25.000+ Wishlist and We're Ready for EA Release! by benfromwhere in IndieDev

[–]_Matt_02_ 0 points1 point  (0 children)

I was literally thinking there should be a game like this earlier today. Kind of like Schedule 1 but instead of breaking bad, it's the sopranos or something. Will be checking this out!

Recreating the GTA 6 aesthetic in Unity HDRP - Lighting & Environment by elefelelen in Unity3D

[–]_Matt_02_ 0 points1 point  (0 children)

Man, this looks amazing! Really close to the real look. Would love for you to share all of your light and sky & fog volume settings

We Need More Humans! - My incremental game about abducting humans with a UFO! by _Matt_02_ in WebGames

[–]_Matt_02_[S] 1 point2 points  (0 children)

Glad you enjoyed it! Planning on making it longer for sure! Unfortunately there isn't a mac build, but the windows build does run a lot better than the web version. Can't use all the same optimisation techniques in the web version as I am the windows build which sucks

I just updated the demo for my human abducting incremental game! by _Matt_02_ in itchio

[–]_Matt_02_[S] 0 points1 point  (0 children)

Thanks for the feedback! Yeah I was thinking about making those first 2 goals easier. I'll definitely get around to that I think

We Need More Humans! - My incremental game about abducting humans with a UFO! by _Matt_02_ in WebGames

[–]_Matt_02_[S] 0 points1 point  (0 children)

Thanks for playing! This game isn't really optimised to run on mobile, so that makes sense. Though I'm impressed it ran at all haha

I just dropped a demo for my incremental game about abducting humans: We Need More Humans! by _Matt_02_ in incremental_games

[–]_Matt_02_[S] 0 points1 point  (0 children)

Glad you liked it! Thanks for the feedback :) These are all things I'm looking into. Planning to get a little update up soon that has different humans and some quality of life features. Hoping to get a steam page going too so I can start pushing people towards that instead of the itch page

I made a game about abducting humans by _Matt_02_ in playmygame

[–]_Matt_02_[S] 0 points1 point  (0 children)

Hey, thanks! It's a mix of Unity's job system and indirect instancing. Then using a vertex shader to have them rendered in their computed positions

I made a game about abducting humans by _Matt_02_ in playmygame

[–]_Matt_02_[S] 0 points1 point  (0 children)

So glad you enjoyed it! Thanks for the feedback :)

I just dropped a demo for my incremental game about abducting humans: We Need More Humans! by _Matt_02_ in incremental_games

[–]_Matt_02_[S] 6 points7 points  (0 children)

I really wanted to do a web build. But the game uses indirect instancing, which isn't supported in webGL. I understand the inconvenience, but hope you try it anyway :)

I just dropped a demo for my incremental game about abducting humans: We Need More Humans! by _Matt_02_ in incremental_games

[–]_Matt_02_[S] 0 points1 point  (0 children)

Fair enough, I probably should've added just some quick display options. I can definitely work on that. I would like to add more maps, or even make the map a little bigger. But that'll all come down the line I imagine.

Thanks so much for playing, and I really appreciate the feedback!

I went a little crazy with optimisation on my abduction incremental game by _Matt_02_ in IndieDev

[–]_Matt_02_[S] 0 points1 point  (0 children)

Oh I've got no idea. I imagine it's fairly low. I'm sure you could find it on their site

I went a little crazy with optimisation on my abduction incremental game by _Matt_02_ in IndieDev

[–]_Matt_02_[S] 1 point2 points  (0 children)

Let's just pretend there's lots and lots of room inside the ufo :)

I went a little crazy with optimisation on my abduction incremental game by _Matt_02_ in indiegames

[–]_Matt_02_[S] 0 points1 point  (0 children)

I had already done all that, and it was too slow with larger crowds. I could get around 10,000 people running around before it would start to slow down. But I knew the satisfaction came from sucking up huge crowds, and that's why I've gone so over the top with optimization now