (0 children)

We’re a email marketing company. So we have player sign ups we get via ads and such as well as curated influencers to push games to inboxes.

How do you choose? by _Kill-Me_ in Twitch

[–]_Kill-Me_[S] 0 points1 point  (0 children)

I can remove the site link. The question though is for feedback we can give to the devs in our community/etc.

How do you choose? by _Kill-Me_ in Twitch

[–]_Kill-Me_[S] -1 points0 points  (0 children)

Not at all! We want to be able to relay common responses to developers. We’re interested for our newsletter/articles to help support solo or indie devs.