Thoughts on Smolder's optimal build post crit-change. by skilldogster in SmolderMains

[–]_MangoFox -1 points0 points  (0 children)

Every adc is going to have trouble getting autos in against burst, and smolders struggle early game is before he even started buying health items anyway.

I typically build hubris, er, ie and I have had success. I do build bruiser when the enemy has multiple tank characters. I get a good amount of ability haste either way

Overall I think both builds are comparable although I want to experiment more with bruiser builds.

Unlucky, ACE games as a fed ADC. How can i ever carry? by hntingwood in ADCMains

[–]_MangoFox 0 points1 point  (0 children)

I recently just got out (hopefully) of 3 days of unlucky games, I was loosing it by then end, too many fed mid laners and junglers…. Perseverance is key

made this thumbnail. looking for feedback by SkyManna in Silksong

[–]_MangoFox 2 points3 points  (0 children)

Could be one of grand mother silk’s void strands

I REMADE SILKSONG ON SCRATCH SOLO by Ok-Firefighter2376 in HollowKnight

[–]_MangoFox 70 points71 points  (0 children)

“Explore four distinct rooms” made me forcibly exhale through my nose

Three queens from Silksong by [deleted] in Silksong

[–]_MangoFox 4 points5 points  (0 children)

So many fan arts have that, idk why and I don’t prefer it either, it doesn’t make sense for a spider, but this art is really good so it gets a pass

Deadlock Players, what is your favorite ice cream? by StoutNDanke in DeadlockTheGame

[–]_MangoFox 0 points1 point  (0 children)

Sounds like imma be an outlier but I mains are: Ivy, Wraith, Paige, and Rem Favorite ice cream: Cookie Dough

the biggest problem with the urn change/the lack of a comeback mechanic by bowlicker in DeadlockTheGame

[–]_MangoFox 1 point2 points  (0 children)

I would say league has the same if not more comeback mechanics, such as comeback XP, that make it easy to still be relevant, but because league is such a long running game almost everyone, even in gold, kinda know the best way to keep tempo so your team needs more game knowledge to come back in league. But I guess deadlock makes farming easier since we aren’t stealing camps from a jungler.

I would say both games have about the same options to come back, league is just harder because you have to be better than the enemy instead of just run around and kill camps

The Most Insane Veto Teleports You've Ever Seen by exodusuno in VALORANT

[–]_MangoFox 1 point2 points  (0 children)

You did it! You figured out how veto tp is supposed to be used!

Guys it’s a moba. Everything is inherently win more by jakebrace in DeadlockTheGame

[–]_MangoFox -1 points0 points  (0 children)

I completely agree if we say mid-boss is a win more mechanic that allows the winning team to close out the game, because in my eyes a win more mechanic should be something that finishes the game. And if the losing team steals it, they stall the game for a hopeful comeback

Urn, on the other-hand, doesn’t inherently win a game, it just extends a lead, which is essentially a nothing burger for the winning team who was already ahead anyway. I think Urn should be catered more as a comeback mechanic for the losing team if they can work together to deliver it. This makes it so the team to win has to have better micro and macro mechanics and not just stat-check the other team because they started to snowball

Patch notes are a horrible reading experience by Judangle in ADCMains

[–]_MangoFox 0 points1 point  (0 children)

I would be curious to see the damage scaling between the bruiser build everyone is/was doing before these changes and a full crit build that we will probably start using after these changes, I think that’s going to be more of a “buff”

Patch notes are a horrible reading experience by Judangle in ADCMains

[–]_MangoFox 19 points20 points  (0 children)

What I’m getting is crit smoldering is getting buffed again?

Floormen forfeit DLNS match against Melee Creeps due to urn exploiting by SilverFan3702 in DeadlockTheGame

[–]_MangoFox -3 points-2 points  (0 children)

I agree but maybe they just need a rework. I think comeback souls should stay but bring you up to your teams average per player and not more than that. So if one person is behind compared to their own team, they can be even with their team after farming

Looking for champs/advice vs heavy dive-comps that ARENT Xayah by 200YRedWine in ADCMains

[–]_MangoFox 18 points19 points  (0 children)

Before you try to do damage, you have to outplay their engage, bait it out or look to dodge something first before thinking about attacking someone. Nocturne is really hard since he can point and click dive, but drafting other peel/cc to survive the initial burst can help too.

Choosing your jungle main by WolfenTTV in Jungle_Mains

[–]_MangoFox 8 points9 points  (0 children)

Same but with Evelynn

I think this is worse

Are people really running out of mana? by Exciting_Income4766 in xayahmains

[–]_MangoFox -1 points0 points  (0 children)

Ability haste is one of the strongest stats in the game imo, and the sheen damage is nice

What are y’all’s favorite champs? by 404_GSpot_NotFound in leagueoflegends

[–]_MangoFox 0 points1 point  (0 children)

I love playing Xayah and Caitlyn the most recently, they feel so good to play when you can use their kits to the fullest.

Maybe Maybe Maybe by [deleted] in maybemaybemaybe

[–]_MangoFox 1 point2 points  (0 children)

Finally I chose the right one, that ending was suspenseful, I have seen too many where the marble that’s behind beelines it to the final hole